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Re: Patch Notes 02/02/2018

Posted: Mon Feb 05, 2018 6:40 am
by Fallenkezef
Starting to see a change from xrealming to the losing side for the aao bonus to xrealming to the winning side

Re: Patch Notes 02/02/2018

Posted: Mon Feb 05, 2018 8:37 am
by tiarna
change to flashfire (BW) is horrible.

was better increase the ICD to 5/6 sec that an useless casting time reduction.

Re: Patch Notes 02/02/2018

Posted: Mon Feb 05, 2018 8:55 am
by Hargrim
Fallenkezef wrote:Starting to see a change from xrealming to the losing side for the aao bonus to xrealming to the winning side
They xrealm too much and nothing is there for the 'winners' in bag department.

Re: Patch Notes 02/02/2018

Posted: Mon Feb 05, 2018 9:01 am
by xanderous
Hargrim wrote:
Fallenkezef wrote:Starting to see a change from xrealming to the losing side for the aao bonus to xrealming to the winning side
They xrealm too much and nothing is there for the 'winners' in bag department.
Accept you are supposed to gain a higher chance of a gold bag roll for the next zone locking, people will always flee to the winning side, this new system will not change that.

Re: Patch Notes 02/02/2018

Posted: Mon Feb 05, 2018 9:24 am
by Fallenkezef
Once devs sort out this issue with no rewards they can hopefully look into xrealming

Re: Patch Notes 02/02/2018

Posted: Mon Feb 05, 2018 10:23 am
by Scrilian
tiarna wrote:change to flashfire (BW) is horrible.

was better increase the ICD to 5/6 sec that an useless casting time reduction.
I'm sort of over the nerf at this point, but the implementation is very poor. FF proc constantly just disappears 0.5 second into the cast even if you follow your target at the same speed in the straight line at a far enough range.
Small stone on your way? Here's an interrupt and proc consumed due to 0.01sec fall from a micro-hill. I'd rather run Close Quarters from now on, at least it's sort of reliable. This is somehow is not to be considered a bug and doesn't belond on bugtracker >_<

Re: Patch Notes 02/02/2018

Posted: Mon Feb 05, 2018 10:28 am
by Fallenkezef
Do the devs have a handle on what is causing the rvr award issues?

Re: Patch Notes 2/02/2018

Posted: Mon Feb 05, 2018 2:01 pm
by Akalukz
Hargrim wrote:
Zilinia wrote:Maybe give lowlvls something else in a gold bag or the other then like soldier medallion for a lvl 26, because that’s just waste when 1 conq medallion from a kill can give you 25 when you break it down :/ so that’s where I think it is not encouraging me at all to play on a low lvl toon :(
If you are not having fun than don't play.

How about putting in some EXP scrolls or Renown Gain scrolls into those low level bags.

Re: Patch Notes 02/02/2018

Posted: Mon Feb 05, 2018 2:03 pm
by Natherul
Fallenkezef wrote:Do the devs have a handle on what is causing the rvr award issues?
A lot of logging has been added into the last hotfix so the next time we pull down the server we should be able to see what variable is causing this, but we have some theories.

Re: Patch Notes 02/02/2018

Posted: Mon Feb 05, 2018 2:45 pm
by Fallenkezef
Natherul wrote:
Fallenkezef wrote:Do the devs have a handle on what is causing the rvr award issues?
A lot of logging has been added into the last hotfix so the next time we pull down the server we should be able to see what variable is causing this, but we have some theories.
Really appreciate your hard, too often thankless, work.