
ORvR rework+ DOOMSDAY : All the truth
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Re: ORvR rework+ DOOMSDAY : All the truth
About resource carrying; check "war treasure" in OP. 

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Re: ORvR rework+ DOOMSDAY : All the truth
One of the point wam raised that particularly agree with (other than some already addressed) is the AFK /stagnant bo population attracted by the rr ticks.
I like the current system other than the tick.
Just a random thought that maybe the tick should only last a couple of minutes after capturing. This should at least reward taking and controlling but avoid the feel of honey pot for the leaches just content to sit on a BO
I like the current system other than the tick.
Just a random thought that maybe the tick should only last a couple of minutes after capturing. This should at least reward taking and controlling but avoid the feel of honey pot for the leaches just content to sit on a BO
Re: ORvR rework+ DOOMSDAY : All the truth
This would force BO trading imo.Acidic wrote:One of the point wam raised that particularly agree with (other than some already addressed) is the AFK /stagnant bo population attracted by the rr ticks.
I like the current system other than the tick.
Just a random thought that maybe the tick should only last a couple of minutes after capturing. This should at least reward taking and controlling but avoid the feel of honey pot for the leaches just content to sit on a BO

- Collateral
- Posts: 1494
Re: ORvR rework+ DOOMSDAY : All the truth
If they want to guard mailboxes, **** them. They are worthless any way you put it. Only this time they are actually gaining something for not doing anything. It's all up to you. I'm just telling you how I feel. Removing ticks on bos could be a big change to fluidity of the maps. Mostly what annoys me, is when we leave the bo it instantly gets burned again by some random soloer passing by. And we just can't be bothered to go back, only for it to burn again when we leave.Hargrim wrote:So why the timers are so good? Also, those people would get back to guarding mailboxes instead of BOs.Collateral wrote:That's another solution, but I feel it wouldn't do much. I would love to be wrong though.
It's true that zones lock a lot faster, and that's great. But if there's a funnel at the keep, it can take hours and hours. With changes to keep ranks and postern doors that should be better.
Re: ORvR rework+ DOOMSDAY : All the truth
So the timers are great because you can cap and move along and can't be bothered to guard the BO?Collateral wrote:...

- Collateral
- Posts: 1494
Re: ORvR rework+ DOOMSDAY : All the truth
Yes, yes exactly that's why they are great. Roaming and not standing on damn bos, you really need me to draw it to you. When the timers start burning that's when you turn to defend them so the enemy doesn't lock them. Ok forget about it. Removing ticks would be enough perhaps to stop waithammer online.
- Aurandilaz
- Posts: 1896
Re: ORvR rework+ DOOMSDAY : All the truth
BO lock timers ensured that you wouldn't be AFKing on a BO waiting for something to happen, but could spend time roaming and seeking other roaming groups instead of having a big picnic of the Club AFK on some distant BO just leeching the renown rain from doing absolutely nothing useful.Hargrim wrote:So the timers are great because you can cap and move along and can't be bothered to guard the BO?Collateral wrote:...
Previously you could have small groups infiltrate through enemy "lines" and cap a BO in 30-60 seconds, and have it locked for the underdog for the next 3-6 mins, allowing some possibility of hindering the overdog with carefully planned strikes. The overdog would have to station warbands in specific key areas that had to act as watchdogs, scouting enemy movements and moving around the lake harassing enemy groups who would seek to do such precision strikes that would allow them to lock down a BO and get something done ACTIVELY.
Now it's ninjas all over the place, soloers burning BOs because you can't expect a full 24man warband to stand watching a flag and sniffing glue as they watch the paint dry before they log out of sheer boredom.
BOs with timers and locks and carrying supplies meant ACTIVE RvR, where your action were rewarded, carrying supplies for the realm was rewarded and doing guerilla warfare into enemy backline with your own strikeforce team was also rewarded because you would capture a BO with nice lock bonus.
With your recent changes we have entered period of PASSIVE RvR, where you just get a 2nd screen, park your char on a BO with tens of other AFKers to leech some freenown, and start browsing internet on the other screen. Your keep will soar to rank 5 despite you doing barely anything towards it and supplies will magically appear at keep for an unlimited supply of oil and cannons (cannons might be fixed, havent tested yet).
You used to get rewarded for DOING stuff. Now you get rewards for parking your alt on a BO and watching youtube videos on other screen.
Re: ORvR rework+ DOOMSDAY : All the truth
Why do you care if those 'passive' players watch YT? How does it affect you or your party / wb members? Why can't you run from 1 BO to another and kill who is there, rinse, repeat? You are notified when there is at least 1 enemy around each BO (glow around BO icon on map and inside State of the Realm addon).Aurandilaz wrote:...

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Re: ORvR rework+ DOOMSDAY : All the truth
I'm at the point where I question the very essence of the changes.
Why is this BO system superior to the old? (someone please explain)
Players got basically ripped of the decision to leave a BO. (okay, you can leave, but it's counterproductive)
In my understanding, it devolves the game.
And on the other hand it bolstered the culture of going (semi) afk on them.
I just don't see the point where this is a better game design decision.
Why is this BO system superior to the old? (someone please explain)
Players got basically ripped of the decision to leave a BO. (okay, you can leave, but it's counterproductive)
In my understanding, it devolves the game.
And on the other hand it bolstered the culture of going (semi) afk on them.
I just don't see the point where this is a better game design decision.
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Re: ORvR rework+ DOOMSDAY : All the truth
Ok.no. Auran. You tell me :
1- tons of ppl are waitibg at BO
2- a single player can take BO
I dont understand how 2 is possible if 1.
Anyway. We can talk about this wonderfull old system. Here we go.
Lock timers. Everybody dont give à **** about locked BO and the Whole faction rush it when unlocks for the realm. Why? For 300rp. And proof? When enemy tries to take it back ? Reaction is not so fast cause not so much to gain this time. Plus keep in mind what happening when most of Bo are locked. Blob zerg burp between both warcamps. Last complain was about "zerg". Ahah...
Now keep. Buuuuu funnel. Sure when the only objective was to wait for rank 0 to attack. Please dont tell me sad stories about BO afking or path of last resistance.
Ranks and derank. Sure rank had sense : first to be able to deploy ram? They rank 0? Go for it. They wont be able to do anything.
Resource carrying aka manhunting. Another easy way to gain free rr with less risk than holding à BO. Oh sure you have to move. In Mario kart too.
In this particular step Who is involved? 6? 12 ppl? What about the other?
Now lets go back to the rework ( according once again that's not finished)
Ppl are afking at BOs? Great. More Rp for players who play.
I dont understand what your problem with players in general. According this. The "afkers" wouldn't be in the lake without this system OR they would follow the blob, BO after BO leeching EXACTLY the same amount of rp + your holy medallions. In which way is it supposed to modify active players playing style? None.
If you or your friend are stayin under à BO thats your own choice. Being 500 around the same BO is stupid ( for 1rp!!! lol). But once again, thats your choice. Last night gained 9000rp in less than 30 minutes in talabec. My time near à BO was less than 60 seconds. I worked for my faction. Have some good fights. Have ruined opposing faction ranking up.
Now. If you complain about sieges and ranks or rewards (BO tick is a reward). Please check the OP. Green means deployed. If not please no need to talk about.
But about BO. No definitively that's not an issue.
We are trying hard to move lines. But we are totally unable to modify mentalities.
So you have your opinion and I respect it. Surpringly in the same thread i read the exact opposite too. Which is ofc quite confusing.
(dont see any offense in my answer)
1- tons of ppl are waitibg at BO
2- a single player can take BO
I dont understand how 2 is possible if 1.
Anyway. We can talk about this wonderfull old system. Here we go.
Lock timers. Everybody dont give à **** about locked BO and the Whole faction rush it when unlocks for the realm. Why? For 300rp. And proof? When enemy tries to take it back ? Reaction is not so fast cause not so much to gain this time. Plus keep in mind what happening when most of Bo are locked. Blob zerg burp between both warcamps. Last complain was about "zerg". Ahah...
Now keep. Buuuuu funnel. Sure when the only objective was to wait for rank 0 to attack. Please dont tell me sad stories about BO afking or path of last resistance.
Ranks and derank. Sure rank had sense : first to be able to deploy ram? They rank 0? Go for it. They wont be able to do anything.
Resource carrying aka manhunting. Another easy way to gain free rr with less risk than holding à BO. Oh sure you have to move. In Mario kart too.
In this particular step Who is involved? 6? 12 ppl? What about the other?
Now lets go back to the rework ( according once again that's not finished)
Ppl are afking at BOs? Great. More Rp for players who play.
I dont understand what your problem with players in general. According this. The "afkers" wouldn't be in the lake without this system OR they would follow the blob, BO after BO leeching EXACTLY the same amount of rp + your holy medallions. In which way is it supposed to modify active players playing style? None.
If you or your friend are stayin under à BO thats your own choice. Being 500 around the same BO is stupid ( for 1rp!!! lol). But once again, thats your choice. Last night gained 9000rp in less than 30 minutes in talabec. My time near à BO was less than 60 seconds. I worked for my faction. Have some good fights. Have ruined opposing faction ranking up.
Now. If you complain about sieges and ranks or rewards (BO tick is a reward). Please check the OP. Green means deployed. If not please no need to talk about.
But about BO. No definitively that's not an issue.
We are trying hard to move lines. But we are totally unable to modify mentalities.
So you have your opinion and I respect it. Surpringly in the same thread i read the exact opposite too. Which is ofc quite confusing.
(dont see any offense in my answer)
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