Re: DPS spec tank/healer Hypocrisy
Posted: Thu May 04, 2017 3:38 pm
Hehe If there where a rewarding As Tank for saved a life i bet there where less Probs 

Warhammer Online
https://returnofreckoning.com/forum/
Nefarian78 wrote:
Also, enlighten me why you paint guard like if it's something that requires insane amount of skill to use, because for me it doesn't. Guard is a mostly passive ability in a slow paced game where switching kill targets takes ages compared to other MMOs, i really can't see where the difficulty using guard is, other than having a good positioning.
You should say "when I was a healer".spikespiegel84 wrote:
This said....In all honesty, if I was a healer, I wouldn't throw a single HoT on a non guarding tank.I really hate guard.
Fair point. This could very likely be true. Its hard to say forsure. My anecdotal evidence based off my own experience is that I HAVE been able to get new people to try WAR, and its usually shortlived... Even if they stick around until max level, usually the appeal of ROR dies after a few very painful experiences. Heck, just yesterday a long time ROR/LIVE player who took a 6 month break came back. He mains a BO (SnB), but jumped on his Mara alt just for shits. He told me about an hour later when I got on "man I almost rage quit again, so fking stupid, im over this game and just killing time until the next MMO comes out" (his words, not mine).peterthepan3 wrote: as much as we would like to think that X and Y may get more people playing, it probably won't as anyone who would have wanted to play the game probably has/did.
Here, I fixed it for you to represent my view.spikespiegel84 wrote:According to your point of view, we should CHANGE a core component of this game, which works perfectly fine IN GROUP SETTINGS, because of the scarce fun that it IS (BORING), so that after making guard a more FUN/active ability, the N/A time playerbase will GROW with players who will play WHATEVER THEY WANT DUE TO ANY CLASS BEING VIABLE FOR SOLO PLAY. And is gonna be so much better because PLAYERS ARE NOW NOT 100% DEPENDENT ON FRIENDS OR OTHERS IN THEIR ABILITY TO PLAY THE GAME
That's what I said about 5 times in this Thread + that there is enough content to farm for everyone.spikespiegel84 wrote:According to your point of view, we should demolish a core component of this game, which works perfectly fine, and it's easy to get rid of, because of the scarce fun that is causing in N/A times, so that, magically, after making guard an active ability, the N/A time playerbase will boom with new players who will play tank actively and the balance will be achieved.
I wrote 3k only as example. We know in main assist guarded target can get more damages than 7-8k in very short time. They gonna hit him until he die. And next reason why DPS tank who guard is not good and not fun to play. Because he have small mitgation and he fast die in pug party where is small healing.Daknallbomb wrote:Hmm If you get 3k dmg from guard dmg The guarded target has eat 7-8 k dmg or you dont have enough mitgation
Ummm... Are we playing the same game? I was in a 2-2-2 roam group last night AND doing SCs and cant say Guard was "the most active thing tanks have to offer" in fact I would likely say that buff, debuffs, taunt(disrupt)/challenge, KD, punt and Snare are all WAY more "active" than guard. I also had guard bug on me twice last night (said it was cast but it wasnt) which caused death and rage, just FWIW...ragafury wrote:spikespiegel84 wrote:because that's the most active thing a tank has to offer.