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Re: Overarching balance changes

Posted: Fri Jul 08, 2016 7:04 pm
by Jaycub
No, the first debuff is the one that is removed always in the current system. In a system where the newest is removed the debuff that is cleansed is always changing.

Re: Overarching balance changes

Posted: Fri Jul 08, 2016 7:08 pm
by Vigfuss
Jaycub wrote:No, the first debuff is the one that is removed always in the current system.
This is a closely held secret... Don't give it away lol

Re: Overarching balance changes

Posted: Fri Jul 08, 2016 7:08 pm
by Jaycub
Bozzax wrote:2 cleansers vs 4 debuffers + passives really?
Depends on what the healers can cleanse, going back to my last example with 3 classes using curses and 1 using ailments. Cleanse doesn't have to go through all the debuffs, it's only going to count the ones within its range.

Re: Overarching balance changes

Posted: Fri Jul 08, 2016 7:09 pm
by bloodi
Jaycub wrote:No, the first debuff is the one that is removed always in the current system. In a system where the newest is removed the debuff that is cleansed is always changing.
What?

Think about what you just said, imagine a BW doing a normal immo rotation now, he goes Ignite-SB-BB so his BB is at least covered by 2 debuffs, you can even put a detonate it then for extra measure.

With the change your propose, people would go BB-SB-Ignite and the results would be the same, you remove the newest ones, so he can just continously mask it.

Its just in this instance, the TTk suffers because the best debuffs are put on the target asap, instead of having to wait to counter cleanses.

Having cleanses remove the oldest ones requires people to plan their rotations and what they mask with, if they cleanse the newest, is just put the good debuffs and try to pile them under a barrage of garbage.

Re: Overarching balance changes

Posted: Fri Jul 08, 2016 7:10 pm
by Jaycub
Vigfuss wrote:
Jaycub wrote:No, the first debuff is the one that is removed always in the current system.
This is a closely held secret... Don't give it away lol
You leave out half my post and don't understand the context of what I am responding to? Nice one.

Re: Overarching balance changes

Posted: Fri Jul 08, 2016 7:12 pm
by Jaycub
bloodi wrote:
Jaycub wrote:No, the first debuff is the one that is removed always in the current system. In a system where the newest is removed the debuff that is cleansed is always changing.
What?

Think about what you just said, imagine a BW doing a normal immo rotation now, he goes Ignite-SB-BB so his BB is at least covered by 2 debuffs, you can even put a detonate it then for extra measure.

With the change your propose, people would go BB-SB-Ignite and the results would be the same, you remove the newest ones, so he can just continously mask it.

Its just in this instance, the TTk suffers because the best debuffs are put on the target asap, instead of having to wait to counter cleanses.

Having cleanses remove the oldest ones requires people to plan their rotations and what they mask with, if they cleanse the newest, is just put the good debuffs and try to pile them under a barrage of garbage.
You react to BB and cleanse it with one cleanse instead of having to go through 3? I guess I'm being too idealistic or whatever.

The point anyways is that you could get BB with one cleanse instead of many.

Re: Overarching balance changes

Posted: Fri Jul 08, 2016 7:15 pm
by bloodi
Jaycub wrote:You react to BB and cleanse it with one cleanse instead of having to go through 3? I guess I'm being too idealistic or whatever.

The point anyways is that you could get BB with one cleanse instead of many.
But what benefit does that entail? Making people freak out and create addons that yell at you "BB/WoP is ON CLEANSE NOW"

The current cleanse system extends ttk, makes people think about what debuffs they use first and so on.

Your system just makes healers able to cleanse the key debuffs and there is like 1-2 guys at max using debuffs, as long as they dont suffer lag issues.

Its just a matter of what system its more benefitial to the game, i think the current one is quite better.

Re: Overarching balance changes

Posted: Fri Jul 08, 2016 7:15 pm
by Bozzax
Jaycub wrote:
Bozzax wrote:2 cleansers vs 4 debuffers + passives really?
Depends on what the healers can cleanse, going back to my last example with 3 classes using curses and 1 using ailments. Cleanse doesn't have to go through all the debuffs, it's only going to count the ones within its range.
You miss the point we would drop HD at 0s and cover it up make it much more effective then it currently is.

Re: Overarching balance changes

Posted: Fri Jul 08, 2016 7:17 pm
by Jaycub
Anyways after thinking about it for 15 minutes since jakiee made the post :^) I see it won't be any better than what we have now.

I was just envisioning that healers could be reactionary with cleanses or teams with good communication might get more out of it, but that only seems to be the case in a few scenarios and would just create new problems not worth implementing.
Spoiler:
I concede please no bully :(

Re: Overarching balance changes

Posted: Fri Jul 08, 2016 7:18 pm
by Penril
bloodi wrote:
Jaycub wrote:You react to BB and cleanse it with one cleanse instead of having to go through 3? I guess I'm being too idealistic or whatever.

The point anyways is that you could get BB with one cleanse instead of many.
But what benefit does that entail? Making people freak out and create addons that yell at you "BB/WoP is ON CLEANSE NOW"

The current cleanse system extends ttk, makes people think about what debuffs they use first and so on.

Your system just makes healers able to cleanse the key debuffs and there is like 1-2 guys at max using debuffs, as long as they dont suffer lag issues.

Its just a matter of what system its more benefitial to the game, i think the current one is quite better.
Don't need to create anything. Nerfedbuttons can easily do that.