Overarching balance changes
Re: Overarching balance changes
No, the first debuff is the one that is removed always in the current system. In a system where the newest is removed the debuff that is cleansed is always changing.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Ads
Re: Overarching balance changes
This is a closely held secret... Don't give it away lolJaycub wrote:No, the first debuff is the one that is removed always in the current system.
Fusscle of Critical Acclaim
Re: Overarching balance changes
Depends on what the healers can cleanse, going back to my last example with 3 classes using curses and 1 using ailments. Cleanse doesn't have to go through all the debuffs, it's only going to count the ones within its range.Bozzax wrote:2 cleansers vs 4 debuffers + passives really?
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Overarching balance changes
What?Jaycub wrote:No, the first debuff is the one that is removed always in the current system. In a system where the newest is removed the debuff that is cleansed is always changing.
Think about what you just said, imagine a BW doing a normal immo rotation now, he goes Ignite-SB-BB so his BB is at least covered by 2 debuffs, you can even put a detonate it then for extra measure.
With the change your propose, people would go BB-SB-Ignite and the results would be the same, you remove the newest ones, so he can just continously mask it.
Its just in this instance, the TTk suffers because the best debuffs are put on the target asap, instead of having to wait to counter cleanses.
Having cleanses remove the oldest ones requires people to plan their rotations and what they mask with, if they cleanse the newest, is just put the good debuffs and try to pile them under a barrage of garbage.
Last edited by bloodi on Fri Jul 08, 2016 7:10 pm, edited 1 time in total.
Re: Overarching balance changes
You leave out half my post and don't understand the context of what I am responding to? Nice one.Vigfuss wrote:This is a closely held secret... Don't give it away lolJaycub wrote:No, the first debuff is the one that is removed always in the current system.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Overarching balance changes
You react to BB and cleanse it with one cleanse instead of having to go through 3? I guess I'm being too idealistic or whatever.bloodi wrote:What?Jaycub wrote:No, the first debuff is the one that is removed always in the current system. In a system where the newest is removed the debuff that is cleansed is always changing.
Think about what you just said, imagine a BW doing a normal immo rotation now, he goes Ignite-SB-BB so his BB is at least covered by 2 debuffs, you can even put a detonate it then for extra measure.
With the change your propose, people would go BB-SB-Ignite and the results would be the same, you remove the newest ones, so he can just continously mask it.
Its just in this instance, the TTk suffers because the best debuffs are put on the target asap, instead of having to wait to counter cleanses.
Having cleanses remove the oldest ones requires people to plan their rotations and what they mask with, if they cleanse the newest, is just put the good debuffs and try to pile them under a barrage of garbage.
The point anyways is that you could get BB with one cleanse instead of many.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Overarching balance changes
But what benefit does that entail? Making people freak out and create addons that yell at you "BB/WoP is ON CLEANSE NOW"Jaycub wrote:You react to BB and cleanse it with one cleanse instead of having to go through 3? I guess I'm being too idealistic or whatever.
The point anyways is that you could get BB with one cleanse instead of many.
The current cleanse system extends ttk, makes people think about what debuffs they use first and so on.
Your system just makes healers able to cleanse the key debuffs and there is like 1-2 guys at max using debuffs, as long as they dont suffer lag issues.
Its just a matter of what system its more benefitial to the game, i think the current one is quite better.
Last edited by bloodi on Fri Jul 08, 2016 7:16 pm, edited 1 time in total.
Re: Overarching balance changes
You miss the point we would drop HD at 0s and cover it up make it much more effective then it currently is.Jaycub wrote:Depends on what the healers can cleanse, going back to my last example with 3 classes using curses and 1 using ailments. Cleanse doesn't have to go through all the debuffs, it's only going to count the ones within its range.Bozzax wrote:2 cleansers vs 4 debuffers + passives really?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Ads
Re: Overarching balance changes
Anyways after thinking about it for 15 minutes since jakiee made the post :^) I see it won't be any better than what we have now.
I was just envisioning that healers could be reactionary with cleanses or teams with good communication might get more out of it, but that only seems to be the case in a few scenarios and would just create new problems not worth implementing.
I was just envisioning that healers could be reactionary with cleanses or teams with good communication might get more out of it, but that only seems to be the case in a few scenarios and would just create new problems not worth implementing.
Spoiler:
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: Overarching balance changes
Don't need to create anything. Nerfedbuttons can easily do that.bloodi wrote:But what benefit does that entail? Making people freak out and create addons that yell at you "BB/WoP is ON CLEANSE NOW"Jaycub wrote:You react to BB and cleanse it with one cleanse instead of having to go through 3? I guess I'm being too idealistic or whatever.
The point anyways is that you could get BB with one cleanse instead of many.
The current cleanse system extends ttk, makes people think about what debuffs they use first and so on.
Your system just makes healers able to cleanse the key debuffs and there is like 1-2 guys at max using debuffs, as long as they dont suffer lag issues.
Its just a matter of what system its more benefitial to the game, i think the current one is quite better.
Who is online
Users browsing this forum: Loans, Prowie, vanbuinen77 and 3 guests