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Overarching balance changes

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Poll: Which game mechanic needs to be changed the most?

Guard
25
9%
Cleanse
65
23%
Buff/Debuff stacking
10
4%
Critical damage
33
12%
%Damage mitigation abilities (Detaunt/Challenge/ID/Bellow etc...)
12
4%
Softcaps
10
4%
Morales
13
5%
Group Heal
24
9%
Armor/Resistance stacking and penetration
28
10%
Crowd Control and immunities
58
21%
Total votes: 278

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#231 » Fri Jul 08, 2016 7:04 pm

No, the first debuff is the one that is removed always in the current system. In a system where the newest is removed the debuff that is cleansed is always changing.
<Lords of the Locker Room> <Old School>

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Vigfuss
Posts: 383

Re: Overarching balance changes

Post#232 » Fri Jul 08, 2016 7:08 pm

Jaycub wrote:No, the first debuff is the one that is removed always in the current system.
This is a closely held secret... Don't give it away lol
Fusscle of Critical Acclaim

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#233 » Fri Jul 08, 2016 7:08 pm

Bozzax wrote:2 cleansers vs 4 debuffers + passives really?
Depends on what the healers can cleanse, going back to my last example with 3 classes using curses and 1 using ailments. Cleanse doesn't have to go through all the debuffs, it's only going to count the ones within its range.
<Lords of the Locker Room> <Old School>

bloodi
Suspended
Posts: 1725

Re: Overarching balance changes

Post#234 » Fri Jul 08, 2016 7:09 pm

Jaycub wrote:No, the first debuff is the one that is removed always in the current system. In a system where the newest is removed the debuff that is cleansed is always changing.
What?

Think about what you just said, imagine a BW doing a normal immo rotation now, he goes Ignite-SB-BB so his BB is at least covered by 2 debuffs, you can even put a detonate it then for extra measure.

With the change your propose, people would go BB-SB-Ignite and the results would be the same, you remove the newest ones, so he can just continously mask it.

Its just in this instance, the TTk suffers because the best debuffs are put on the target asap, instead of having to wait to counter cleanses.

Having cleanses remove the oldest ones requires people to plan their rotations and what they mask with, if they cleanse the newest, is just put the good debuffs and try to pile them under a barrage of garbage.
Last edited by bloodi on Fri Jul 08, 2016 7:10 pm, edited 1 time in total.

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#235 » Fri Jul 08, 2016 7:10 pm

Vigfuss wrote:
Jaycub wrote:No, the first debuff is the one that is removed always in the current system.
This is a closely held secret... Don't give it away lol
You leave out half my post and don't understand the context of what I am responding to? Nice one.
<Lords of the Locker Room> <Old School>

User avatar
Jaycub
Posts: 3130

Re: Overarching balance changes

Post#236 » Fri Jul 08, 2016 7:12 pm

bloodi wrote:
Jaycub wrote:No, the first debuff is the one that is removed always in the current system. In a system where the newest is removed the debuff that is cleansed is always changing.
What?

Think about what you just said, imagine a BW doing a normal immo rotation now, he goes Ignite-SB-BB so his BB is at least covered by 2 debuffs, you can even put a detonate it then for extra measure.

With the change your propose, people would go BB-SB-Ignite and the results would be the same, you remove the newest ones, so he can just continously mask it.

Its just in this instance, the TTk suffers because the best debuffs are put on the target asap, instead of having to wait to counter cleanses.

Having cleanses remove the oldest ones requires people to plan their rotations and what they mask with, if they cleanse the newest, is just put the good debuffs and try to pile them under a barrage of garbage.
You react to BB and cleanse it with one cleanse instead of having to go through 3? I guess I'm being too idealistic or whatever.

The point anyways is that you could get BB with one cleanse instead of many.
<Lords of the Locker Room> <Old School>

bloodi
Suspended
Posts: 1725

Re: Overarching balance changes

Post#237 » Fri Jul 08, 2016 7:15 pm

Jaycub wrote:You react to BB and cleanse it with one cleanse instead of having to go through 3? I guess I'm being too idealistic or whatever.

The point anyways is that you could get BB with one cleanse instead of many.
But what benefit does that entail? Making people freak out and create addons that yell at you "BB/WoP is ON CLEANSE NOW"

The current cleanse system extends ttk, makes people think about what debuffs they use first and so on.

Your system just makes healers able to cleanse the key debuffs and there is like 1-2 guys at max using debuffs, as long as they dont suffer lag issues.

Its just a matter of what system its more benefitial to the game, i think the current one is quite better.
Last edited by bloodi on Fri Jul 08, 2016 7:16 pm, edited 1 time in total.

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Bozzax
Posts: 2645

Re: Overarching balance changes

Post#238 » Fri Jul 08, 2016 7:15 pm

Jaycub wrote:
Bozzax wrote:2 cleansers vs 4 debuffers + passives really?
Depends on what the healers can cleanse, going back to my last example with 3 classes using curses and 1 using ailments. Cleanse doesn't have to go through all the debuffs, it's only going to count the ones within its range.
You miss the point we would drop HD at 0s and cover it up make it much more effective then it currently is.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#239 » Fri Jul 08, 2016 7:17 pm

Anyways after thinking about it for 15 minutes since jakiee made the post :^) I see it won't be any better than what we have now.

I was just envisioning that healers could be reactionary with cleanses or teams with good communication might get more out of it, but that only seems to be the case in a few scenarios and would just create new problems not worth implementing.
Spoiler:
I concede please no bully :(
<Lords of the Locker Room> <Old School>

Penril
Posts: 4441

Re: Overarching balance changes

Post#240 » Fri Jul 08, 2016 7:18 pm

bloodi wrote:
Jaycub wrote:You react to BB and cleanse it with one cleanse instead of having to go through 3? I guess I'm being too idealistic or whatever.

The point anyways is that you could get BB with one cleanse instead of many.
But what benefit does that entail? Making people freak out and create addons that yell at you "BB/WoP is ON CLEANSE NOW"

The current cleanse system extends ttk, makes people think about what debuffs they use first and so on.

Your system just makes healers able to cleanse the key debuffs and there is like 1-2 guys at max using debuffs, as long as they dont suffer lag issues.

Its just a matter of what system its more benefitial to the game, i think the current one is quite better.
Don't need to create anything. Nerfedbuttons can easily do that.

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