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[DEVELOPER PREVIEW] Armor Set Redesigns

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Scrilian
Posts: 1570

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#231 » Fri Jan 15, 2016 11:48 am

Jaycub wrote:BW/Sorc get more out of wounds than any other class due to their mechanic dealing flat unmitigated damage to themselves. I don't think any sorc/bw would take toughness over wounds.
It's not about what you take, it's about what you get.
If the sets are to be altered from original designs, therefore I see no reason to implement unequal distribution of the desired stats.
SL/CH class mechanic makes toughness almost pointless, for example. BW/Sorc should get toughness like everyone else, regardless of the mechanics.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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Bretin
Posts: 929

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#232 » Fri Jan 15, 2016 11:59 am

why exactly is it useless to get what you lose when taking a certain tactic? because you cant get it to an insane number and combine it with armor tactic to make him a fulltank with 1050 toughness 1050 ws and 1050 str? much wow some ppl literally forget that this class is still a medium armor class and those are in general hard to kill no need to give them more than they need so i suggest stop asking for it

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Scrilian
Posts: 1570

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#233 » Fri Jan 15, 2016 12:09 pm

Bretin wrote:why exactly is it useless to get what you lose when taking a certain tactic? because you cant get it to an insane number and combine it with armor tactic to make him a fulltank with 1050 toughness 1050 ws and 1050 str? much wow some ppl literally forget that this class is still a medium armor class and those are in general hard to kill no need to give them more than they need so i suggest stop asking for it
Just as uselfull as toughness to as BW/Sorc, if not less, nor I asked for anything to be given to me. Just equal stat distribution for all, if that's the thing.
You must've taken the wrong brew, witch elf ;)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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Zhentarim
Posts: 137

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#234 » Fri Jan 15, 2016 4:21 pm

If the twohander bonus will be changed from block strikethrough to parry strikethrough, will the choppa/slayer 5% strikethrough bonus remain the same or be changed to crit like the other classes?

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noisestorm
Posts: 1727

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#235 » Fri Jan 15, 2016 4:25 pm

They will have an extra 15% strikethrough when they run with 2h. Dont see a problem with that. They may be 'overcapped' on strikethrough against casters/healers, but even stronger against 2h tanks or other mpds this way. Dont see a problem here tbh

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grimmASSa
Posts: 19

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#236 » Fri Jan 15, 2016 4:47 pm

I think u forgot about DD Chosens in Duelist sets and they dont wanna have a useless Aggravation like a bonus.

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noisestorm
Posts: 1727

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#237 » Fri Jan 15, 2016 5:04 pm

Useless? Free 30%dmg procc is useless? I see i see (i believe it will also be a interrupt btw)

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Genisaurus
Former Staff
Posts: 1054

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#238 » Fri Jan 15, 2016 5:18 pm

Zhentarim wrote:If the twohander bonus will be changed from block strikethrough to parry strikethrough, will the choppa/slayer 5% strikethrough bonus remain the same or be changed to crit like the other classes?
It will be re-evaluated, but may or may not change. 15% Parry Strikethrough is a lot, and while Parry strikethrough is more valuable in extended combats than Melee Crit, it's only useful when the opponent has the same or more parry as you have strikethrough. The only classes that are likely to have that much parry in T3 will be tanks and dual-wielding MDPS.
noisestorm wrote:Useless? Free 30%dmg procc is useless? I see i see (i believe it will also be a interrupt btw)
Yeah, I'm not sure how a 10% chance of interrupting your target and dealing 30% more damage for 10s with no cooldown is a "useless" proc. I mean, you could complain that it overlaps with the Taunt you already have, but it's still an extra interrupt.
Last edited by Genisaurus on Fri Jan 15, 2016 7:12 pm, edited 3 times in total.

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Cornerback
Posts: 246

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#239 » Fri Jan 15, 2016 5:18 pm

Does Aggravation also interrupt casting like the normal taunt does?
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Genisaurus
Former Staff
Posts: 1054

Re: [DEVELOPER PREVIEW] Armor Set Redesigns

Post#240 » Fri Jan 15, 2016 5:25 pm

Cornerback wrote:Does Aggravation also interrupt casting like the normal taunt does?
Yes, the proc works exactly like the Taunt ability.

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