Did you just cite a warrior priest winning 1v1s on Live as an argument?SilverWF wrote:Why just do not give WP a "GodMode" button?
AOE detaunt is semi-godmode. Too bad - someone still dieing in RVR![]()
That guy don't seems to be weak
http://www.youtube.com/watch?v=_f504LISxMs
God, that AA damage - 100th Dok can only dream about it!
[Warrior Priest] - Grace
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Re: Warrior Priests - Grace
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Re: Warrior Priests - Grace
The frontline is the wrongest place you could be as a melee-healer!Azarael wrote:...
The question is whether WP and DoK would benefit from some intrinsic means of sustaining themselves in the front line WITHOUT having to consume the Guard that they should never get, and that's exactly what I pushed this change to see. No class should be forced to spec a tactic simply to be able to function....
All you find there are usually tanks and guarded dds, good luck melee healing anyone with those targets.^^
As a melee healer you either secure your own backline against wh & co (and pray for a wl-pet to beat on) or you attack/rush enemies squishy backline to find a decent target for melee heal and to put pressure on enemy backline and here's where you NEED a guard to be able of swapping your friendly target for those sweet,sweet melee heals.
Regarding forcing a class to a certain tactic, tactics are tools we use and if one tool fits best for a problem, the class should better use that tool and stop whining.

Re: Warrior Priests - Grace
Overextending solves nothing. While Sorcerers and Zealots might be tempting targets for damage and healing, we have no means to close distance quickly. Combined with how easy it is to snare us, it's common to go after the backline and have them simply walk away from you. Against a premade, you're asking their entire group to turn around and train you into the ground for trying to do that. With knockbacks and snares of their own, even if you reach them you aren't likely to accomplish much.kaela wrote:The frontline is the wrongest place you could be as a melee-healer!Azarael wrote:...
The question is whether WP and DoK would benefit from some intrinsic means of sustaining themselves in the front line WITHOUT having to consume the Guard that they should never get, and that's exactly what I pushed this change to see. No class should be forced to spec a tactic simply to be able to function....
All you find there are usually tanks and guarded dds, good luck melee healing anyone with those targets.^^
As a melee healer you either secure your own backline against wh & co (and pray for a wl-pet to beat on) or you attack/rush enemies squishy backline to find a decent target for melee heal and to put pressure on enemy backline and here's where you NEED a guard to be able of swapping your friendly target for those sweet,sweet melee heals.
Regarding forcing a class to a certain tactic, tactics are tools we use and if one tool fits best for a problem, the class should better use that tool and stop whining.
Re: Warrior Priests - Grace
Going to make a wp, it should be pretty fun running around in t1 with a aoe detaunt.SilverWF wrote: ...
How it's going on T1? Wagons of 2h Wps, steamrolling all around?

Re: Warrior Priests - Grace
And poor Order dps will be dieing everywhere. Next thread will be for buff slayers. Slayers are completely unviable!
Fusscle of Critical Acclaim
Re: Warrior Priests - Grace
If you don't have something constructive to post, don't post.
Re: Warrior Priests - Grace
Actually my post demonstrates how one change can affect other things.ThePollie wrote:If you don't have something constructive to post, don't post.
Fusscle of Critical Acclaim
Re: Warrior Priests - Grace
That what? Buffing a class causes others to whine that their class needs buffed?Vigfuss wrote:Actually my post demonstrates how one change can affect other things.ThePollie wrote:If you don't have something constructive to post, don't post.
I don't care. It happens already, and that fact isn't relevant to whether or not anything else needs buffed or nerfed.
You want to affect change, present the developers with information and they will act accordingly.
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Re: Warrior Priests - Grace
And that's why you need a f-ing guard! A melee healer is not just a regular healer who also does damage. You have to adapt your group to that playstyle (still not a 1vs1 game). The idea of having a "normal group" and then swapping a healer with a melee-healer and expect from him to perform like one, is idealistic at best if not pretty stupid at all. ^^ThePollie wrote:
Overextending solves nothing. While Sorcerers and Zealots might be tempting targets for damage and healing, we have no means to close distance quickly. Combined with how easy it is to snare us, it's common to go after the backline and have them simply walk away from you. Against a premade, you're asking their entire group to turn around and train you into the ground for trying to do that. With knockbacks and snares of their own, even if you reach them you aren't likely to accomplish much.
- Genisaurus
- Former Staff
- Posts: 1054
Re: Warrior Priests - Grace
kaela wrote:And that's why you need a f-ing guard!
The whole point of giving melee healers access to the Targetted AoE detaunt for free is to reduce their need for guard. Yes, guard will always be better than a detaunt, but this allows them to at least do their job under some circumstances without guard, instead of none.
"You can't switch a healer for a melee healer, they are worse at healing!"kaela wrote:The idea of having a "normal group" and then swapping a healer with a melee-healer and expect from him to perform like one, is idealistic at best if not pretty stupid at all. ^^
"Okay, let's close that gap so that they can perform better."
"But that's not the way it was!"
"Yes, that's why we're changing it."
You really need to understand this if you want to keep up. Everybody who's arguing against buffing melee healers also thinks they can't heal as well as a straight healer, nor can they DPS as much as an MDPS, and therefore they are useless. That's not an argument against the change, that is why the change is made in the first place. It doesn't matter if you "can't" replace a healer with a melee healer, you should be able to. That is why the Warrior Priest's entire mechanic is, "I hit things in melee to get resources to spend on healing."
The book is an alternate option, it should not be a superior one. To insist that, "You have two ways of healing, a good one and a terrible one, and that is the way it should be forever," is asinine, and you will never find no support from any devs here.
Last edited by Genisaurus on Fri Jan 08, 2016 7:33 pm, edited 1 time in total.
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