I'd rather just see other DPS classes buffed to the point where mara/slayer is at now. **** healing and guard is too strong, last thing the game needs is a nerf to dps... even if it is mara. I have never actually called for the nerf of mara, just helped in pointing out it is the apex DPS atm.
As for knight, really it just needs to lose one of its 10% crit tactics then it is on par w/ chosen. People act like knight is some kind of god, but it isn't really that far away from chosen/IB/BG... and the fix is extremely easy to do because it is all tied into tactics.
[Split] Marauder discussion
Re: [Split] Marauder discussion
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Re: [Split] Marauder discussion
Knight is for tanks what marauder is for mdps, strength wise.
Re: [Split] Marauder discussion
Jaycub wrote:I'd rather just see other DPS classes buffed to the point where mara/slayer is at now. **** healing and guard is too strong, last thing the game needs is a nerf to dps... even if it is mara. I have never actually called for the nerf of mara, just helped in pointing out it is the apex DPS atm.
As for knight, really it just needs to lose one of its 10% crit tactics then it is on par w/ chosen. People act like knight is some kind of god, but it isn't really that far away from chosen/IB/BG... and the fix is extremely easy to do because it is all tied into tactics.
Love how you downplay Knight and pretend Mara is so far ahead of the rest.
Is this a shitpost? Let me know through personal message.
Re: [Split] Marauder discussion
Consistency of message is important. If we as a community, agree that overpowered classes should be brought down in power, this needs to apply to every single career who is out performing others in their archetype. If we as a community, agree that underpowered classes should be brought up, that also needs to apply to every career that underperforms.Euan wrote:Jaycub wrote:I'd rather just see other DPS classes buffed to the point where mara/slayer is at now. **** healing and guard is too strong, last thing the game needs is a nerf to dps... even if it is mara. I have never actually called for the nerf of mara, just helped in pointing out it is the apex DPS atm.
As for knight, really it just needs to lose one of its 10% crit tactics then it is on par w/ chosen. People act like knight is some kind of god, but it isn't really that far away from chosen/IB/BG... and the fix is extremely easy to do because it is all tied into tactics.
Love how you downplay Knight and pretend Mara is so far ahead of the rest.
Implying that the Marauder should be tuned downwards should mean that so should the BW/Sorc, the Knight, the Slayer, the Chosen, and the WP/DOK.
If anyone states that they don't want to nerf all of these careers, just the ones that "bother" them, that means their viewpoint is too biased to be seriously considered.
Jay - I am NOT implying that you are doing this, so please do not take this as some kind of personal attack. I am just talking about overall theory.
Re: [Split] Marauder discussion
what? All knight needs to do is lose a 10% crit tactic and its brought down to the same level as the other meta tanks. If you think knight blows chosen/IB/BG out of the water you are the one downplaying. Knight IS atm better than all the other tanks, but not as much as some people think.Euan wrote:Jaycub wrote:I'd rather just see other DPS classes buffed to the point where mara/slayer is at now. **** healing and guard is too strong, last thing the game needs is a nerf to dps... even if it is mara. I have never actually called for the nerf of mara, just helped in pointing out it is the apex DPS atm.
As for knight, really it just needs to lose one of its 10% crit tactics then it is on par w/ chosen. People act like knight is some kind of god, but it isn't really that far away from chosen/IB/BG... and the fix is extremely easy to do because it is all tied into tactics.
Love how you downplay Knight and pretend Mara is so far ahead of the rest.
♂ ♂ ♂ <Lords of the Locker Room> ♂ ♂ ♂ <Old School> ♂ ♂ ♂
Re: [Split] Marauder discussion
I think the game is more balanced than people think. Minor tweaks are needed. If you try to balance the game around say 6v6 as some have said then what are we going to really buff ranged classes? Range might not be optimal for 6v6 but in orvr they are ahead of melee (at least for now). Almost every class has a place in this game.foof wrote:Consistency of message is important. If we as a community, agree that overpowered classes should be brought down in power, this needs to apply to every single career who is out performing others in their archetype. If we as a community, agree that underpowered classes should be brought up, that also needs to apply to every career that underperforms.Euan wrote:Jaycub wrote:I'd rather just see other DPS classes buffed to the point where mara/slayer is at now. **** healing and guard is too strong, last thing the game needs is a nerf to dps... even if it is mara. I have never actually called for the nerf of mara, just helped in pointing out it is the apex DPS atm.
As for knight, really it just needs to lose one of its 10% crit tactics then it is on par w/ chosen. People act like knight is some kind of god, but it isn't really that far away from chosen/IB/BG... and the fix is extremely easy to do because it is all tied into tactics.
Love how you downplay Knight and pretend Mara is so far ahead of the rest.
Implying that the Marauder should be tuned downwards should mean that so should the BW/Sorc, the Knight, the Slayer, the Chosen, and the WP/DOK.
If anyone states that they don't want to nerf all of these careers, just the ones that "bother" them, that means their viewpoint is too biased to be seriously considered.
Jay - I am NOT implying that you are doing this, so please do not take this as some kind of personal attack. I am just talking about overall theory.
Is this a shitpost? Let me know through personal message.
Re: [Split] Marauder discussion
ranged classes were so weak in live due to resolute defense that created the melee train, their will be no resolute defense in RoR

Re: [Split] Marauder discussion
well this is how the SH got the path of big shoot nerfed so hard when this happened the SH really struggle out of t3 in this spec just like the mages/engi got hit to name a few. the classes the under perform now and in t4 all these class/spec got nerfed by mythic because ppl form rage so hard in live are now the class that are way under performing in species that should be the weapon against the strong class we have now.
from memory the nerf on the SH was focus on plink and ap and aoe sh had good aoe once the sh was king for keep defends and geting bw and AM that's right the SH use to be as good as a SW
the engi/mages there single target spec nerfed to thats when all the grander come out in t4 i think the mages got hit harder
the SM the DPS tank now it was the bubble shield and DOT nerf the got this class there the only tank that start with a 2hander do good damage and can still function as a tank why was that? because bubble shields are all direction defence which mean you can do ur job guarding and killing and cc without worrying about taking gard damage and hit in the back because to the bubble procs also make u a lots stronger if u were to 1v1 a mara from memory on erly live be for this nerf the sm did really well against a mara they were pretty even. the BO something was dun to them that weaken the class a lot it was something to do with the procs and general toughens of the class
at the start of T3 lvl 22/26 u can start to see the gap WHEN YOU ARE FIGHTING SOMEONE AT THE SAME LEVEL don't come here saying i kill lots in orvr on my 26 cos i see you all chase down the easy kill sub 21 toons witch give u false data to input same as anyone with a sub 21 think that there class is week when they fight a level 26 there just not on the same page
so after all my bad spelling and opinion up there if the nerfs on the failing classes got reverts back to the way it was the mara/slayer/kobs/chosen/bw/sork/dps AM/shammy/WE/WH/DOK/WP/WL/RP/zelots would not stand out so much and the failing classes would perform way better because from level 21 on these class only get better where there others flat line and get funneled in to the only spec that still work
from memory the nerf on the SH was focus on plink and ap and aoe sh had good aoe once the sh was king for keep defends and geting bw and AM that's right the SH use to be as good as a SW
the engi/mages there single target spec nerfed to thats when all the grander come out in t4 i think the mages got hit harder
the SM the DPS tank now it was the bubble shield and DOT nerf the got this class there the only tank that start with a 2hander do good damage and can still function as a tank why was that? because bubble shields are all direction defence which mean you can do ur job guarding and killing and cc without worrying about taking gard damage and hit in the back because to the bubble procs also make u a lots stronger if u were to 1v1 a mara from memory on erly live be for this nerf the sm did really well against a mara they were pretty even. the BO something was dun to them that weaken the class a lot it was something to do with the procs and general toughens of the class
at the start of T3 lvl 22/26 u can start to see the gap WHEN YOU ARE FIGHTING SOMEONE AT THE SAME LEVEL don't come here saying i kill lots in orvr on my 26 cos i see you all chase down the easy kill sub 21 toons witch give u false data to input same as anyone with a sub 21 think that there class is week when they fight a level 26 there just not on the same page
so after all my bad spelling and opinion up there if the nerfs on the failing classes got reverts back to the way it was the mara/slayer/kobs/chosen/bw/sork/dps AM/shammy/WE/WH/DOK/WP/WL/RP/zelots would not stand out so much and the failing classes would perform way better because from level 21 on these class only get better where there others flat line and get funneled in to the only spec that still work
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Re: [Split] Marauder discussion
I feel if anything on mara should be looked at on mara it should be thunderous blow
20s uptime 5s cd and is the second largest wounds debuff on destro
bgs is higher but it requires tactic slot and crit
chosens requires a specific aura type and lower than tb
kotbs and slayer both require 2h which is an inferior play style
20s uptime 5s cd and is the second largest wounds debuff on destro
bgs is higher but it requires tactic slot and crit
chosens requires a specific aura type and lower than tb
kotbs and slayer both require 2h which is an inferior play style

Re: [Split] Marauder discussion
It should probably only have a 10 second duration.Coryphaus wrote:I feel if anything on mara should be looked at on mara it should be thunderous blow
20s uptime 5s cd and is the second largest wounds debuff on destro
bgs is higher but it requires tactic slot and crit
chosens requires a specific aura type and lower than tb
kotbs and slayer both require 2h which is an inferior play style
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