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				Re: [UI] VinyUI
				Posted: Sun Nov 13, 2016 5:30 pm
				by DonBandi
				May I ask why Deathblow is removed? Just curious.
			 
			
					
				Re: [UI] VinyUI
				Posted: Sun Nov 13, 2016 5:56 pm
				by Caffeine
				DonBandi wrote:May I ask why Deathblow is removed? Just curious.
I couldn't consistently disable the speech bubble. It also logs a lot of information which made me worry about the performance impact. In the end I decided it's best not to bundle it with the pack and just let people install it on top if they want to have it.
 
			 
			
					
				Re: [UI] VinyUI
				Posted: Mon Nov 14, 2016 11:21 am
				by Caffeine
				Updated to 1.9.1
- changed Effigy font to Bold
- disabled default overhead health bar over targeted friendly players to avoid overlap with Effigy
- fixed Pure hostile health bar misalignment
- changed RV Target settings to only display the class icon 
- changed game font to Simple for higher performance
- changed chat scroll limit to the default 500 for higher performance
- made following changes in Buffhead settings for higher performance:
- Disabled priority updates
 
- Changed maximum updates per cycle to 1
 
Performance tweaks inspired by: 
https://zewar.wordpress.com/2011/01/20/ ... rformance/
Thanks to 
blaqwar for posting this.
 
			 
			
					
				Re: [UI] VinyUI
				Posted: Fri Dec 09, 2016 8:04 pm
				by Hypereia
				Awesome UI with a lot of room for the user to customize elements they wish to modify.
Caffeine was also kind enough to help me with a few questions I had in-game.
Props to you mate, and thanks!
			 
			
					
				Re: [UI] VinyUI
				Posted: Sat Dec 10, 2016 4:21 am
				by Older
				its okay ;]
			 
			
					
				Re: [UI] VinyUI
				Posted: Mon Dec 12, 2016 5:51 am
				by Diezel
				Is there a way to get of the turret "Your Status"?  Picture of my turret always shows when it is summoned.
			 
			
					
				Re: [UI] VinyUI
				Posted: Mon Dec 12, 2016 11:33 pm
				by Caffeine
				Diezel wrote:Is there a way to get of the turret "Your Status"?  Picture of my turret always shows when it is summoned.
I'm assuming you want to hide the default pet health bar:
Code: Select all
/script WindowSetShowing("PetHealthWindow",false)
edit:
So I did some testing and it looks like summoning a new pet resets window status. I threw together a quick hotfix addon that runs the script I quoted on all relevant events.
You can download the addon here: 
HidePetHealth.zip 
			 
			
					
				Re: [UI] VinyUI
				Posted: Sat Dec 17, 2016 10:44 pm
				by Diezel
				It keeps reappearing even with the addon
			 
			
					
				Re: [UI] VinyUI
				Posted: Sat Dec 17, 2016 11:39 pm
				by Caffeine
				Diezel wrote:It keeps reappearing even with the addon
Try this version: 
https://www.dropbox.com/s/t9fgwrjfdojoo ... h.zip?dl=0 
			 
			
					
				Re: [UI] VinyUI
				Posted: Sun Dec 18, 2016 2:10 am
				by blaqwar
				I think Phantom hides the pet bar. Or is that not what you're looking for?