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Re: Patch Notes 12/02/2026
Posted: Mon Mar 09, 2026 11:31 am
by lemao
kpihuss wrote: Mon Mar 09, 2026 11:17 am
I would also like to add one further observation. Having to wait 30 minutes (the last week on alliance channel i read a 6 man waiting 90 minutes for a pop) with a full 6-man group before a scenario finally pops is not good.
It ends up rewarding disorganized play again, bringing zerg-style play into scenarios instead of rewarding organized group play.
It might be a good idea for the system to force premade vs pug matchups once premade groups have been waiting for 5–10 minutes.
Exactly. Queue times are already longer than before for groups. Strictly only allowing 6 man vs 6 man would give you maybe 1 sc every 2 hours if you are lucky.
Re: Patch Notes 12/02/2026
Posted: Mon Mar 09, 2026 11:33 am
by Florian90210
If SCs become premade farming ground again, I hope people will boycott those SCs.
Re: Patch Notes 12/02/2026
Posted: Mon Mar 09, 2026 12:35 pm
by SuperStar
These guys just wanna farm pugs. Omg.
Desperate and pathetic.
Ltp pretty plz.
Premade vs premade is something. I would make a premade to play it.
Premade vs pug is boring as f.
It's unbelievable that you admit that you're afraid of fair competition and that you're incompetent, and that you'd rather afk in front of the warcamp of lowbie newbie players.
Devs, pretty plz do not let premade vs pug. Make a total different 6vs6 premade sc.
Let see how many of these premade.
I have a feeling that there wouldn't be any if it were a fair fight.
Because these are the players where, if the opponent isn't rr45 or below, the big "premade" suddenly breaks up and everyone suddenly has urgent real life stuff to do.
These big-mouthed heroes only like to play against low-geared pugs.
Let's not let them!
Re: Patch Notes 12/02/2026
Posted: Mon Mar 09, 2026 2:04 pm
by kpihuss
The system needs to reach a middle ground. It cannot allow pugs to be farmed by premades, but it also cannot push premades and organized play into disappearing.
With the new scenario system, where teams are built with fairly even and almost identical compositions, premade vs pug matches could be made to work by giving the pug side a slight advantage to balance things out, such as higher RR levels or better-geared players on the “pug” side. That would not be especially problematic for either premades or pugs.
Because with the current queue times for entering as a group, or even as pairs or trios, what happens is that people are no longer able to play with their friends and guildmates, so in the end they logically choose to queue solo for the same scenario in the hope of ending up together. And that is ultimately not fun for anyone: not for the pugs, who still end up facing coordinated players on Discord, and not for the players who actually want to play with their friends, because sometimes some of them do not even get into the scenario.
And honestly, if I have to wait 45 minutes for a scenario pop when queueing as a duo with my wife, then in the end I just stop playing scenarios altogether.