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Re: Update 01/09
Posted: Wed Sep 02, 2015 8:48 pm
by Penril
IB worst buff tank in game?
mods... i beg you, for the love of everything that is sacred in this world, lock this thread now please

Re: Update 01/09
Posted: Wed Sep 02, 2015 8:53 pm
by Tesq
Penril wrote:IB worst buff tank in game?
mods... i beg you, for the love of everything that is sacred in this world, lock this thread now please

they buff only just 1 dps that's why they have a very strong kd /KB, you cannot compare an aoe buff to a st buff
Also where the hell i wrote IB worst tank in game? --> worst buff tank in game ---> mean less group buff that's what IB/BG are, they do not group buff, btu this do nto make them bad woirst tanks in game jesus!!..
Re: Update 01/09
Posted: Wed Sep 02, 2015 8:55 pm
by Penril
Tesq wrote:Penril wrote:IB worst buff tank in game?
mods... i beg you, for the love of everything that is sacred in this world, lock this thread now please

they buff only just 1 dps that's why they have a very strong kd /KB, you cannot compare an aoe buff to a st buff
Also where the hell i wrote IB worst tank in game?
Those ST buffs are way better than any buff of any kind a SM or BO has. IBs are at least the third best buff tanks in the game.
You said IBs and BGs were the worst buff tanks in the game.
edit: ahhhh i see you edited that part.
Re: Update 01/09
Posted: Wed Sep 02, 2015 8:55 pm
by mistgun
But my tactic idea would only have a temp buff that only triggers 25% of the time vs chosen which I think it debuffs all the time? (Again correct if I am wrong I don't know all of the chosen mechanics) I think that is in the "middle" area your talking about. Gives us more support options, also our enchantments where going to effect group in war when it was live before it was canned and I remember a lot of people supporting that change.
I don't know you and no offense when I say this but when I read your threads it has a "my way is the right way, or no way" kinda feel lol. Keep a open mind to other ideas bro we are all in this to have fun and we are trying to figure things out together as we go. I personally don't think mirroring is the answer, takes the fun out of it.
Re: Update 01/09
Posted: Wed Sep 02, 2015 9:12 pm
by Tesq
@penr, man i was talk generally and how the tank should get divided, go to re-read my post 1 page ago, and you will find that i told nothing to make you worry about, as i didn't negate the utility of those st cc or buff, it's just that they influence 1 ppl at time, they are active tools and not passive buff like ch/KOBS group buff, i said if ch/kobs have the best group buff around but should have no active tool IG/BG Have the worst but have more active tools, while BO/SM are in beetween ; and have some of both.
@mistgun, bo/Sm chance to proc meccanic alredy work this way, give them 1 tactic would just take 1 slot, Thay alredy have their buff active 100% of the tiems with a 25% proc due just spam attacks around or recive inc attacks.So i dont et your point.
What the 25% proc is k (it's actually a 100% chance splash in 10 seconds) but make em give 2 buff when they alredy should have active tools it's a bit much, if their buff would proc better and 1 would buff reliably resistence that wold be enough, also there is no need of unnecessary change that would make those classes more similar to others.
Re: Update 01/09
Posted: Wed Sep 02, 2015 9:13 pm
by Mez
No he's right. Ironbreakers and blackguards should be able to keep their punts because they don't have auras. Tesq, here is a link to Full Sail gaming school. You are on the right tracks to becoming a game designer. I will follow you and your career faithfully sir. Maximize this potential!
fullsail.edu
Re: Update 01/09
Posted: Wed Sep 02, 2015 9:18 pm
by Tesq
there is not sense in kobs /chosen have super punt with 10 sec cd, i mean you alredy have the chance to get something you shouln't via 1 tactic!!!, and you even have half the CD!!!!!
Base KB 10 sec CD
madium KB 20 sec CD
HIgh KB 30 sec CD
super punt removed from game or 40sec CD (yes i hate super punt, you can hate me in return for this i don't blame you)
and no super punt tactic for chosen/kobs anyway... dam this is balanced not chosen/kobs have a 10 sec spammable high punt ....
Re: Update 01/09
Posted: Wed Sep 02, 2015 9:26 pm
by mistgun
Tesq wrote:@penr, man i was talk generally and how the tank should get divided, go to re-read my post 1 page ago, and you will find that i told nothing to make you worry about, as i didn't negate the utility of those st cc or buff, it's just that they influence 1 ppl at time, they are active tools and not passive buff like ch/KOBS group buff, i said if ch/kobs have the best group buff around but should have no active tool IG/BG Have the worst but have more active tools, while BO/SM are in beetween ; and have some of both.
@mistgun, bo/Sm chance to proc meccanic alredy work this way, give them 1 tactic would just take 1 slot, Thay alredy have their buff active 100% of the tiems with a 25% proc due just spam attacks around or recive inc attacks.So i dont et your point.
What the 25% proc is k (it's actually a 100% chance splash in 10 seconds) but make em give 2 buff when they alredy should have active tools it's a bit much, if their buff would proc better and 1 would buff reliably resistence that wold be enough, also there is no need of unnecessary change that would make those classes more similar to others.
Unnecessary changes? Everyone is just asking for SM/BO buff/love lol your asking for a reconstruction of basically all the tanks. So in sense with what people are asking your idea has more unnecessary changes I think. SM already has a group friendly tree with heal tactics and whispering winds, this will only contribute to its group play, and you say this is simular to other classes? What are classes give buff that are the se as sm/bo enchantments?
Re: Update 01/09
Posted: Wed Sep 02, 2015 9:37 pm
by Mez
Tesq is also going to give destro a 100 foot kd class. Don't bother him while he's working on the game sir.
Re: Update 01/09
Posted: Wed Sep 02, 2015 9:38 pm
by Tesq
mistgun wrote:
Unnecessary changes? Everyone is just asking for SM/BO buff/love lol your asking for a reconstruction of basically all the tanks. So in sense with what people are asking your idea has more unnecessary changes I think. SM already has a group friendly tree with heal tactics and whispering winds, this will only contribute to its group play, and you say this is simular to other classes? What are classes give buff that are the se as sm/bo enchantments?
give them two 25% proc buff would be uneccessary cos they alredy have the tools to be equal with chose/kobs and IB/BG but for exemple kobs it's to nerf and both BO/SM knockdown it's in a wrong postition, these are things that do not require such rework as give bo/SM 2 group buff, also i alredy told you that BO situation is better than SM three post ago. CH and BO are more close to each other than Kobs and SM.
BO it's physic "buffer", SM it's Magic "buffer" (not litterally), SM cand debuff (i use rr100 stats cos i dont remember rr80) 400 to all resistence!! that's the value resistence aura was nerf for,! Also you have another debuff that stack with this one for another 200+ debuff to spiritual.
I would like to see follow this guide line rather than see rewamp things that can hardly be change due to client and can also make other tank not preferable when build partys.