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Re: Patch notes 22/12/2018

Posted: Wed Dec 26, 2018 11:29 pm
by Arbich
Torquemadra wrote: Wed Dec 26, 2018 11:08 pm I just bet you loved it because it was abusive and I would suggest that it is you who has the misunderstanding of how the overcomplex, overengineered omni mechanic worked because just about everything you said was wrong. As a heal caster it amplified your damage up through the roof while having literally no offensive stats and no negatives, oh and it gave copious amounts of strikethrough so you are wrong about that as well as your mastery theory. Your "corrections" are nothing of the sort.

Go and look what the RP/Zealot mechanic is, and what other class mechanics are, then think upon the unholy bastardization that AM/Shaman ended up with.

Its gone, it will never be returned in the form that just left us, we dont fix class issues with an all encompassing omni mechanic. If you want to TAP someones life currently then you had better have some offensive stats to do it with because if you dont, then you better be casting which you can do pretty easily.

Another mechanic will show up at some point in the near future.
Sorry, almost everything you and wargrimmir said is different from how the mechanic was explained in the past. You have any proof to show how overpowered AM/Shaman was? I think you are wrong.

And a hint about RP/Zealot mechanic: crit ;)

Re: Patch notes 22/12/2018

Posted: Thu Dec 27, 2018 4:13 am
by Xergon
I'm just gonna put my 5ct if anyone cares to read.

I mostly play pure healing AM and i had no issues playing it, and i noticed how broken/overperforming/overpowered mechanic was, with 900 Willpower and 300 Intelligence SearingTouch was be able to hit enemies for 600 and 1k crits (not all squishes even on healers or tanky dps like maras) so yea it was clearly overperforming mechanic you should not be able to do that as Pure Healer spec class.
With these changes there should still be no issue playing Pure Healing or Pure DPS AM.
Ofc ppl who wanna build hybrid they will struggle and they should although there should be a viable hybrid spec but it should not be able to overperform in DPS or Healing area.

Only thing i would like to address is lifetap abilities like BalanceEssence or TransferForce should still provide some strong healing from damage done just like WP last changes to Grace, they provide very strong healing and its even AoE/Group healing although we know that WP is risking when going into melee fight more than AM who can lifetap from range.

So overall very good changes and hope to see more.
That's my opinion.

- Pets will now disengage from their target if said target would go into stealth.
Finaly !

Re: Patch notes 22/12/2018

Posted: Thu Dec 27, 2018 1:56 pm
by Haskr
Spoiler:
Man guys take a chill,
don't bring back those times banning everyone again,
one of the few good changes from the azarael comeback was that there was a better handling of these many forum bans.
I thought the community managers were to handle this now? I didn't see torque post and ban that much the last weeks and that was a good thing, why start it all again now?

Not related to patch notes, warning given.

Re: Patch notes 22/12/2018

Posted: Thu Dec 27, 2018 2:04 pm
by DanielWinner
Haskr wrote: Thu Dec 27, 2018 1:56 pm Man guys take a chill,
don't bring back those times banning everyone again,
one of the few good changes from the azarael comeback was that there was a better handling of these many forum bans.
I thought the community managers were to handle this now? I didn't see torque post and ban that much the last weeks and that was a good thing, why start it all again now?
There always will be a bigger fish in the pond...

Though, let’s not derail it any futher.
Hopefully, you got that patchnotes were not the place for complaining about stuff. At least, it’s not appreciated :shrug:

Re: Patch notes 22/12/2018

Posted: Thu Dec 27, 2018 4:59 pm
by DanielWinner
Zagreb wrote: Thu Dec 27, 2018 2:37 pm
ReturnOfReckoning wrote: Sat Dec 22, 2018 10:25 am[Items]

- Sentinel Armor reworked entirely.
What's that about? the look? the stats? do tell! :D
Set bonuses.

Re: Patch notes 22/12/2018

Posted: Tue Jan 01, 2019 2:32 am
by Xergon
For all those who still thinks that it was nerf to AMs...

Image

Now its easier to get full potential of mechanic if you know how it works and how to use it.

Re: Patch notes 22/12/2018

Posted: Tue Jan 01, 2019 2:41 am
by Sulorie
Xergon wrote: Tue Jan 01, 2019 2:32 am For all those who still thinks that it was nerf to AMs...

Image

Now its easier to get full potential of mechanic if you know how it works and how to use it.
What mechanic usage you see on that scoreboard?
I see dps AM who completely ignore the mechanic and at best use a hot on themselves, not even on teammates. Most likely because the opposition had such a bad setup, that heals were not needed.

Re: Patch notes 22/12/2018

Posted: Tue Jan 01, 2019 10:03 am
by dansari
The mechanic change didn't hurt dps AMs... It hurt the ability to lifetap effectively as a heal specced AM.

Re: Patch notes 22/12/2018

Posted: Tue Jan 01, 2019 10:29 am
by Dammy095
same for shamans, dont have burst heal anymore, jut hots

Re: Patch notes 22/12/2018

Posted: Tue Jan 01, 2019 12:56 pm
by Sulorie
dansari wrote: Tue Jan 01, 2019 10:03 am The mechanic change didn't hurt dps AMs... It hurt the ability to lifetap effectively as a heal specced AM.
It hurt dps AM too, just not for offense. Their healing on friendly players, when spending mechanic points, got cut in half.