If i cared about dying i would not put limits on recruitment and run around as 3 warband ball... but that would be boring for all.
Fights is everything in this game... its what make's it have epic feel... large scale orvr/pvp, playing together as a team/guild/realm
For me, the rank up compared to previously... under old system you would have to own zone a for a long period of day, run alot of supplies (with possible interception) and basically dominate the zone... and I feel if you lost domination of zone for a small period of time you would derank alot faster
Under this system, you can play fight avoidance 101... wait in keep and be massively rewarded for passive gameplay, passive gameplay and not pro active, so people are taking advantage of flaws in the system and just waiting to use unlimited ammo cannons... and stacking multiple warbands in bottlenecks, there is little need to spread and little need to send out manpower to reclaim bo's... you only need to send a wh or 6 man... and just semi owning one BO will make the war of attrition last even longer and more drawn out
It becomes a boring grind playstyle... yes it is do able, but at what cost? the cost of fun and open field fights... I am comparing how things was last night in TM compared to a few months ago... the only open field fights was mostly at DV and GK... and again thats funneling spots, there was little action else where in the zone at HW/KP compared to normal... but on a few other raid's it was similar little amount of warbands actually roaming around fighting over bo's compared to the past... just wait for keep defence and bunker with siege (eataine, ostland, TM... Praag to name just a few)
Cannons are being spammed and abused more than normal... with the saftey of postern being locked due to maximum reward for minimum effort and massive influence of supplies without actually contesting the zone and earning upgrades... I would have less of a problem if they was actually earnt fairly and fought over but there is no interception... i have seen us hold four bo's and enemy keep not derank... and when it does finally start to derank its such a long drawn out process, and this is where we have a very dominant zone...
Also the numbers was high in TM... but the fights was low because of this "bunker" mentality and taking full advantage of system... op cannons, and lack of interception, and safety net back postern locked.
Ram on gate is also buggy... so that even makes it more laborious for attackers

Cannon's have trouble shooting inside chokes from the outside... so again advantage to defenders...
So what is the point in actually pushing the zone/campaign... you don't get any extra benifit, you have alot of disadvantages... and if it was about loot, many times the losing side gets more bags (even if they are mostly dupes for alot of people)
If both sides took the wait... come at me bro mentality... you know how long it would take order to have to de rank that 5 star keep in TM... even if they owned four bo's... down to less than 1 to have a chance? The common theme is "time" and "fight avoidance" and "supply disparity" which unfortunately leads to lesser gameplay experience than previously under the older system... if the supply ratio got fixed and Cannon's less abused maybe this system will be okay, I give everything a chance to test.
You saw 3-4 wb's in order keep... I saw 3-4 wb's in GK once (funnel spot) ... and maybe one Wb a couple of times at HW/DV... a few months ago i would see 2-4 wb's of order everywhere in the zone for hours, more ambushes more fights. At the moment BO's dont really need to be fought over, they can be ninja'd quite easily while everyone else just bunkers down.
TLDR: Current system is a laborious grind for pushing a zone if any half organised defence at a cost of open fights/fun (it is easy to defend... especially with 3-4 warbands, no flank, one body block bottle neck, oil... then cannons) too much cat and mouse, not fluid enough it becomes stagnate and more like KV... I don't love the "lockout on bo's" i think that was asked... but it made the game more fluid and people move around the zone a little, and that was also because the supply interception was a huge deal. It made fighting over BO territory more important (instead of ninja cap BO after people leave)
sorry if i repeat myself a little just trying to convey how orvr experience as changed from what I see and not for the better so far testing... thats from over 20 hours of testing over different maps and days to give a fair reflection
Kinschel a rr 47... knight of blazing sun gets well over 100 kills in 30 minutes to a hour... because of Cannon Abuse
Everyone knows Tato is a RDPS beast and one of the best players...
So a lowbie tank that isn't even having to melee outscores one of the best rdps in game as well as all other order...
little risk maximum reward that shows the problem with current system and cannon abuse...
https://imgur.com/a/oer4p