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Overarching balance changes

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Poll: Which game mechanic needs to be changed the most?

Guard
25
9%
Cleanse
65
23%
Buff/Debuff stacking
10
4%
Critical damage
33
12%
%Damage mitigation abilities (Detaunt/Challenge/ID/Bellow etc...)
12
4%
Softcaps
10
4%
Morales
13
5%
Group Heal
24
9%
Armor/Resistance stacking and penetration
28
10%
Crowd Control and immunities
58
21%
Total votes: 278

Daknallbomb
Posts: 1781

Re: Overarching balance changes

Post#221 » Fri Jul 08, 2016 6:53 pm

if cleanse remove the newest than u just need one magus with perma aoe dot spam to make healdebuff uncleanseble not a good idea

mayb let remove random and give 3 sec more cd on cleanse
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#222 » Fri Jul 08, 2016 6:55 pm

you can already do that now? just preload with magus dots and they act like cover just in the opposite direction.

Yet magus is still considered garbage in 6v6?

You also don't need a class like magus to cover up important debuffs.
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Vigfuss
Posts: 383

Re: Overarching balance changes

Post#223 » Fri Jul 08, 2016 6:57 pm

Yeah i think having cleanse remove the newest debuff would open up too many gimmicky counterplays.
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Daknallbomb
Posts: 1781

Re: Overarching balance changes

Post#224 » Fri Jul 08, 2016 6:59 pm

was just an example with magus .
Every char can make healdebuff uncleanseble than if it removes newest . just make healdebuff and than spam one other dont think its a great idea
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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porkstar
Posts: 721

Re: Overarching balance changes

Post#225 » Fri Jul 08, 2016 7:00 pm

Jaycub wrote:For pots, remember we don't have liniments or special type pots yet, so it's impacting the use of a lot of buffs since everyone is using power+armor pots right now.

The real problem with buff stacking I think is the the values are totally out of whack. You have classes like BG who have a toughness debuff, but it's single target and within 10% of the value of the chosen debuff... and the chosen debuff (aura) is a buff and debuff all rolled into one that's constantly on, costs no GCD and can't be removed.

It's asinine imo that single target buffs/debuffs are the same value as AoE ones that requires less input and have no counterplay etc...
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Bozzax
Posts: 2645

Re: Overarching balance changes

Post#226 » Fri Jul 08, 2016 7:01 pm

Jaycub wrote:If cleansed removed the newest, than it would be WAY better in terms of reactionary/skillful play.

Take for instance our old 6 man was IB/Knight/WP/RP/Slayer/WL, theres only 1 HD in there, and all our damage dealer classes deal in curses except slayer. Even so we can realibly cover that HD with the current system, especially if you utilize the RP buffs for a quick ailment.

However if it removed the oldest the doks or any healers could time, or react based on calls in TS or whatever and drop a cleanse spam and we wouldn't have any HD on a target for another 10 seconds.


This is also an example of how group cleanse, or just cleanse in general shapes the meta comps. We swapped out IB for SM not just because SM deals more damage and is honestly just way better, but having another class using hexes (something doks cleanse) helps us keep more important debuffs on specifically stuff like shatter limbs which just melts off in our old comp.
No playing in a premade I know we'd cover it up with passives plus train dropping debuff cover at the exact same timestamps. You would never be able to react and if you were lucky enough we'd likley run x2 HDs every 5s making HDs even more effectice then they are currently.
Last edited by Bozzax on Fri Jul 08, 2016 7:03 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

bloodi
Suspended
Posts: 1725

Re: Overarching balance changes

Post#227 » Fri Jul 08, 2016 7:02 pm

I think you guys are forgetting the good things that come from cleansing the first debuff that was on the target.

Its simple, if it does that, it requires you to never open with your best debuff, this comes with more benefits to the gameplay that you may think it does.

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Jaycub
Posts: 3130

Re: Overarching balance changes

Post#228 » Fri Jul 08, 2016 7:02 pm

It would at least add some kind of depth I think.

You can unload all your good stuff 1st and cover it with **** after (opposite of what you do now), but this at least gives healers a chance to get those good debuffs with a cleanse off the bat, where in the old system they have to go through trash debuffs no matter what.

Maybe you go in and do that, and then the next burn you do the opposite and make the healers spam cleanse at the begging and make them waste it on trash... it just seems like there is more going on with that system than the one we have now.
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bloodi
Suspended
Posts: 1725

Re: Overarching balance changes

Post#229 » Fri Jul 08, 2016 7:03 pm

Well, you can do that now too?

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Bozzax
Posts: 2645

Re: Overarching balance changes

Post#230 » Fri Jul 08, 2016 7:04 pm

2 cleansers vs 4 debuffers + passives really?
Last edited by Bozzax on Fri Jul 08, 2016 7:06 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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