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[Suggestion] Change to Shatter Limbs

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rmpl
Posts: 766

Re: [Suggestion] Change to Shatter Limbs

Post#221 » Thu Jan 14, 2016 6:27 pm

....
Last edited by rmpl on Thu Jan 14, 2016 6:29 pm, edited 3 times in total.

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Zanilos
Posts: 443

Re: [Suggestion] Change to Shatter Limbs

Post#222 » Thu Jan 14, 2016 6:27 pm

magter3001 wrote:
Azarael wrote:
Sizer wrote:Sooo, now that engies/magus's and wps got minor tweaks before t4, any chance we can get SL on a higher cd on at least a temporary basis?

The damage I can deal with but that much utility on a 20s cd seems like an obvious choice for a tweak.
I've been following this thread and seeing claims that Shatter Limbs is fine and Skavenslayer isn't overcentralizing, so...

It's not a problem anymore due to the fact that we have group cleanse. Unless the slayer or slayers bury their SL, or the destro group has a lack of DoKs, that is when the ability, and slayers in general, become a problem. ;)
^^ This.
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rmpl
Posts: 766

Re: [Suggestion] Change to Shatter Limbs

Post#223 » Thu Jan 14, 2016 6:31 pm

magter3001 wrote:
Azarael wrote:
Sizer wrote:Sooo, now that engies/magus's and wps got minor tweaks before t4, any chance we can get SL on a higher cd on at least a temporary basis?

The damage I can deal with but that much utility on a 20s cd seems like an obvious choice for a tweak.
I've been following this thread and seeing claims that Shatter Limbs is fine and Skavenslayer isn't overcentralizing, so...

It's not a problem anymore due to the fact that we have group cleanse. Unless the slayer or slayers bury their SL, or the destro group has a lack of DoKs, that is when the ability, and slayers in general, become a problem. ;)
Can't tell if you're serious or not but "burying SL behind dots" is what every decent slayers does so it i's indeed a problem. Yes, doks have group cleanse with M2 but two slayers have 100% uptime on SL.

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Nameless
Posts: 1422

Re: [Suggestion] Change to Shatter Limbs

Post#224 » Thu Jan 14, 2016 6:47 pm

the thing is that "this is no problem" only imply for groups with doks. What about other healers?

The SL problem is real only for healers doing orvr when there is quite intense aoe presure so healers cant cast other than gheal spam \esp backline heaelrs\

For small scale and at environment with less AOE, SL is not such a problem. After all healers got enough healing tools to make 3-4 spells roation till the SL effect fade
Last edited by Nameless on Thu Jan 14, 2016 6:50 pm, edited 1 time in total.
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magter3001
Posts: 1284

Re: [Suggestion] Change to Shatter Limbs

Post#225 » Thu Jan 14, 2016 6:49 pm

rmpl wrote:
magter3001 wrote:
It's not a problem anymore due to the fact that we have group cleanse. Unless the slayer or slayers bury their SL, or the destro group has a lack of DoKs, that is when the ability, and slayers in general, become a problem. ;)
Can't tell if you're serious or not but "burying SL behind dots" is what every decent slayers does so it i's indeed a problem. Yes, doks have group cleanse with M2 but two slayers have 100% uptime on SL.
It's not 100% uptime because the only two AoE abilities other than SL that can be used to bury it is onslaught and no escape (which drops rage). Usually a slayer will put onslaught our but if a DoK is fast enough, the SL will then only last 5-6 seconds instead of it's whole 10 second duration. If there are 2 DoKs in a party then both are instantly gone. ;)
Nameless wrote:the thing is that "this is no problem" only imply for groups with doks. What about other healers?
Shamans can also cleanse Slayer debuffs but of course only once per 5 seconds. Zealots can't cleanse ailments entirely. Consider it balance as WPs can't cleanse the 5 second increasers from BOs or Squig Herders.
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Shadowgurke
Posts: 618

Re: [Suggestion] Change to Shatter Limbs

Post#226 » Thu Jan 14, 2016 6:52 pm

Nameless wrote:the thing is that "this is no problem" only imply for groups with doks. What about other healers?
for now we have to deal with the fact that 2x DoK is the optimal setup. With T4 we can start to have a look all the healers and rebalance accordingly. That also means that there is a possibility that we have to revisit Shatter Limbs, but for now we can deal with it so it's fine. Not the cleanest solution but we can't balance everything around T3 only to completely revamp everything once T4 is live.
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Penril
Posts: 4441

Re: [Suggestion] Change to Shatter Limbs

Post#227 » Thu Jan 14, 2016 6:52 pm

It's 100% uptime for groups with 2 slayers and a SM.

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Nameless
Posts: 1422

Re: [Suggestion] Change to Shatter Limbs

Post#228 » Thu Jan 14, 2016 6:54 pm

i dont measure desro vs orders balance. I am just wondering about the balance between all the healers within each realm
Last edited by Nameless on Thu Jan 14, 2016 6:58 pm, edited 1 time in total.
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rmpl
Posts: 766

Re: [Suggestion] Change to Shatter Limbs

Post#229 » Thu Jan 14, 2016 6:57 pm

Slayer isn't the only person who can put dots to bury SL. You won't cleanse it without M2 against a decent coordinated team, period.
magter3001 wrote:If there are 2 DoKs in a party then both are instantly gone. ;)
If there are 2 Slayers in a party then both are not instantly gone. ;)
Last edited by rmpl on Thu Jan 14, 2016 7:03 pm, edited 1 time in total.

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Shadowgurke
Posts: 618

Re: [Suggestion] Change to Shatter Limbs

Post#230 » Thu Jan 14, 2016 7:03 pm

If you put some serious amount of work into burying SL and using 2 slayers, I think it's not unreasonable for the ability to actually work and not get cleansed sometimes
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