Re: [Split] Marauder discussion
Posted: Sat Oct 10, 2015 7:57 pm
Why don't we nerf Chosen because Coryphaus plays it? Jk.
Warhammer Online
https://returnofreckoning.com/forum/
Make it single target and slightly longer cooldownJoan wrote:Meanwhile, why don't we discuss nerfing Shatter Limbs to the ground? :>)
Libra wrote:Why don't we nerf Chosen because Coryphaus plays it? Jk.
give it the chop fasta treatmentXaun wrote:Make it single target and slightly longer cooldownJoan wrote:Meanwhile, why don't we discuss nerfing Shatter Limbs to the ground? :>)
For sure the knight needs a nerfCoryphaus wrote:that sounds like problem with KOTBS
The overall debating in this thread is between two styles of thinking. It's honestly, the debate we have on these forums in a lot of threads. Taking any specifics or classes out of the discussion, lets boil it down to what is really going on.Coryphaus wrote:that sounds like problem with KOTBS
foof wrote:The overall debating in this thread is between two styles of thinking. It's honestly, the debate we have on these forums in a lot of threads. Taking any specifics or classes out of the discussion, lets boil it down to what is really going on.Coryphaus wrote:that sounds like problem with KOTBS
There are two different overarching balance philosophies being discussed.
One group of people sees a certain variety of classes as overpowered. They believe that these classes should be adjusted downwards to be balanced with the rest of the classes.
The other group of people sees a certain variety of classes as underpowered. They beleive that these classes should be adjusted upwards to be balanced with the rest of the classes.
(Snip for brevity)
This is a fair point. I don't know enough about Knights and Chosen to have a real opinion on the matter. Some nerfs are certainly going to be necessary, or some skill swapping.Xaun wrote:foof wrote:The overall debating in this thread is between two styles of thinking. It's honestly, the debate we have on these forums in a lot of threads. Taking any specifics or classes out of the discussion, lets boil it down to what is really going on.Coryphaus wrote:that sounds like problem with KOTBS
There are two different overarching balance philosophies being discussed.
One group of people sees a certain variety of classes as overpowered. They believe that these classes should be adjusted downwards to be balanced with the rest of the classes.
The other group of people sees a certain variety of classes as underpowered. They beleive that these classes should be adjusted upwards to be balanced with the rest of the classes.
(Snip for brevity)
On the whole I agree, and changes should be made wholistically with the overarching meta in mind
That said, at endgame I find it ridiculous that (due to these tactics being tied to always on, undefendable, no cost/cool down auras), that a knight simply stand still and can simultaneously
1) increase all enemies chances to be critically hit by 10% for all allies
2) buff his group mates chance to crit (dps & heal) by 10% (stacking with #1)
3) increase his groups healing by 15%
This is aside from any actions/skills he may actively use
Why would you ever consider taking any other tank over (at least 1) knight?
What other class brings so much benefit to the group (on either side?)