10min cd's are horrible for combat ballance thats for sure. But thats one of the sollution that Mythic used to deal with the forseen Crit power creep that would come with the new renown system aswell as higher crit from gear. Another one was allowing negative vallues of reduced chance to be crit and aswell Trivial blows. Also the unavilibilty of Immaculate Defence in small scale are pretty much gone together with Crippling Strikes. Ofc it gona lead to a offensive power creep with all these things missing with only minor adjustment made to Dirty Tricks, Leading Shots and Encourage Aim.Nekkma wrote:Balancing around 10 min cds is a bad idea. Best fix I have seen in this thread is an adjustment of how Initiative and chance to be crit is calculated. A more linear approach (perhaps with softcap) seems better than what we presently have.
Also just making linear Initiative calculations will still favours one realm (order) over the other one. So i'm not sure it's tge pathto go. The problem will still be there just in less of a extremity.








