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Re: Shaman builds, RR, etc.

Posted: Sun Nov 13, 2016 11:32 pm
by roadkillrobin
Is the current experimental changes the last effiort to try and make Shamans a viable group choise or is it just a fix to the mechanic? Currently I'm not playing my Shaman much anymore. Dps just goes up and up and these changes did nothing to adress the core problems with the class. It opened up an alternative spec that imo doesn't improve the class's state in anyway. It might have done to Archmage since the core problems of Archmage were slightly different. Mobillity was indeed Archmages greatest nemesis. But AM don't need to endure ranged knockdowns and pounces and giving em a decent heal on the move was a good upgrade for them. Cast times, inteupts and setbacls is still the main problem and also lead to surviabillity issues. There's also the lack group utillity. If you bring a Shaman/Archmage atm it coz of Snare puddle (Archmage got better) and Morale Boost. While others healers brings so much aswell as being much more stable healers. Removing ressist buffs from other classes or trying to fix the overlapping debuffs/buffs arn't gonna change anything as the overall TTK will increase and boost dps output on a broader scale aswell. Shaman's viablillty as a healer need to be localized and fixed internaly. And my pointer to were to start looking for these internal issues is the cast times.

Re: Shaman builds, RR, etc.

Posted: Mon Nov 14, 2016 4:28 pm
by arnagob
roadkillrobin wrote:Is the current experimental changes the last effiort to try and make Shamans a viable group choise or is it just a fix to the mechanic? Currently I'm not playing my Shaman much anymore. Dps just goes up and up and these changes did nothing to adress the core problems with the class. It opened up an alternative spec that imo doesn't improve the class's state in anyway. It might have done to Archmage since the core problems of Archmage were slightly different. Mobillity was indeed Archmages greatest nemesis. But AM don't need to endure ranged knockdowns and pounces and giving em a decent heal on the move was a good upgrade for them. Cast times, inteupts and setbacls is still the main problem and also lead to surviabillity issues. There's also the lack group utillity. If you bring a Shaman/Archmage atm it coz of Snare puddle (Archmage got better) and Morale Boost. While others healers brings so much aswell as being much more stable healers. Removing ressist buffs from other classes or trying to fix the overlapping debuffs/buffs arn't gonna change anything as the overall TTK will increase and boost dps output on a broader scale aswell. Shaman's viablillty as a healer need to be localized and fixed internaly. And my pointer to were to start looking for these internal issues is the cast times.
Well... I actually find shaman really good now, i guess you don't play with the new mecanics as you should. :roll:

Re: Shaman builds, RR, etc.

Posted: Mon Nov 14, 2016 4:37 pm
by Azarael
When you play the mechanic properly instead of healbotting, your cast times and AP costs are almost always 40% lower than normal. If you're using Waaagh! Frenzy which you should be, that means I'TT! in particular is coming out in 0.8 seconds, on the move, when you have mechanic stacks. Now, you might believe that the class or classes need more work, and who am I to predict the future - but I do intend to see these changes formalized in a matter of days, and we will resolve any further problems from the .ex base rather than trying to make yet another healbot.

Progress needs to be made, and I think the AM/Shaman ex mode has been around for long enough now. DoK/WP is waiting, and I don't want to run more than one at a time now.

Re: Shaman builds, RR, etc.

Posted: Mon Nov 14, 2016 4:43 pm
by Daknallbomb
I like heal shammy like IT is now. The changes rly helped and u can Do very nice Things. Only for dps shammy its not cool. But i dont know devs will make dps shammy viable

Re: Shaman builds, RR, etc.

Posted: Mon Nov 14, 2016 4:44 pm
by Azarael
We will revisit DPS Shaman when we have more power.

Re: Shaman builds, RR, etc.

Posted: Mon Nov 14, 2016 5:00 pm
by catholicism198
Azarael wrote:We will revisit DPS Shaman when we have more power.

Nooooooo. Oh well, I did my part in that regard.

Re: Shaman builds, RR, etc.

Posted: Mon Nov 14, 2016 5:02 pm
by Daknallbomb
Rly nice to Hear. But think Just a few lil Things needed to Make dps shammy viable But that need discussion on the right place

Re: Shaman builds, RR, etc.

Posted: Mon Nov 14, 2016 5:16 pm
by Ugle
Question: does 25 % DSU heal increase stack with ADY? Havent really noticed.

Shammie is in a better place than before, but as healbot overall heal decrease in mork is bigger than heal increase from da green, and when the **** hits the fan, you still have ap issues first and foremost. And that is with +21 ap from gear and restorative burst slotted.

Re: Shaman builds, RR, etc.

Posted: Mon Nov 14, 2016 5:20 pm
by roadkillrobin
R.I.P Warband Shamans.....

I have one last sugestion in mind that i never posted. Might aswell lay it out.
Spoiler:
Gather Round/Blessing of Isha Healing
Path of Mork/Isha Min rank 20

Cost: 0 AP 100ft range
Instant No cooldown (unaffected by GCD and CD modifiers)

Gorks Waaagh/Tranquillity: Your defensive target becomes a beacon of health
and will transfer all incomming heals by you to every group member whitin
100ft for 1/2/3/4/5 seconds.

Morks Waaagh/Force: Your offensive target becomes a beacon of health
and will transfer all incomming damage by you to health for every group member whitin
100ft for 1/2/3/4/5 seconds.

Re: Shaman builds, RR, etc.

Posted: Mon Nov 14, 2016 5:21 pm
by Daknallbomb
Y IT Stacks But thats okay. If u wanna go full dps u dont need to heal youreself, If The dps OS viable Edit sry i meant that The heal debuff from taktic Stacks with New Self heal debuff in. Ex.