Sorc/bw damage have natural counter in resistences aura and are anyway damages that can be healed, which is not the case when you are cd increase when cleanse have a 10 sec CD every melee skill have a 5 sec CD and every heal have a+5 sec cd make in the best case you have a dok with a 6,5 sec CD on aoe heals. You just need to be unlicky and use cleanse in the moment a slayer throw you SL and you are done for 10 seconds whiel ALL wbs recieve damage from MULTIPLE Inevitable Doom hits + basic 3 hit aoe.
CD increase is just another form of silence/disarm, you can move but you can't properly do nothing. And considering disarm and silence last 3 sec i dont see why shatter limbs that is aoe and also limit both magis skill and physic skill should be this strong and with no immunity.
Even stag got an anti cc remove. root can be removed by simply be hit other than self immunity. Just have SL(and squig coevalent) being both this strong and also have only 1 counter with the cleanse function it's just bad for the game.
@Melee train are far most dangerous, due to set back, procs, chance to be always guard ranges, better armor, better parry, easier detauny aoe, anti snare.---> which make a melee train AOE even worst....
[Suggestion] Change to Shatter Limbs
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Re: [Suggestion] Change to Shatter Limbs
Last edited by Tesq on Tue Jan 05, 2016 5:17 pm, edited 1 time in total.

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- TenTonHammer
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Re: [Suggestion] Change to Shatter Limbs
Gobtar wrote:People are playing range because it's easy and not nearly as group dependent; A melee train is much more fearsome then a range group...also Bandwagon Fallacy.tomato wrote:
Btw I really don't think mdps in gerneral are op right now, so many ppl play rdps.
also melee lag issues is still present to some extent

Re: [Suggestion] Change to Shatter Limbs
Eitherway, rdps are better for rvr most of the time.Gobtar wrote:People are playing range because it's easy and not nearly as group dependent; A melee train is much more fearsome then a range group...also Bandwagon Fallacy.tomato wrote:
Btw I really don't think mdps in gerneral are op right now, so many ppl play rdps.
Re: [Suggestion] Change to Shatter Limbs
Sooo, now that engies/magus's and wps got minor tweaks before t4, any chance we can get SL on a higher cd on at least a temporary basis?
The damage I can deal with but that much utility on a 20s cd seems like an obvious choice for a tweak.
The damage I can deal with but that much utility on a 20s cd seems like an obvious choice for a tweak.
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Sizer - Shaman / Artsupplies - Sorc
Sizer - Shaman / Artsupplies - Sorc
Re: [Suggestion] Change to Shatter Limbs
or we could just mirror it for Choppas along with ID.Sizer wrote:Sooo, now that engies/magus's and wps got minor tweaks before t4, any chance we can get SL on a higher cd on at least a temporary basis?
The damage I can deal with but that much utility on a 20s cd seems like an obvious choice for a tweak.
Re: [Suggestion] Change to Shatter Limbs
1 min would be fine for me as long that x8 slayer wb dont became again a thing.
just because no one done it dosen't mean wont happen in future. Anyway these slayer doing 243k damages in sc are a clear exemple of how much damages should not a melee classes do aoe.( particulary those -choppa/slayer- that were aoe nerf from 9 to 3 target due their aoe damages).
PPl that complain for ST mara should look at ID damages and the pressure that slayer does with id on 9 target vs the pressure that does mara on 1 target ... it's totally on a differently plane. In the end it always came to Shatter limbs +id + aoe spam then they will also have free heal debuff and rampage all in the same build for the doe aoe heals as i ST 3-9 ppl and also heal debuff one of these.
#braceyourselffort4inc
just because no one done it dosen't mean wont happen in future. Anyway these slayer doing 243k damages in sc are a clear exemple of how much damages should not a melee classes do aoe.( particulary those -choppa/slayer- that were aoe nerf from 9 to 3 target due their aoe damages).
PPl that complain for ST mara should look at ID damages and the pressure that slayer does with id on 9 target vs the pressure that does mara on 1 target ... it's totally on a differently plane. In the end it always came to Shatter limbs +id + aoe spam then they will also have free heal debuff and rampage all in the same build for the doe aoe heals as i ST 3-9 ppl and also heal debuff one of these.
#braceyourselffort4inc
Last edited by Tesq on Thu Jan 14, 2016 5:52 pm, edited 2 times in total.

Re: [Suggestion] Change to Shatter Limbs
It's in the sigTenTonHammer wrote:Something something mirrored game chess

Soulcheg wrote:Want mirrored classes - play chess.
#266Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
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Re: [Suggestion] Change to Shatter Limbs
I've been following this thread and seeing claims that Shatter Limbs is fine and Skavenslayer isn't overcentralizing, so...Sizer wrote:Sooo, now that engies/magus's and wps got minor tweaks before t4, any chance we can get SL on a higher cd on at least a temporary basis?
The damage I can deal with but that much utility on a 20s cd seems like an obvious choice for a tweak.
- magter3001
- Posts: 1284
Re: [Suggestion] Change to Shatter Limbs
Azarael wrote:I've been following this thread and seeing claims that Shatter Limbs is fine and Skavenslayer isn't overcentralizing, so...Sizer wrote:Sooo, now that engies/magus's and wps got minor tweaks before t4, any chance we can get SL on a higher cd on at least a temporary basis?
The damage I can deal with but that much utility on a 20s cd seems like an obvious choice for a tweak.
It's not a problem anymore due to the fact that we have group cleanse. Unless the slayer or slayers bury their SL, or the destro group has a lack of DoKs, that is when the ability, and slayers in general, become a problem.

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