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[Suggestion] Change to Shatter Limbs

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Tesq
Posts: 5713

Re: [Suggestion] Change to Shatter Limbs

Post#211 » Tue Jan 05, 2016 5:14 pm

Sorc/bw damage have natural counter in resistences aura and are anyway damages that can be healed, which is not the case when you are cd increase when cleanse have a 10 sec CD every melee skill have a 5 sec CD and every heal have a+5 sec cd make in the best case you have a dok with a 6,5 sec CD on aoe heals. You just need to be unlicky and use cleanse in the moment a slayer throw you SL and you are done for 10 seconds whiel ALL wbs recieve damage from MULTIPLE Inevitable Doom hits + basic 3 hit aoe.

CD increase is just another form of silence/disarm, you can move but you can't properly do nothing. And considering disarm and silence last 3 sec i dont see why shatter limbs that is aoe and also limit both magis skill and physic skill should be this strong and with no immunity.
Even stag got an anti cc remove. root can be removed by simply be hit other than self immunity. Just have SL(and squig coevalent) being both this strong and also have only 1 counter with the cleanse function it's just bad for the game.

@Melee train are far most dangerous, due to set back, procs, chance to be always guard ranges, better armor, better parry, easier detauny aoe, anti snare.---> which make a melee train AOE even worst....
Last edited by Tesq on Tue Jan 05, 2016 5:17 pm, edited 1 time in total.
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TenTonHammer
Posts: 3806

Re: [Suggestion] Change to Shatter Limbs

Post#212 » Tue Jan 05, 2016 5:15 pm

Gobtar wrote:
tomato wrote:
Btw I really don't think mdps in gerneral are op right now, so many ppl play rdps.
People are playing range because it's easy and not nearly as group dependent; A melee train is much more fearsome then a range group...also Bandwagon Fallacy.

also melee lag issues is still present to some extent
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tomato
Posts: 403

Re: [Suggestion] Change to Shatter Limbs

Post#213 » Tue Jan 05, 2016 5:49 pm

Gobtar wrote:
tomato wrote:
Btw I really don't think mdps in gerneral are op right now, so many ppl play rdps.
People are playing range because it's easy and not nearly as group dependent; A melee train is much more fearsome then a range group...also Bandwagon Fallacy.
Eitherway, rdps are better for rvr most of the time.

Sizer
Posts: 216

Re: [Suggestion] Change to Shatter Limbs

Post#214 » Wed Jan 13, 2016 11:48 pm

Sooo, now that engies/magus's and wps got minor tweaks before t4, any chance we can get SL on a higher cd on at least a temporary basis?

The damage I can deal with but that much utility on a 20s cd seems like an obvious choice for a tweak.
Aenea - SW / Aeneaa - AM
Sizer - Shaman / Artsupplies - Sorc

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rmpl
Posts: 766

Re: [Suggestion] Change to Shatter Limbs

Post#215 » Thu Jan 14, 2016 12:46 am

Sizer wrote:Sooo, now that engies/magus's and wps got minor tweaks before t4, any chance we can get SL on a higher cd on at least a temporary basis?

The damage I can deal with but that much utility on a 20s cd seems like an obvious choice for a tweak.
or we could just mirror it for Choppas along with ID.

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TenTonHammer
Posts: 3806

Re: [Suggestion] Change to Shatter Limbs

Post#216 » Thu Jan 14, 2016 12:50 am

Something something mirrored game chess
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Tesq
Posts: 5713

Re: [Suggestion] Change to Shatter Limbs

Post#217 » Thu Jan 14, 2016 5:45 pm

1 min would be fine for me as long that x8 slayer wb dont became again a thing.

just because no one done it dosen't mean wont happen in future. Anyway these slayer doing 243k damages in sc are a clear exemple of how much damages should not a melee classes do aoe.( particulary those -choppa/slayer- that were aoe nerf from 9 to 3 target due their aoe damages).
PPl that complain for ST mara should look at ID damages and the pressure that slayer does with id on 9 target vs the pressure that does mara on 1 target ... it's totally on a differently plane. In the end it always came to Shatter limbs +id + aoe spam then they will also have free heal debuff and rampage all in the same build for the doe aoe heals as i ST 3-9 ppl and also heal debuff one of these.

#braceyourselffort4inc
Last edited by Tesq on Thu Jan 14, 2016 5:52 pm, edited 2 times in total.
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zabis
Posts: 1215

Re: [Suggestion] Change to Shatter Limbs

Post#218 » Thu Jan 14, 2016 5:50 pm

TenTonHammer wrote:Something something mirrored game chess
It's in the sig ;)
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
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Azarael
Posts: 5332

Re: [Suggestion] Change to Shatter Limbs

Post#219 » Thu Jan 14, 2016 5:53 pm

Sizer wrote:Sooo, now that engies/magus's and wps got minor tweaks before t4, any chance we can get SL on a higher cd on at least a temporary basis?

The damage I can deal with but that much utility on a 20s cd seems like an obvious choice for a tweak.
I've been following this thread and seeing claims that Shatter Limbs is fine and Skavenslayer isn't overcentralizing, so...

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magter3001
Posts: 1284

Re: [Suggestion] Change to Shatter Limbs

Post#220 » Thu Jan 14, 2016 6:05 pm

Azarael wrote:
Sizer wrote:Sooo, now that engies/magus's and wps got minor tweaks before t4, any chance we can get SL on a higher cd on at least a temporary basis?

The damage I can deal with but that much utility on a 20s cd seems like an obvious choice for a tweak.
I've been following this thread and seeing claims that Shatter Limbs is fine and Skavenslayer isn't overcentralizing, so...

It's not a problem anymore due to the fact that we have group cleanse. Unless the slayer or slayers bury their SL, or the destro group has a lack of DoKs, that is when the ability, and slayers in general, become a problem. ;)
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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