Re: Medallion / Devastator Wipe
Posted: Sun Sep 27, 2015 5:15 pm
I do hope the RvR system implemented (hopefully) with the release of T3 will lower the insentives for doing so... but otherwise, I would not be surprised 

Warhammer Online
https://returnofreckoning.com/forum/
I remember when the t2 Green/dwarf was out order were nonexistent during 1 week ... Destro zerged all ! so It's possibleOldPlayer wrote:I am curious if, when new content/better gear will be implemented, we will once again see the allstomping neverending Destro horde as all "Orders" with Destro mains will log onto their beloved darkies.
Then, once content is farmed/gear farm ends for Destro mains, Order start winning again?
not all flock order. the try hard premade guilds stack on destro sideXaun wrote:Not sure if the website counter is buggy
pop tracker showing 51% Order, 49% Destro
I think the pop tracker needs a little refinement though - it's not indicative of the state of play (perhaps a higher degree of granularity - RvR active vs not flagged, T1 vs T2 vs T3 bracket etc)
3+ warbands of Order rofl-stomping empty keeps in T2 for almost a week now (Hi Avocetti) (remember the Order tears and subsequent gear/medallion wipe that ensued?) - although I'm not surprised people are flocking to the easymode realm
Pls observe at least 9pm ---> 3am and the 3WB Order zerg that blobs the maps unopposed since the devastator wipewoot wrote:not all flock order. the try hard premade guilds stack on destro sideXaun wrote:Not sure if the website counter is buggy
pop tracker showing 51% Order, 49% Destro
I think the pop tracker needs a little refinement though - it's not indicative of the state of play (perhaps a higher degree of granularity - RvR active vs not flagged, T1 vs T2 vs T3 bracket etc)
3+ warbands of Order rofl-stomping empty keeps in T2 for almost a week now (Hi Avocetti) (remember the Order tears and subsequent gear/medallion wipe that ensued?) - although I'm not surprised people are flocking to the easymode realm
This can't be a thing atm, because I've seen countless SCs where one faction has literally either zero tanks or healers. I'd love to see something like this implemented, with both a minimun and max. Something like 2-4 tanks, and 2-4 healers.Xaun wrote: Out of interest (@Aza) for the SC matching I'm still seeing SC's with 5-7 Order healers and zero Destro fairly often - is there not an archtype minimum limit (especially for healers) for SC pop?
I'm really confused that people would want that. Having zero tanks on your team is literally a free loss for your team. Without a frontline, how are you suppose to do anything, except to be rolled over?Azarael wrote:Sorry, but when I was making the group queue I offered the option to restrict group queuing to balanced compositions. People didn't want that.
I'd wait 5-10 mins later any day for a SC where I actually have a chance, instead of a auto-loss, or auto-win for that matter. Not fun to streamroll a team, which have no chance of winning. What other sacrifices would be needed, than longer queue times? You seem to imply that there's a whole list.Azarael wrote:People want developer magic to ensure their balanced scenarios. It would never occur to any of the playerbase that sacrifices would need to be made to accomplish that.