
Medallion / Devastator Wipe
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Re: Medallion / Devastator Wipe
I do hope the RvR system implemented (hopefully) with the release of T3 will lower the insentives for doing so... but otherwise, I would not be surprised 

“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”
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Re: Medallion / Devastator Wipe
I remember when the t2 Green/dwarf was out order were nonexistent during 1 week ... Destro zerged all ! so It's possibleOldPlayer wrote:I am curious if, when new content/better gear will be implemented, we will once again see the allstomping neverending Destro horde as all "Orders" with Destro mains will log onto their beloved darkies.
Then, once content is farmed/gear farm ends for Destro mains, Order start winning again?





Re: Medallion / Devastator Wipe
not all flock order. the try hard premade guilds stack on destro sideXaun wrote:Not sure if the website counter is buggy
pop tracker showing 51% Order, 49% Destro
I think the pop tracker needs a little refinement though - it's not indicative of the state of play (perhaps a higher degree of granularity - RvR active vs not flagged, T1 vs T2 vs T3 bracket etc)
3+ warbands of Order rofl-stomping empty keeps in T2 for almost a week now (Hi Avocetti) (remember the Order tears and subsequent gear/medallion wipe that ensued?) - although I'm not surprised people are flocking to the easymode realm

Re: Medallion / Devastator Wipe
Pls observe at least 9pm ---> 3am and the 3WB Order zerg that blobs the maps unopposed since the devastator wipewoot wrote:not all flock order. the try hard premade guilds stack on destro sideXaun wrote:Not sure if the website counter is buggy
pop tracker showing 51% Order, 49% Destro
I think the pop tracker needs a little refinement though - it's not indicative of the state of play (perhaps a higher degree of granularity - RvR active vs not flagged, T1 vs T2 vs T3 bracket etc)
3+ warbands of Order rofl-stomping empty keeps in T2 for almost a week now (Hi Avocetti) (remember the Order tears and subsequent gear/medallion wipe that ensued?) - although I'm not surprised people are flocking to the easymode realm
AAO (and additional contribution from BO capture/keep defence etc on zone flip) may help even things out and faster BO capture for the less populous side as there's no way to ninja BO's and hold it off from recapture when that many Order arrive
Sadly the incentives to ORvR in big fights seem to have diminished
Out of interest (@Aza) for the SC matching I'm still seeing SC's with 5-7 Order healers and zero Destro fairly often - is there not an archtype minimum limit (especially for healers) for SC pop?
Re: Medallion / Devastator Wipe
This can't be a thing atm, because I've seen countless SCs where one faction has literally either zero tanks or healers. I'd love to see something like this implemented, with both a minimun and max. Something like 2-4 tanks, and 2-4 healers.Xaun wrote: Out of interest (@Aza) for the SC matching I'm still seeing SC's with 5-7 Order healers and zero Destro fairly often - is there not an archtype minimum limit (especially for healers) for SC pop?
Re: Medallion / Devastator Wipe
Sorry, but when I was making the group queue I offered the option to restrict group queuing to balanced compositions. People didn't want that.
Re: Medallion / Devastator Wipe
I'm really confused that people would want that. Having zero tanks on your team is literally a free loss for your team. Without a frontline, how are you suppose to do anything, except to be rolled over?Azarael wrote:Sorry, but when I was making the group queue I offered the option to restrict group queuing to balanced compositions. People didn't want that.
Re: Medallion / Devastator Wipe
People want developer magic to ensure their balanced scenarios. It would never occur to any of the playerbase that sacrifices would need to be made to accomplish that.
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Re: Medallion / Devastator Wipe
I'd wait 5-10 mins later any day for a SC where I actually have a chance, instead of a auto-loss, or auto-win for that matter. Not fun to streamroll a team, which have no chance of winning. What other sacrifices would be needed, than longer queue times? You seem to imply that there's a whole list.Azarael wrote:People want developer magic to ensure their balanced scenarios. It would never occur to any of the playerbase that sacrifices would need to be made to accomplish that.
Re: Medallion / Devastator Wipe
It's not even that longer queue times are needed. If you want to absolutely ensure scenario balance, assuming lots of people are queueing in groups (without having to do a ton of work), you need to put restrictions on the composition of a group. Unfortunately, people want the flexibility to do what they want AND good pop times AND balanced scenarios.
Since the players voted against this idea before, I'm loath to make this my problem.
Since the players voted against this idea before, I'm loath to make this my problem.
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