Secrets wrote: Sun Oct 25, 2020 7:08 pm
Abe wrote: Sun Oct 25, 2020 5:34 pm
Secrets wrote: Sat Oct 24, 2020 11:22 pm
rSH didn't get a nerf at all this patch lol. If you bothered reading the patch, you'd see they have a huge buff in pet damage.
Reading comprehension seems to be difficult for a lot of folks, so I will give you a pass on this one.
Does this mean that the white lion also got a "huge buff" in pet damage, asking for a friend heh
With the way the patch note is worded, this means that any pet class (Engineer, Magus, WL, SH) have received their critical chance back on pets, and in the case of engineer / magus, now have more defensive options for their pets, and in the case of engineer, have stats that were straight up missing before on their pets that are present as they should be.
So I mean, take that how you will - but yes, in terms of pet damage, independent of faction, they're all back where they were prior to a month or two ago.
I know you want to twist this as "hey lol dev is boosting their own class and nerfing others", but I stand by the fact that since I came back after Torque quit and Guardian was reverted, there has been one WL net buff - which wasn't even done by me.
The pet change in question was implemented with Torque's Guardian WL changes but never reverted, and applied to all melee-based pets.
The change was done by Peterthepan / Dansaren who insisted that WL needs to have better AOE, and Wargrimnir/Torquemadra compromised with them on a change that would grant them AOE effectiveness without fundamentally altering the class's design - the 50% armor pen on Whirling Axe / Slashing Blade.
Since then, I took over WL's design and ultimately remained adamant on refusing to increase WL's damage - it was ridiculously powerful, and I received pressure to nerf Coordinated Strike, which I did - by 25%, as the class was too bursty when you consider you can Pounce -> Autoattack -> Knockdown -> CS hitting in the same global cooldown. So we used DoTs power increases instead, for Blindside (a largely useless DoT before the change) and Shattering Blow (even worse of a DoT as it doesn't do primary attack damage) to fill in the gap from 25% coordinated strike being gone.
Also since Guardian from 2018 was reverted, we did the following:
-Mirrored the 5s IB morale root to both Mara/WL (a nerf)
-Cleave Limb from 10s duration -> 5s duration and 5s cooldown to 10s cooldown to match all other mDPS except melee squig herder, who had a clone of Cleave Limb until rather recently. (another nerf)
-We nerfed Pounce to not have a landing damage amount (a nerf to WL burst)
-We nerfed Throat Bite to no longer deal damage (a nerf to WL's burst)
-Flanking no longer affects proc damage
-Lion pets deal less damage at range when they are too far away from their owner's location.
-Lion pets can no longer attack those on walls unless you are on defense attacking those below.
These are all factual changes that can be attributed to changes since 2018 by our developers, past and present.
Not even going to mention the countless Marauder buffs we did over the last year. Some of which we went overboard and tuned back, as we would with any other class change that is out of line.
These changes allowed us to refine which method has the best impact for our players both short term and long term, and allowed us to prioritize development outside of balance while keeping a roadmap in mind of what to tackle next.
Every time I see patch notes threads like these, it pains me because you and I are playing the same game. I know *exactly* what it is like to have your favorite class nerfed. But also know that everything in life, including these changes, are temporary and subject to changes, removal, or improvements.