Page 21 of 31

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 7:46 pm
by Azarael
The packet sets the angle, power and, apparently, the extent to which a punt is affected by gravity.

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 7:52 pm
by Tesq
seems KD are fine would be cool have guards dropped from rank 24 to at least rank 20 They hit seriusly too hard, you do not even make in time to kill all of them that they re pop and with other realm around they are pain XD

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 7:56 pm
by Azarael
Guards have been addressed for the next update.

Re: Bug Report 21/05/2015 (Abilities)

Posted: Wed May 27, 2015 9:16 pm
by Tesq
thx, also there are some problem here and there with flag cap but you propbably know :/

Re: Bug Report 21/05/2015 (Abilities)

Posted: Thu May 28, 2015 4:43 am
by amputationsaw
"Similar abilities from different players now stack."

Don't know whether it has already been mentioned. in the last SC i played as WP (yesterday evening), i overwrote the current existing "Healing Hand" on the Target with my HoT. But i saw, that HoT-stacking is working a few days ago. Maybe it happend because the debuffs slots on the target were full so similar HoTs/debuffs will get overwritten.

Re: Bug Report 21/05/2015 (Abilities)

Posted: Thu May 28, 2015 6:26 am
by murmelon
How to calculate the effect of absorbing?
inc dmg -> armor mtigation ->toughess mitigation->the remaining value is absorbed, isn't it?

Re: Bug Report 21/05/2015 (Abilities)

Posted: Thu May 28, 2015 7:36 am
by Luth
Hits against absorb shields are always unmitigated (they are counted first).

Re: Bug Report 21/05/2015 (Abilities)

Posted: Thu May 28, 2015 7:40 am
by Arslan
When WH unstealth it takes 3-5 secs for them to appear during which they just kill you and you can do nothing.

Re: Bug Report 21/05/2015 (Abilities)

Posted: Thu May 28, 2015 9:10 am
by Londo
Luth wrote:Hits against absorb shields are always unmitigated (they are counted first).
Toughness mitigation is always applied first (since its a straight value reduction, not percent)

Here is line from original combat log when servers were live in 2012

[12/01/23][20:00:43] Ansoelith's Arctic Blast hits you for 0 damage. (66 mitigated) (371 absorbed)


Toughness->Absorbs->Resists/Armor

Re: Bug Report 21/05/2015 (Abilities)

Posted: Thu May 28, 2015 9:21 am
by Marley
Azarael wrote:We're going to have to start using the bugtracker again for this stuff.
Please use bugtracker guys:
https://github.com/WarEmu/WarBugs/issues?q=is%3Aopen