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Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Thu Oct 06, 2016 5:30 pm
by Azarael
sanii wrote:Out of curiosity does that imply that the damage amp. will not affect the pet only the range will get boosted ?
Correct, for the time being, anyway.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Fri Oct 07, 2016 2:35 pm
by Grunbag
I've been testing the new dmg and range for an hour and I can tell it makes a huge difference in def keep. I assist another engi and We down a lot of targets together. I move to grenader/rifle instead of grenader/tinkerer. Snipe crit at 2k under M2. I also won 3 duel against Mara . So I can tell it's a good up for engi. What tactic would you use as grenader / rifleman ? I got amor , 50% faster casts , coordinate fire and the mine tactic .
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Mon Oct 10, 2016 12:02 pm
by Combi
Grunbag wrote:thx azarael this sound amazing for engineer ! any change about turret time cast?
Well-Oiled Machine, Core Tactic, Received on level 31.
You can now construct your turrets instantly and the cost of Redeploy is reduced to 0 Actions Points.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Fri Oct 14, 2016 9:14 am
by Nishka
Does the +15% crit tactic from the tinker path work? It's not showing in getstat. I'm worried.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Fri Oct 14, 2016 10:16 am
by Azarael
Nishka wrote:Does the +15% crit tactic from the tinker path work? It's not showing in getstat. I'm worried.
That is implemented via an event handler and will not appear in .getstats.
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Fri Oct 14, 2016 10:48 am
by Grunbag
The tactic works until you're stand close to your turret. I can see it on my stats when I stand close to turret .
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Sat Oct 15, 2016 2:52 am
by Beardypete
I have a level 15 engineer. What level do the range increases come in? I can see they 20 precent more damage after standing near it, but I see no range increase. Am I missing something basic?
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Sat Oct 15, 2016 3:53 am
by geezereur
Beardypete wrote:I have a level 15 engineer. What level do the range increases come in? I can see they 20 precent more damage after standing near it, but I see no range increase. Am I missing something basic?
you need to activate it I think write in game .ab ex
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Sun Oct 23, 2016 8:55 am
by Grunbag
Hey does anyone try to play engineer as support class . I mean full armor toughness running as a mdps to stun healers, debuff armor use keg on melee, magnet , using ap tactic etc . I guess you need to up huge defenses stats And you won't dps that much anymore but could this be useful ?
Re: [Engineer] The Workshop (builds, guides, and discussion)
Posted: Sun Oct 23, 2016 9:27 am
by Sigimund
Grunbag wrote:Hey does anyone try to play engineer as support class . I mean full armor toughness running as a mdps to stun healers, debuff armor use keg on melee, magnet , using ap tactic etc . I guess you need to up huge defenses stats And you won't dps that much anymore but could this be useful ?
I don't know if he still does but Lesti played with a full willpower setup. Best healer ever.