Page 3 of 5
Re: Pity Rewards for Losing Realm
Posted: Thu Dec 10, 2015 5:48 pm
by zabis
Not sure how popular this idea will be, but what if we disabled warbands? That could possibly make the zerg at little less organized and could make people shy away from zerging. And it would also make someone #6v6BRAH happy, due to the largest group only being able to have 6 members.
Re: Pity Rewards for Losing Realm
Posted: Thu Dec 10, 2015 5:50 pm
by boog
zabis wrote:Not sure how popular this idea will be, but what if we disabled warbands? That could possibly make the zerg at little less organized and could make people shy away from zerging. And it would also make someone #6v6BRAH happy, due to the largest group only being able to have 6 members.
Interesting idea but I don't think it would be successful. Group utilities such as guard, group heal, buffs, and other group based abilities would become useless. And just as you said would just encourage for there to be more 6v6 brahs.
Re: Pity Rewards for Losing Realm
Posted: Thu Dec 10, 2015 5:52 pm
by Mez
How about if you lose a zone, detaunt and guard are disable for 1 hour.
Re: Pity Rewards for Losing Realm
Posted: Thu Dec 10, 2015 5:54 pm
by zabis
boog wrote:zabis wrote:Not sure how popular this idea will be, but what if we disabled warbands? That could possibly make the zerg at little less organized and could make people shy away from zerging. And it would also make someone #6v6BRAH happy, due to the largest group only being able to have 6 members.
Interesting idea but I don't think it would be successful. Group utilities such as guard, group heal, buffs, and other group based abilities would become useless. And just as you said would just encourage for there to be more 6v6 brahs.
What group utilities would not work? You can only use your group abilities on people in your 6man party now, even if you are in a warband. I just think this may make more people choose to roam, instead of PvDoor.
Re: Pity Rewards for Losing Realm
Posted: Thu Dec 10, 2015 5:56 pm
by Nameless
the thing with these systems is that ppl got discouraged cos the loosing realm go down to the spiral and cant be competative cos all disadvantages from loosing pile up til the moment when ppl stop play at all. It is quite tricky to manage such system, that is why mythic removed it totaly. Although ppl cared for their realm back then but by kicking the dead dog u wont resurect it...
Re: Pity Rewards for Losing Realm
Posted: Thu Dec 10, 2015 5:57 pm
by boog
Mez wrote:How about if you lose a zone, detaunt and guard are disable for 1 hour.
Ha good one! Also every zone Destro loses Magus gets nerfed and every zone Order loses White Lion pounces distance gets reduced.
(If it is not a joke)
Wouldn't that just help the zerging realm have an easier time winning?
Re: Pity Rewards for Losing Realm
Posted: Thu Dec 10, 2015 6:01 pm
by Mez
Also, close auction house for 2 hours if lose 2 zones in 1 hour. And maybe devs can give defenders skaven warp engineers.
Re: Pity Rewards for Losing Realm
Posted: Thu Dec 10, 2015 6:02 pm
by woohoo
Morf wrote:You really want how it was towards the end on live ? where ppl would rather afk at the wc waiting for freebies instead of fighting, no ty.
you don't wanna see all the bots standing around 24x7 ?
Re: Pity Rewards for Losing Realm
Posted: Thu Dec 10, 2015 6:03 pm
by boog
zabis wrote:boog wrote:zabis wrote:Not sure how popular this idea will be, but what if we disabled warbands? That could possibly make the zerg at little less organized and could make people shy away from zerging. And it would also make someone #6v6BRAH happy, due to the largest group only being able to have 6 members.
Interesting idea but I don't think it would be successful. Group utilities such as guard, group heal, buffs, and other group based abilities would become useless. And just as you said would just encourage for there to be more 6v6 brahs.
What group utilities would not work? You can only use your group abilities on people in your 6man party now, even if you are in a warband. I just think this may make more people choose to roam, instead of PvDoor.
Sorry didn't make necessary edits before submitting. When I first read I assumed you meant ORvR = no grouping period. Then I read later on that you just meant no warbands but intended for 6 mans to still be able to roam. Then I did not adjust my statement according to what you intended.
Only having 6 mans seems like it would do more harm than good. Multiple people would have to volunteer to host the party and lead it. 6 mans of just dps or whatever would be unsuccessful. People would have to sit around and organize groups and recruit for positions. Lowbies would get low preference or be excluded. If you cant find a healer the 6 man is essentially pointless when going in to fight because you would have to rely on other 6 man party healers to heal you. It just seems like it is making the whole system more complicated than it needs to be.
Re: Pity Rewards for Losing Realm
Posted: Thu Dec 10, 2015 6:08 pm
by boog
zabis wrote:boog wrote:zabis wrote:Not sure how popular this idea will be, but what if we disabled warbands? That could possibly make the zerg at little less organized and could make people shy away from zerging. And it would also make someone #6v6BRAH happy, due to the largest group only being able to have 6 members.
Interesting idea but I don't think it would be successful. Group utilities such as guard, group heal, buffs, and other group based abilities would become useless. And just as you said would just encourage for there to be more 6v6 brahs.
What group utilities would not work? You can only use your group abilities on people in your 6man party now, even if you are in a warband. I just think this may make more people choose to roam, instead of PvDoor.
It also wouldn't do much to increase the incentive for people to get in the lakes if one realm has more 6 mans than the other. Advice chat would inevitable be bogged down with people telling where there 6 man was going and then 6 mans would just congeal.