destruction increasingly absent from the game

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wender88
Posts: 213

Re: destruction increasingly absent from the game

Post#21 » Wed Dec 09, 2015 10:36 am

RyanMakara wrote:
wender88 wrote:Random rant from some noob
I play both sides and I gotta tell you, both Order and Destruction can have horrible pugs. However, these are usually new/inexperienced players who do simply not know the importance of guard, prehotting, focusing squishy targets, let alone advanced tactics such as falling back, pushing at the right moment, flanking ect. in open RvR.

The most fun you can have with pugs is when you have a core 6 man group and 18 randoms which you're trying to co-ordinate in warband chat. Force them to blob up, stick together, use the buffs and guards, otherwise it's instakick. Pug players simply need a good leadership example to show them how it's done, and they might learn a thing or two if you bother to explain the game's mechanics to them. To assume every single player in this game knows how to play his class, let alone the RvR/SC aspect of this game in general, is simply wrong, and you're asking to be let down by it.

Also, the tanks that die quicker than melee DPS; did you check if they used sword and shield? Asked them if they specced their renown points into defensive attributes rather than offensive ones? Your build and positioning matters whatever class you play, and most pug players are probably dying due to the sheer ignorance involved in that.
I do see what you're saying here and somewhat agree. However, I must admit, that trying to make the realm better one player at a time is a much bigger job, than what I have the will/energi to do.
Also trying to make a pug WB work, when I don't even have a set grp myself, is pretty much impossible.

I know some players might be new to the game, but alot of players here, also played on live, so I expect atleast some parts of the playerbase is able to use the right builds and playstyle.
Heck I've seen alot of the names from live play like it's the first time they play the game.

EDIT: Noit claiming to be a god myself, cause I know thats not true, but I do claim I know a thing or two about how to play the game.
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Nanji
Posts: 312

Re: destruction increasingly absent from the game

Post#22 » Wed Dec 09, 2015 10:44 am

Destru shouldnt worry too much, in t4 they wont have to learn to play anymore.
TE inc.
inactive on forums to avoid final ban

class imbalance = l2p issue

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wender88
Posts: 213

Re: destruction increasingly absent from the game

Post#23 » Wed Dec 09, 2015 10:45 am

Nanji wrote:Destru shouldnt worry too much, in t4 they wont have to learn to play anymore.
TE inc.
Shhh.. Let us cry untill that time comes!

./shoo
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Nishka
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Posts: 1057

Re: destruction increasingly absent from the game

Post#24 » Wed Dec 09, 2015 10:50 am

Aceboltz wrote:Still waiting for kotbs crit auras nerf. Even kotbs players admit they are totally above any other tank in the game.

At least destro is not getting perma shadow sting like it was on live. A step in the right direction.
Not all kotbs players have a free tactic slot for +10% crit... At least those who join random groups for pvp and sc.
Random healers (if that random group has any healers at atll) can easily drop even a def tank... by simply forgetting to heal him, for example. That's why you need every single drop of survivability you can squeeze out of tactics. That's why I run absorb instead of +10% crit.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

Sulorie
Posts: 7461

Re: destruction increasingly absent from the game

Post#25 » Wed Dec 09, 2015 11:01 am

Indeed, the majority of our playerbase are old players. Talking about new players here is a little bit misleading.
It's not like you forget game basics over time.
Dying is no option.

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noisestorm
Posts: 1727

Re: destruction increasingly absent from the game

Post#26 » Wed Dec 09, 2015 11:08 am

Nishka wrote:That's why I run absorb instead of +10% crit.
In no universe is this a good trade :D

Dajciekrwi
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Posts: 715

Re: destruction increasingly absent from the game

Post#27 » Wed Dec 09, 2015 12:01 pm

Hi, im was playing mara destro only ( WAR & RoR), but stil far, far to leave the game:).
However, i cant find in this topic a answer - there are a signals that is something not good, or maybe all is ok with both fracti?on
And if is not good- is any solution for that?
Ofc, y completly right that patch, fix nad new tier , can change the situation or balance between Dessie and Ord - but imao we first must admit that the problem exists at all?
Constant "l2p" explanation cant not solve everything, there will always be good and
a little worse players.

gandresch
Posts: 126

Re: destruction increasingly absent from the game

Post#28 » Wed Dec 09, 2015 12:24 pm

Is that really the Problem? Since t3 release destro had really a strong force and zerged all the zones. I myself played order first and after a time i played my sorc and it was much easier to gain everything on destro side.

I think some destro Player are just maxed alrdy and dont play everyday anymore or changed to order side to there alts :)
I dont think that has anything to do with the abilities.

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Blorckever
Posts: 71

Re: destruction increasingly absent from the game

Post#29 » Wed Dec 09, 2015 12:38 pm

Spoiler:
Déjà la grosse différence entre le coté order et destru c'est l'équilibrage des classes joués par les 2 cotés .

Coté ordre tu trouves toujours de quoi monter un groupe viable avec tank heal et dps (mdps ou rdps) même si c'est souvent les mêmes classes que l'on voit en général.

Coté destru on trouve quoi des tonnes de Squig totalement inutile en groupe opti qui plus est extrèmement weack niveau resistance en fight désolé mais les tanks on va pas passer notre temps a courir après vous (donc joué ok mais si groupe vraiment rodé sinon delete) les furies inutile aussi en RvR, en groupe opti ok mais si vraiment rodé aussi ensuite les shamans alala les shamans la classe la plus weack du jeu en T3 mais une des plus joués dps moyen heal mono bon mais doit rester statique donc mort resistance qui parle de resistance pour un shaman 2 shot par des GF ou LB ? Ensuite pour les dps on voit presque pas de sorciers pourquoi va savoir magus ça existe ça ? quand on voit le bordel que les ingé foutent en RvR nous ba on s'en fou on prefère jouer squig les kouptouts vraiment la classes qui se perd vraiment coté destru un de nos plus gros dps burst qui soit...

Pour finir avec les heals c'est simple IL N Y A VRAIMENT PAS ASSEZ DE HEALER COTE DESTRU .

Donc voila pour dire que pour moi la raison vient du fait que la destru n'a pas un equlibrage des classes joués aussi bon que coté ordreux.
Spoilered (posting in French with no English translation) - Az

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Tesq
Posts: 5713

Re: destruction increasingly absent from the game

Post#30 » Wed Dec 09, 2015 3:35 pm

blockever most of destrus know this and that's way most of use have an Alt healer as second character. Everyone of us know how was in live ,and so with the currently little cap raise we level up more character over time to be able to fix gap in wb composition once we will be in t4.
It's just that most of use love play our main which are not healers. But we do it when we have an organized group to play with, which is 90% time when there are balanced fights arounds
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