Actually time is coming for Dungeons so...yeah.zabis wrote:Thread necromancy at it's finest
dungeons
- Razielhell
- Former Staff
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Re: dungeons
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- roadkillrobin
- Posts: 2773
Re: dungeons
My sugestion would be to make all instanced dungeons for lvl 40's. Bolster all toons to 40 while in instance. Rewards for dungeon completions would be a currency. To unlock the specific currency reward table you need to defeat the wing/dungeon relevant to it. The currency table stays open for X hours after wing/dungeon completion. All rewards on the table are scaled for r40.

- Razielhell
- Former Staff
- Posts: 1228
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Re: dungeons
I dont like the idea...I prefer the old school.Each Dungeon must have their own Tier Boost.roadkillrobin wrote:My sugestion would be to make all instanced dungeons for lvl 40's. Bolster all toons to 40 while in instance. Rewards for dungeon completions would be a currency. To unlock the specific currency reward table you need to defeat the wing/dungeon relevant to it. The currency table stays open for X hours after wing/dungeon completion. All rewards on the table are scaled for r40.
- roadkillrobin
- Posts: 2773
Re: dungeons
If i were a Dev I wouldn't want to put in time redesiging content for something that people moast likly wont do coz the rewards are obsolete 2 hours later.

- Razielhell
- Former Staff
- Posts: 1228
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Re: dungeons
Rewards can be tweaked or completely changed...agree with that
Disagree with making T4 all Dungeons.
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