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Re: Changelog 01/11 (Highpass Cemetery)
Posted: Sun Nov 01, 2015 10:34 am
by Jail
Cheers mate.
Re: Changelog 01/11 (Highpass Cemetery)
Posted: Sun Nov 01, 2015 11:15 am
by Soulcheg
It's too slow, capture BO's should give more points. In 15 minutes there was only 300-300, and both fractions captured BO's.
Re: Changelog 01/11 (Highpass Cemetery)
Posted: Sun Nov 01, 2015 11:17 am
by Teinhala
thx
Re: Changelog 01/11 (Highpass Cemetery)
Posted: Sun Nov 01, 2015 11:35 am
by tomato
+1
Re: Changelog 01/11 (Highpass Cemetery)
Posted: Sun Nov 01, 2015 11:44 am
by demonzar1
thank you ROR team
Re: Changelog 01/11 (Highpass Cemetery)
Posted: Mon Nov 02, 2015 7:39 am
by Dajciekrwi
Gj Dear Devs , always nice to see that we are some closer to Glorious Future:))
Re: Changelog 01/11 (Highpass Cemetery)
Posted: Mon Nov 02, 2015 8:36 am
by Vilhelmina
Ahhh... Highpass Cemetery.

I haven't played it yet, but I can still hear the sound of the squeaky gates opening right now.
Re: Changelog 01/11 (Highpass Cemetery)
Posted: Mon Nov 02, 2015 11:23 am
by Joan
WAAAGH!
Re: Changelog 01/11 (Highpass Cemetery)
Posted: Mon Nov 02, 2015 1:25 pm
by Tiggo
Soulcheg wrote:It's too slow, capture BO's should give more points. In 15 minutes there was only 300-300, and both fractions captured BO's.
it gives 80 points within 10 seconds and then reopen after 30 seconds. so its not slow. people just have absolutly no clue how this sc works ^^
Re: Changelog 01/11 (Highpass Cemetery)
Posted: Mon Nov 02, 2015 2:37 pm
by Coryphaus
to be fair its been a long time since a majority of us played WAR, and you cant expect people to remember every nuance detail