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Re: Choppa / Slayer Discussion

Posted: Mon Oct 19, 2015 2:05 am
by Coryphaus
Once again I don’t understand why that is ok, to be able to drop rage while you are disarmed/disabled not only is it unfair because choppa can do no such thing but futhermore it goes agaist the whole concept of the class; high risk n reward

This “feature” of rampage needs to be removed or mirrored on choppa

Re: Choppa / Slayer Discussion

Posted: Mon Oct 19, 2015 2:20 am
by Toldavf
chopper can still drop rage if disarmed.

Re: Choppa / Slayer Discussion

Posted: Mon Oct 19, 2015 2:22 am
by Coryphaus
Toldavf wrote:chopper can still drop rage if disarmed.
oh really? enlighten me how so?

Re: Choppa / Slayer Discussion

Posted: Mon Oct 19, 2015 2:23 am
by Toldavf
flee drops rage

Re: Choppa / Slayer Discussion

Posted: Mon Oct 19, 2015 2:37 am
by Coryphaus
Toldavf wrote:flee drops rage
:roll:
Slayer too can drop rage through flee

But you know when you cant use fle to drp rage? When you disabled like being kdd

But rampage works even when your kdd

let me elaborate as i assumed what i was stating was inferable, as I had stated before rampage lets you drop rage when your disarmed and disabled

i.E kd’d

A slayers can drop rage with rampage even when their kd’d meaning a slayer who gets jumped by a WE or something will be more likely survive with detuant and rage drop via rampage than a choppa who can only detuant

Re: Choppa / Slayer Discussion

Posted: Mon Oct 19, 2015 2:42 am
by Toldavf
that would probably be a bug in the code its definitely not meant to do that.

Re: Choppa / Slayer Discussion

Posted: Mon Oct 19, 2015 2:43 am
by Coryphaus
Furthermore lets say it is just when your disarmed, slayers can pop rampage to drop rage and wait for the 3-4s disarm to run out then their back in the fight

But choppa has to use flee to drop rage then their out of the fight for like 10s while they wait for the panic debuff to wear off so they can regen ap

How is that fair?

Re: Choppa / Slayer Discussion

Posted: Mon Oct 19, 2015 2:56 am
by Toldavf
fair doesn't come into it tbh slayer > chopper always has been the point i always try to get across is the disparity between the two is not so massive as people make out.

You only have to flee when disarmed not that big a penalty as most classes use disarm defensively which probably means your winning and are safe to just wait it out and continue.

I never found panic to be that bad usually if its carried me to safety I just have the tanks stick with the healers in case they get pushed. Its a good chance to take stock and see if i missed some weakness in the enemy line up.

Re: Choppa / Slayer Discussion

Posted: Mon Oct 19, 2015 4:28 am
by Zabudu
Weak choppaz!!!
Always complains and crying! Choppa had once armor debuff but when they got heal debuff they become way more usefull in a group. You just have to build a group around choppa, stack WS and know when to push, to run away, to drop the rage and when to use detaunt. If you read your abilities then you can be good with choppa even in 1v1 fights, they can do miracles with "wot rules?" tactic and self heal ability. The only thing that sometime is really hard is to drop the rage and detaunt when you're out of AP :x
--
More chopping, less bitching!

Re: Choppa / Slayer Discussion

Posted: Mon Oct 19, 2015 4:51 am
by Coryphaus
K

All of us are veterans of live no need to try and lecture us on "how to play choppa"

Tell me something why do you really need a second h dbuff that forces you to use 2h, exausts your rage and is an outgoing not In comming hdebuff

When you could just get a Bg who can do all that 10x better with soul killer?


Secondly wot rules is not viable till you get more durable with def sov and it causes you to get absolutely dumpstered by rdps and if you might have noticed a vast majority of Ordo IS rdps here in ror and even then you can still do just fine without wot rules

You know what would really really help choppas grp synergy more? A not trash aoe tree GTDC! Is a weak dmg rng pull and chop fasta has a huge 2 m cd both abilites are bad and as such the tree is compleatly unviable


Slayer is Better than choppa this is a fact, single target, aoe what ever choppa can do slayer does better