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Changelog 29/09

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Joan
Posts: 671

Re: Changelog 29/09

Post#21 » Tue Sep 29, 2015 12:55 pm

Awesome. Simply awesome.
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Azarael
Posts: 5332

Re: Changelog 29/09

Post#22 » Tue Sep 29, 2015 12:59 pm

Renork wrote:
Ryzom wrote:In the official game it was impossible to do that sorry i don't accept this now.

Jumping away in order to prevent melee attacks from hitting players was not live like. Sure it was buggy at times but literally everyone abuses the JUMP away bug to prevent attacks from connecting. Funny how people abuse beneficial bugs and don't complain about them, yet jump the gun on the ones that affect them.
Yup. It was very interesting how not a single BW, KotBS or Chosen reported the respecialization issue - but you can bet your ass that if the slightest thing is hampering a class, they'll hit the bugtracker and forums like rockets.

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Renork
Posts: 1208

Re: Changelog 29/09

Post#23 » Tue Sep 29, 2015 1:17 pm

Azarael wrote:
Renork wrote:
Ryzom wrote:In the official game it was impossible to do that sorry i don't accept this now.

Jumping away in order to prevent melee attacks from hitting players was not live like. Sure it was buggy at times but literally everyone abuses the JUMP away bug to prevent attacks from connecting. Funny how people abuse beneficial bugs and don't complain about them, yet jump the gun on the ones that affect them.
Yup. It was very interesting how not a single BW, KotBS or Chosen reported the respecialization issue - but you can bet your ass that if the slightest thing is hampering a class, they'll hit the bugtracker and forums like rockets.
Which is why I admire the entire ROR team, I could never put up with the whining that happens here. Heck, I feel bad for any game developer, this is now the era of self-entitlement and "memememe" attitude.

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zarg64
Posts: 77

Re: Changelog 29/09

Post#24 » Tue Sep 29, 2015 1:20 pm

nice job!! again! ;)
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Morf
Posts: 1247

Re: Changelog 29/09

Post#25 » Tue Sep 29, 2015 1:22 pm

Good stuff, hopefully los check in emp/chaos t2 will make tank walls at the door more common just like old times :D

Renork wrote:
Which is why I admire the entire ROR team, I could never put up with the whining that happens here. Heck, I feel bad for any game developer, this is now the era of self-entitlement and "memememe" attitude.
This, seeing the response's of some ppl towards the devs here its no surprise devs in other games stay away from communicating with the playerbase.
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Penril
Posts: 4441

Re: Changelog 29/09

Post#26 » Tue Sep 29, 2015 1:24 pm

kintari wrote: - 1/4 of the XP and RP earned from combat will go into the XP and RP pool for a player, instead of all of it
What is this? i dont think i understand :P

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Azuzu
Posts: 551

Re: Changelog 29/09

Post#27 » Tue Sep 29, 2015 1:25 pm

Can someone explain this one to me: "1/4 of the XP and RP earned from combat will go into the XP and RP pool for a player, instead of all of it"


Does this mean the exp/rp from player kills were cut to 1/4?
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Vilhelmina
Posts: 304
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Re: Changelog 29/09

Post#28 » Tue Sep 29, 2015 1:25 pm

Well played Devs! \o/

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Azarael
Posts: 5332

Re: Changelog 29/09

Post#29 » Tue Sep 29, 2015 1:26 pm

When you earn XP and RP from an RvR source, a certain amount of that XP and RP is copied into a pool, whose contents are distributed to healers as they heal. Before the patch, all of the XP and RP was copied into the pool, leading to massive total XP and RP gains for healing classes. Now only 1/4 of the XP and RP is copied therein.

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dkabib
Posts: 408

Re: Changelog 29/09

Post#30 » Tue Sep 29, 2015 1:27 pm

Thanks for the great changes!!!
- 1/4 of the XP and RP earned from combat will go into the XP and RP pool for a player, instead of all of it
What does this mean exactly?
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