Trivial Blows

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Bretin
Posts: 929

Re: Trivial Blows

Post#21 » Thu Sep 17, 2015 12:02 pm

Sulorie wrote:Are you sure Bretin that the crit dmg is 175 with the tactic? I recall it like 100% base damage + 40-60% base critdamage + 50% tactic.
2k AW was reduced to 1,5k with TB. TB effectively removed the crit tactic. The more bonus crit damage you had, the bigger the impact.

If you tested it ingame then the crit formula is most likely wrong.
mb gonna edit it :) thanks

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Razid1987
Posts: 1295

Re: Trivial Blows

Post#22 » Thu Sep 17, 2015 12:09 pm

They should at the very least reduce the crit damage reduction to like 20-30%. I don't think completely removing any abilty is ever a good solution.

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Coryphaus
Posts: 2230

Re: Trivial Blows

Post#23 » Thu Sep 17, 2015 12:11 pm

They already said no resolute defense and most likely no cleansing wind as well
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Chaoself
Posts: 218

Re: Trivial Blows

Post#24 » Thu Sep 17, 2015 12:26 pm

Use the old renown points system or remove Tribial Blows. Trivial Blows is a game breaker, and more also in t2. WP's/Doks/Maras are enough hard to kill already, there is no point into buff em more yet. Also, this will kill (more yet) the crit dependant classes like WE's/WH's. People should learn to detaunt instead to take a passive to play for em.

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Razid1987
Posts: 1295

Re: Trivial Blows

Post#25 » Thu Sep 17, 2015 12:49 pm

Coryphaus wrote:They already said no resolute defense and most likely no cleansing wind as well
Really? Wow, I'm sooooooo gonna spec into Heaven's Fury!

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Morf
Posts: 1247

Re: Trivial Blows

Post#26 » Thu Sep 17, 2015 1:03 pm

I think removing the last level of TB so max is 30%, that means classes that rely on crit damage still have that but it also means(hopefully) squishies dont insta explode during a 3sec kd etc.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

yhani
Posts: 109

Re: Trivial Blows

Post#27 » Thu Sep 17, 2015 1:18 pm

in other words you guys want boost ranged-dps, make it more about lucky crit-procs and nerf support-actions like tanking, guarding and healing when its already hard to get heals sometimes. Things would go full cs if we nerf tanks at tier 4.

we got trivial blows in live because bw's did so much dmg. if you give renown points but no tb maybe you should remove few classes also and leave dps only.
Vadhal - kotbs rr80+

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geraldtarrant
Posts: 254

Re: Trivial Blows

Post#28 » Thu Sep 17, 2015 1:19 pm

I would like to see new renown system, but without option to spec TB.
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Nr1 Sorc Preaseason1 Solo, Nr1 Sorc Season3 Group
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Druin
Former Staff
Posts: 1120

Re: Trivial Blows

Post#29 » Thu Sep 17, 2015 1:27 pm

At the moment the last TB level was removed - so 30% reduction is the highest.
Pretty much always afk or tabbed out.

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Zegota
Posts: 351

Re: Trivial Blows

Post#30 » Thu Sep 17, 2015 1:58 pm

OK. If you leave it on 30% what's gonna happen with classes like SH, SW, engie, magus that have no crit dmg tactics? It's gonna be pointless to spec for crit cause you can say goodbye to your crit dmg. No crit dmg, no burst. No burst, no one dies, you're at 0 ap. Magi and engies at least have some utility.
You can have, at rr80 and with the right gear, around 30-35% chance to crit on most classes. My main was a zealot at that time and you could easily survive alot if you invested in crit chance reduction and some armor/toughness. And zealot was the squishiest healer at that time by far.
Problem starts with rr100 patch and crit chance that goes beyond 50%. There was no point to invest in crit reduction cause you'd still get crit alot even when on 0%. We won't see that. And I said it before, I'll say it again: it was a poor fix for other balancing issues. It's a flat overall nerf, and that's just lazy.

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