Recent Topics

Ads

[WH] I'm sad to have been right...

Discuss Knight of the Blazing Sun, Bright Wizard, Witch Hunter, and Warrior Priest.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
abezverkhiy
Posts: 725

Re: [WH] I'm sad to have been right...

Post#21 » Tue Sep 01, 2026 12:20 am

rady wrote: Mon Aug 31, 2026 4:07 pm
I have WH rr50 but I play mostly destro. You can see my classes in my signature. Feel free to label my opinion as not valid. I don't care.

That said, I played a lot solo before healer patch and I fought a lot of WHs. Stealth time and ability to pick their fights were never an issue for me. The problem I had and still have is the ability to run away from fights. Declare anathema into stealth. Restealth during fights. And let's not forget - going into stealth with ticking dots and taking dmg.
WHs should have ability to pick their fights. But they should pay the price if they choose wrong.
Same goes to WE.
Hold on a sec. If WH is doing Declare Anathema and goes into stealth this means his stealth is not on the 30 sec cooldown. This in turn means he did not start the fight but you did. So, they use their right to choose fights. What's wrong here? Running away from a fight is another way of choosing the fight.

Besides, think of it from a shaman perspective - when you do not wish to fight you simply run, casting Steeky Feetz, dots and hots. And if your enemy is smart enough he will leave you before dots kill him.

Speaking of paying the price for a wrong choice as WH - ok, I opened on you, then I realized that you are a tough target and decided to run away. I do Declare Anathema but what next? I do not have stealth, it is on 30 sec cooldown. And to make matters worse - if I was unlucky to use Burn Heretic, Fervor or BAL on you - they will break my Declare Anathema. I can hit Flee/anti root/Shroud of Magnus and drink one pot after another hoping you would not follow me. This tactic works in 30% situations. Flee is available to every class.

Stealth is different from, say, World of Warcraft where you cannot go into stealth with dots on you. I think you were referring to that stealth. But this is how stealth is designed in RoR. WoW stealth is unlimited and has a 10 sec cooldown. They also have Cloak of Shadows - skill that removes all dots from you. In RoR we have Shroud of Magnus that does not remove dots but only reduces their damage for its duration. I will be honest - if someone says, ok, now SoM removes dots and stealth is breaks on damage but has unlimited duration and 10 sec cooldown I will only say - Bring it on!
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

Khailee
Posts: 45

Re: [WH] I'm sad to have been right...

Post#22 » Tue Sep 01, 2026 5:51 am

Nelly74 wrote: Sun Aug 30, 2026 5:05 pm
abezverkhiy wrote: Sun Aug 30, 2026 2:55 pm
Nelly74 wrote: Sun Aug 30, 2026 2:23 pm No, 30 seconds is more than enough. The devs often do some really questionable stuff, you have to admit it (Slayer, DPS RP and Zealot, DPS Shaman and AM, the WS patch, and the list goes on), but for once, they got it right.
List your toons and their RR so we know how valuable your opinion is. If any
My pleasure! Slayer 90 (retired), Sorcerer 87, DPS Shaman 86, and plenty of characters in their 60s and 70s.
But rage all you want. The truth is, the chat is full of positive comments about this nerf, which clearly shows that not only is it widely supported, but it was also necessary.
You mean the people who only play in warbands are happy that soloers can't kill them anymore?

On the flipside. How about the state of solo play? Are there any/many solo players who are actually happy with it?

Who is online

Users browsing this forum: Mukhbe, rady and 20 guests