So when You will tell us why You stand in that place, in range of abbilities that by Your knowlage can be -or in that moment " could" perform buged action?
But ok i will tell You about something that is realy buged, duno if its fixed.
When two maras pulling you and one of them get l.o.s, but second not- you still can be pulled by this who didnt pass los check -behind (building/ wall ect)
Game code didnt recognise whos pull got los and whos get throu. You can be pulled into that one who virtualy didnt pass los check and stand behind wall.
And there is multiple variation about that bug.
Are you ever going to address ridiculous advantage Destruction has in sieges?
Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
For the love of God i knew you were gonna say that. I was coming down from the 3rd floor and then i flew stright through that pillar and the wall. I actually did not know it could pull from there. Now i know. Can you stop going with that "dont stand there", thats not the issue here, issue is that they will never get pulled in any way shape or form.Jajcek12 wrote: Wed Aug 26, 2026 3:55 pm So when You will tell us why You stand in that place, in range of abbilities that by Your knowlage can be -or in that moment " could" perform buged action?
But ok i will tell You about something that is realy buged, duno if its fixed.
When two maras pulling you and one of them get l.o.s, but second not- you still can be pulled by this who didnt pass los check -behind (building/ wall ect)
Game code didnt recognise whos pull got los and whos get throu. You can be pulled into that one who virtualy didnt pass los check and stand behind wall.
And there is multiple variation about that bug.
Btw someone was asking for you on chat today.
Re: Are you ever going to address ridiculous advantage Destruction has in sieges?
What You aspect me to say with those data i get previously? And if you wish to exploit players good will and rationalisation , to fuel rants its sad.
If its true that you get pulled throu pillar and then wall outside lord room/ 3rd floor.
It means: those textures/objects didnt create los brake( many of them around), and its not gtdc bug per se. It should be posted in forum thread about " textures where players can stack/problematic textures" there was something like that.
You find one of magical places where targets dont have avoidence, one of them is in reikland factory.
Some very heavy desync- happen many times that place of caracter when player press abbility is not same as place where it connect. Its ussed by chopa player to pull players from various places. Somehow its natural how those abbilities work, problem starts when wall or othere structure apear.
Other option im not awere of.
If its true that you get pulled throu pillar and then wall outside lord room/ 3rd floor.
It means: those textures/objects didnt create los brake( many of them around), and its not gtdc bug per se. It should be posted in forum thread about " textures where players can stack/problematic textures" there was something like that.
You find one of magical places where targets dont have avoidence, one of them is in reikland factory.
Some very heavy desync- happen many times that place of caracter when player press abbility is not same as place where it connect. Its ussed by chopa player to pull players from various places. Somehow its natural how those abbilities work, problem starts when wall or othere structure apear.
Other option im not awere of.
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