Re: Devs are killing soloing
Posted: Wed Aug 19, 2026 10:47 am
Over powered packs of stealthers did a great job of killing solo'ing all on its own, more so than a patch, imo.
Mortgrimm wrote: Wed Aug 19, 2026 10:05 am I still remember the announcement before all the patches. "We will make all builds playable for certain playstyles. Warband, small scale, solo. What´s left after the patches is that at least half of the builds are not playable or not enjoyable. Focus is warband / blob play.
The Group’s main philosophy with the ongoing Balancing process is to create an enjoyable gameplay to as many as possible, where every career and every specialisation has a good place of its own, for a wide range of playstyles. To achieve that goal, we want to offer every career an option for both a viable Party and Warband specialisation, allowing them to join and feel useful in any group or content in RoR from Open RvR Battles, Keep or City Sieges, Roaming and Scenarios!
Unfortunately, even though the WE/WH changes of the last patch were long overdue and even helpful for the state of the lakes, it sets a really bad precedent where for things to actually get adjusted for small-scale you have to flood the forums with 20+pages-long complaint threads over the period of multiple months about solo issues with certain classes/specs. This is objectively a bad thing because it both "weaponizes" the forums as well as bogs their overall quality down consistently with threads talking about things that go against the way this MMO is designed around and sometimes with these influencing attempts infiltrating other posts discussing other things and trying to conflate solo issues with them.The priority of balancing in Return of Reckoning is set around group play, meaning any number from 6 all the way up to large scale fights in RvR. However, if we can improve balance for smaller numbered fights without negatively affecting group balance, we are willing to do so. Hence you will find a couple changes to Witch Elf and Witch Hunter specifically aimed at that. The nerf to Sacrificial Stab is aimed also at group play.
Mortgrimm wrote: Wed Aug 19, 2026 10:05 am Regen gear? Still the question why this exist in first place, discussion over years and years.
while also making distinctions between the Fleshrender's lair and all the other lairs at the same time.Item levels/rarity are no longer arbitrary, and should now correctly match the level of the expected content.
This was a symptom, not the cause.culland wrote: Wed Aug 19, 2026 10:47 am Over powered packs of stealthers did a great job of killing solo'ing all on its own, more so than a patch, imo.
Regen gear is necessary for none healing classes to even have a chance vs Dot/kite RDPS casters and especially DPS healers. Without regen gear the Solo experience would have been truly miserable for every none healing/stealth class.leftayparxoun wrote: Wed Aug 19, 2026 10:59 amIf you ask me, even if WE/WH changes were a good thing, the solo-focused changes should have addressed even more specs and classes. I wonder if the balance team felt pressured to do so because of entire forums situation and inadvertently reinforced this situation where people are calling for x/FOTM class solo-nerfs with an ever-renewed Pavlovian passion. Just a sad state of afairs all around.
However, there is one good point that you raise (imo) and that is the fact that Regen remains unchanged.
I disagree. Blob can be dodged.Farrul wrote: Wed Aug 19, 2026 11:39 am
P.S. Of course the greatest enemy to solo is the blob, herd mentality of recent years that the RoR playerbase have adopted. The solution to that is the balance team fixing the RvR campaign and introducing anti blob mechanics ( not for the sake of solo, but for the general good).
Its not about solo, although it directly impacts the small scale battles available in a negative sense for the solo roamer, not sure if you are new player but this game was a lot more fun to solo in a years ago due to this factor alone ( class balance certainly wasn't good back then).M0rw47h wrote: Wed Aug 19, 2026 11:52 amI disagree. Blob can be dodged.Farrul wrote: Wed Aug 19, 2026 11:39 am
P.S. Of course the greatest enemy to solo is the blob, herd mentality of recent years that the RoR playerbase have adopted. The solution to that is the balance team fixing the RvR campaign and introducing anti blob mechanics ( not for the sake of solo, but for the general good).
New player since 2017, playing mostly solo.Farrul wrote: Wed Aug 19, 2026 11:57 amIts not about solo, although it directly impacts the small scale battles available in a negative sense for the solo roamer, not sure if you are new player but this game was a lot more fun to solo in a years ago due to this factor alone ( class balance certainly wasn't good back then).M0rw47h wrote: Wed Aug 19, 2026 11:52 amI disagree. Blob can be dodged.Farrul wrote: Wed Aug 19, 2026 11:39 am
P.S. Of course the greatest enemy to solo is the blob, herd mentality of recent years that the RoR playerbase have adopted. The solution to that is the balance team fixing the RvR campaign and introducing anti blob mechanics ( not for the sake of solo, but for the general good).
However the reason the blob must end, is mainly because RoR has deteriorated and mindless BloB gameplay & lack of RvR campaign purpose being the main culprits for this decline.
My apologies ( i see your post count, hard to tell on a micro phone screenM0rw47h wrote: Wed Aug 19, 2026 12:08 pmNew player since 2017, playing mostly solo.
It always was like that, playing solo always felt like **** compared to running in 6 man... and thats fine. Its game balanced around having guards and heals.
I definitely agree and it isn't nostalgia, there used to be true joy in the gameplay, solo, duo, 6 men.Sinisterror wrote: Wed Aug 19, 2026 12:21 pmI probably could find good 6vx video but just picking the first old 6v6 video and it look so much more engaging & Fun than current RoR PvP.