yes, possibly. and looks like they got me doing so.
just tried WH on test server. all 3 nerfs just as I anticipated in my original post. stealth is unplayable. disgusting.
Proposed WH changes
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Re: Proposed WH changes
I am certain nobody making these changes has mained a WE/WH.
I have played the class since beta, gone through many changes, played what was originally a broken class (stacking BS), seen changes that make no sense and now told in the patch notes that essentially we don't matter.
Your changes do not get us into wbs! The fun of the game is dying, population is falling because you are failing to see that solo, small scale and random encounters are the most fun this game can offer. The thrill of surviving something you shouldn't or dying in ridiculous circumstances are why we play.
Order will be nothing but shadow warriors at this rate.
I have played the class since beta, gone through many changes, played what was originally a broken class (stacking BS), seen changes that make no sense and now told in the patch notes that essentially we don't matter.
Your changes do not get us into wbs! The fun of the game is dying, population is falling because you are failing to see that solo, small scale and random encounters are the most fun this game can offer. The thrill of surviving something you shouldn't or dying in ridiculous circumstances are why we play.
Order will be nothing but shadow warriors at this rate.
My WH videos - viewtopic.php?f=53&t=42669
Re: Proposed WH changes
Bro, have you seen the nerfs to SW?
Fester bomb is gone. Skirmish nerfed hard in AOE, and ST hit as an innocent bystander. Assault, lost 2x armour and other defenses, but unsure how it’ll stack up in total as it’s got so many changes. Bonuses to stances changed, often not in a beneficial way.
SH on the other hand remains as strong as is, with one of the largest tool boxes in the game.
WE nerfs are nothing in comparison. If you think order will just be SWs, I got a bridge to sell you.
- Twohandernoob
- Posts: 200
Re: Proposed WH changes
I was also there at the beginning. rr100 WH on live, 84 here. Hadn't played for a few years but returned recently.
30 sec is stealth is a pain. you have to move from one bush to another bush before it runs out and then wait the same duration for it to be back. 60 second stealth is likely the best QoL change made to this class. Followed closely by stealth does not break every 2 seconds.
Also you say you balance around group/wb play. How does making stealth break after 10 hits help stealth fit into that when you will eat those hits quickly in wb play? How does nerfing stealth duration help stealth classes attack keeps?
Should keep stealth 60 seconds and remove the damage breaks stealth change.
30 sec is stealth is a pain. you have to move from one bush to another bush before it runs out and then wait the same duration for it to be back. 60 second stealth is likely the best QoL change made to this class. Followed closely by stealth does not break every 2 seconds.
Also you say you balance around group/wb play. How does making stealth break after 10 hits help stealth fit into that when you will eat those hits quickly in wb play? How does nerfing stealth duration help stealth classes attack keeps?
Should keep stealth 60 seconds and remove the damage breaks stealth change.
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abezverkhiy
- Posts: 633
Re: Proposed WH changes
It does not. However the people who made these 'wonderful' decisions sit quietly in bushes and never explain their rationale. As for me I am done playing with my WH unfortunately and thinking to play IB or Eng. Or play some other game. This dev team have just made playing WH not enjoyable.Twohandernoob wrote: Sat Jul 25, 2026 11:38 am Also you say you balance around group/wb play. How does making stealth break after 10 hits help stealth fit into that when you will eat those hits quickly in wb play? How does nerfing stealth duration help stealth classes attack keeps?
Re: Proposed WH changes
The stealth nerf is not good without compensating them for group play, if devs wish to go through with this 60-->30 sec nerf they need group play compensation, improved AOE dps or utility since they are mostly utilized in the ''scout role'', small scale role by the majority of the population.
Try joining ''organized'' Pug on WH, autoband leaders specifically mentions them as not wanted to fill DPS slots, lol.
From a pure ''stealth gank toxicity'' its not a terrible change per se, i can see why the devs wanted to do it. But gotta update them for their vision of the game in that case ( group play).
As it is WH will be hard to fill DPS slots in WB, and struggle to scout/roam in the upcoming patch with Mega buffed Magus deities, fotm order players will just reroll Runepriest like everyone else or quit.
Try joining ''organized'' Pug on WH, autoband leaders specifically mentions them as not wanted to fill DPS slots, lol.
From a pure ''stealth gank toxicity'' its not a terrible change per se, i can see why the devs wanted to do it. But gotta update them for their vision of the game in that case ( group play).
As it is WH will be hard to fill DPS slots in WB, and struggle to scout/roam in the upcoming patch with Mega buffed Magus deities, fotm order players will just reroll Runepriest like everyone else or quit.
- wardfan220
- Posts: 204
Re: Proposed WH changes
The rationale is people are sick of WE running in stealth for 3 hours. WEs are disgustingly OP and we are ALL sick of itabezverkhiy wrote: Sat Jul 25, 2026 11:56 amIt does not. However the people who made these 'wonderful' decisions sit quietly in bushes and never explain their rationale. As for me I am done playing with my WH unfortunately and thinking to play IB or Eng. Or play some other game. This dev team have just made playing WH not enjoyable.Twohandernoob wrote: Sat Jul 25, 2026 11:38 am Also you say you balance around group/wb play. How does making stealth break after 10 hits help stealth fit into that when you will eat those hits quickly in wb play? How does nerfing stealth duration help stealth classes attack keeps?
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
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abezverkhiy
- Posts: 633
Re: Proposed WH changes
Maximum duration of stealth today is 1 minute not 3 hours. WEs are not disgustingly OP especially for runie or ironbreaker. Looking at your killboard I can say that you just never cared to study the class of your enemy, you just tried to kill them as if they are a keep door or keep boss at best.wardfan220 wrote: Sat Jul 25, 2026 12:32 pmThe rationale is people are sick of WE running in stealth for 3 hours. WEs are disgustingly OP and we are ALL sick of itabezverkhiy wrote: Sat Jul 25, 2026 11:56 amIt does not. However the people who made these 'wonderful' decisions sit quietly in bushes and never explain their rationale. As for me I am done playing with my WH unfortunately and thinking to play IB or Eng. Or play some other game. This dev team have just made playing WH not enjoyable.Twohandernoob wrote: Sat Jul 25, 2026 11:38 am Also you say you balance around group/wb play. How does making stealth break after 10 hits help stealth fit into that when you will eat those hits quickly in wb play? How does nerfing stealth duration help stealth classes attack keeps?
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