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New/Old SC PvP currency.

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Lescargo
Posts: 115

Re: New/Old SC PvP currency.

Post#21 » Tue Jul 21, 2026 11:26 pm

If SC weapons are BiS for my solo roaming build in ORvR, I’ll probably run SCs, but I’ll put in the bare minimum effort. I hate that game mode; being forced to play with beginners or terrible players—and losing a match because of them despite giving it my all—is beyond frustrating.

Plus, the friends I might actually form a premade with don't play RoR, or hardly do. I’m not particularly interested in making "convenience friends" in the game; I might join a spontaneously formed premade—just as I sometimes spontaneously join a small group I run into while roaming in RvR—but that’s as far as it goes.

So, for me, it’s simple: I’ll play scenarios, but since I’ll find it a chore, I’m going to slack off. There is no way I’m going to stress myself out over a mindless grind, and if anyone doesn't like it and find it toxic => I don't care.

I hope that’s clear.

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M0rw47h
Posts: 1083

Re: New/Old SC PvP currency.

Post#22 » Tue Jul 21, 2026 11:54 pm

kpihuss wrote: Tue Jul 21, 2026 10:47 pm
M0rw47h wrote: Tue Jul 21, 2026 8:19 pm
kpihuss wrote: Tue Jul 21, 2026 4:07 pm

Remove the exclusive insignias from special RvR content (city, SCs, fortresss) was one of the big mistakes of the devs. This was one of the reasons for the current state of RvR with mega blobs, where you don't need to know how to play to reach BiS, you just have to follow the zerg.

Before, you had to learn to play all kinds of content to be able to gear up. And that's where the great players come from.

If the special currencies will be back, this will be a great improvement for the game
I can't disagree more.
Forcing people to do content they don't enjoy was horrible mistake.
I've farmed SC weapons back in the day for like 10 characters, fort logged, and then city logged. Then I had to farm ranked with some toons as that was the only way to min-max. After wiping my entire account few years ago I find current progression much more healthy and enjoyable, previous ilteration was real nightmare.
You don't force anyone to do in-game content. You reward those who do. It is different.

Just like each dungeon has its own gear, each type of RvR should have its own gear, rewarding players for playing different in-game content.

It's like if each dungeon gave you coins to exchange for any set you wanted, and you could get the Dark Promise set by only doing Gunbad or Sewers... even if it was less efficient, right?
Very bad comparision.
Forts or Cities can't be done ->at any time<-.

Not to mention that average RoR player enjoy CS so much, that once it isn't mandatory number of CS instances dropped from 30 at middle of night to 5 or less during prime time.

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Havitner
Posts: 5

Re: New/Old SC PvP currency.

Post#23 » Wed Jul 22, 2026 12:50 am

M0rw47h wrote: Tue Jul 21, 2026 8:19 pm I can't disagree more.
Forcing people to do content they don't enjoy was horrible mistake.
I've farmed SC weapons back in the day for like 10 characters, fort logged, and then city logged. Then I had to farm ranked with some toons as that was the only way to min-max. After wiping my entire account few years ago I find current progression much more healthy and enjoyable, previous ilteration was real nightmare.

The devs can't balance the progression rate of the game around people who have 10 alts and want to BiS all of them.

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M0rw47h
Posts: 1083

Re: New/Old SC PvP currency.

Post#24 » Wed Jul 22, 2026 1:27 am

Havitner wrote: Wed Jul 22, 2026 12:50 am
M0rw47h wrote: Tue Jul 21, 2026 8:19 pm I can't disagree more.
Forcing people to do content they don't enjoy was horrible mistake.
I've farmed SC weapons back in the day for like 10 characters, fort logged, and then city logged. Then I had to farm ranked with some toons as that was the only way to min-max. After wiping my entire account few years ago I find current progression much more healthy and enjoyable, previous ilteration was real nightmare.

The devs can't balance the progression rate of the game around people who have 10 alts and want to BiS all of them.
You don't get the point. It's not about rate of progression, but about forcing people into content those people don't want to play at all, content that isn't for them (those CS istances with 20 WE/WH were pure gold).
Kinda "hey dewd, we worked so much on this >insert content<, you've to run it for hours now, because here will be the best gear now, enjoy".

RoR is kinda oRvR sandbox game, let it be. If anything, we need more stuff for oRvR campaign, not instanced gameplay.

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