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What fixes do you think are most important?

Share your ideas and feedback to help improve the game.
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kintari
Former Staff
Posts: 56

Re: What fixes do you think are most important?

Post#21 » Sun Sep 13, 2015 10:55 pm

Noiree wrote:2. Cone of fire (e.g. detaunts)
Could you elaborate on this one a bit more?
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Druin
Former Staff
Posts: 1120

Re: What fixes do you think are most important?

Post#22 » Sun Sep 13, 2015 10:59 pm

kintari wrote:
Noiree wrote:2. Cone of fire (e.g. detaunts)
Could you elaborate on this one a bit more?
You often have to press the detaunt a couple of times until it goes of (especially when strafe kiting), which costs you a lot of time.
Pretty much always afk or tabbed out.

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Genisaurus
Former Staff
Posts: 1054

Re: What fixes do you think are most important?

Post#23 » Sun Sep 13, 2015 11:01 pm

Rebuke wrote:1. RvR armour sets (devastator/annihilator etc).
Joan wrote:1. RvR Sets
Working on it! :) Expect sets through Devastator to be done "Soon."

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Noiree
Posts: 369

Re: What fixes do you think are most important?

Post#24 » Sun Sep 13, 2015 11:05 pm

kintari wrote:
Noiree wrote:2. Cone of fire (e.g. detaunts)
Could you elaborate on this one a bit more?
On live, you could do a half turn jump while strafe-walking during kiting and use the single target detaunt. Moves like this are extremely important for kiting. If you do it on ROR, chances are very high you'll get a "target outside cone of fire". You pretty much have to stand still for a successful detaunt. And even then it's not guaranteed.

With my sorc, I had a different kind of this. Tried the resi self buff (that doesn't need any targets) but told me my target was outside cone of fire.
Noiree - Archmage
Annnoying - Disciple of Wayne

gone with the wipe - RIP:
Annoying Lilpieceofsh - Disciple of Khaine, Bikinibabe Withoutbeach - Sorceress, Kekshirn Derkruemlige - Shaman

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Bignusty
Posts: 454

Re: What fixes do you think are most important?

Post#25 » Sun Sep 13, 2015 11:16 pm

Genisaurus wrote:
Rebuke wrote:1. RvR armour sets (devastator/annihilator etc).
Joan wrote:1. RvR Sets
Working on it! :) Expect sets through Devastator to be done "Soon."
Whooooo cant wait good job =D !

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Jaycub
Posts: 3130

Re: What fixes do you think are most important?

Post#26 » Mon Sep 14, 2015 12:58 am

1. Capes being shown properly to other players.
2. Renown abilities.
3. Keep bags and RvR sets.
9001. Everything else :^)
<Lords of the Locker Room> <Old School>

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Coryphaus
Posts: 2230

Re: What fixes do you think are most important?

Post#27 » Mon Sep 14, 2015 2:08 am

Jaycub wrote: 3. Keep bags and RvR sets.
no need for keep bags imho just let us buy rvr sets from vendor with crests
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Re: What fixes do you think are most important?

Post#28 » Mon Sep 14, 2015 2:34 am

1. self setbacks, if you recast the same ability at caststart (not talking about interrupt by switching too early to cast another spell, this is fixed now THX for that :)).
making a 2s cast to 3s, only because you pressed the same ability too quickly twice just sucks.
This will boost the overall performance of all casters which are like me not able to chill while playing and are smashing that one heal/dps button too frequently in a row and are setting themself back :D

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Lindisfarne
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Re: What fixes do you think are most important?

Post#29 » Mon Sep 14, 2015 3:24 am

1. Warband/Scenario party frames
2. LoS
3. Gives us Eternal Citadel 6v6 SC please :D
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Nameless
Posts: 1420

Re: What fixes do you think are most important?

Post#30 » Mon Sep 14, 2015 4:39 am

Warband/Party frames and synch timers are most vital for me rest is okish
Mostly harmless

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