Alubert wrote: Fri Jun 05, 2026 5:15 pm
Bankei wrote: Thu Jun 04, 2026 7:52 pm
I lead warbands in NA time, I don't push warcamp for hours, I ask the zone to give breathing space so we can have good fights. Check me on it, ask NA folks, there are dozens of us!
Blaming WBLs is silly, because you would be the first to cry that no one is leading warbands.
Blob fights aren't my favorite but the game heavily favors funnels and all the rewards are front loaded on kills, so it's a natural tendency for players to look for big fights. Small man and solo are super fun but it's an experience you can easily find in other MMOs, giant scale battles are much harder to find with the quality that RoR brings.
There's a guild on the server that found interesting strategy to really cripple organized warbands, it's really fun because it pushes the meta to evolve.
EDIT: Like KPI said earlier in the thread, there are many ways to play and you can find the kind of fight you're looking for. I mostly play against his guild when they are near logging off, but I can attest that they take good fights and help make zones interesting.
You are absolutely wrong.
Yes, my first-hand experience is wrong. Solid argument.
On the live server and in the early days here, such situations didn’t happen despite many organized WBs.
Ok, boomer
It started with the terrible idea of changing the AoE cap from 9 to 24.
And then the devs completely caved to the powerful AoE lobby because they’re very vocal.
hahahahaha, "the powerful AoE lobby", you mean the majority of the playerbase?
On top of that, smaller groups had tools to escape from wbs/blobs, like their own CWs/RWs, their own speed buffs (Odjira, etc.), and tank abilities that affected the entire group, like RD/LTC (and not like now, where speed buffs apply to the entire wb/zerg). Another stupid decision is that the latest Sove/War abilities work outside the party, further aiding the zerg).
Some of the best players right now run almost exclusively small man, they are able to destabilize massive numbers and come up with creative strategies. But sure, let's just cry about how it used to be better.
Also, the ridiculous idea that the entire blob moves perfectly under Sov speed. The reality is that people start to collide and movement breaks down. Obviously a greater mass of players can leap frog each other by staying mounted, so it's quite easy to run down a small man, but this kind of chasing is simply not worth it.
Ultimately, this is the weakness of the blob: it is not a single monolith but a group of warbands who follow the most organized among them. Within that paradigm, a strong and organized warband can flank the blob, eat the tail or flanks, build morales and be ready to fight greater numbers with a morale advantage. To reach blob-breaking level of skill and organization is difficult, I'm working hard on improving my own WBL skills to try and achieve this. The journey is most of the fun.
I understand that I say this as a privileged player who doesn't really need any war crests at the moment except on my many alts that I'm not in a hurry to play. For a lot of new players, the push and pull at the warcamp becomes the most incentivized way to play the game (which I will agree is not fun). I have the luxury of directing my warband to step away and look for a better fight, but I understand why the blob may not want that.
In this area, the devs have suffered a massive failure.
It’s a shame because I’m thrilled with many changes, like the class balance (except for WE, of course) and many others. Great WS/Ini changes. Great tanks punts changes, potions ect. ect.
But ultimately, ORVR is what defines the quality of this game, not balance.
So ORVR defines the game but the "powerful AoE lobby" is somehow a special interest group? Come on man, I can't take you seriously. This Golden Age Fallacy you seem to live in.