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Diversify the endgame

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eigner93
Posts: 93

Re: Diversify the endgame

Post#21 » Wed Apr 29, 2026 9:58 pm

Martok wrote: Tue Apr 28, 2026 3:16 pm
eigner93 wrote: Sun Apr 26, 2026 11:31 amThis suggestion has been raised couple times before. They could introduce different kind of daily objectives and quests or progression system for different playstyles like solo, 6 man, scenarios encouraging these aspects of the game as well instead of BLOBBLOB and enjoy your crests.

Daily quest attached to Scenarios is a worthy idea, but such would not address the core issue underlying all of RvR in the game.

Nothing is unique. Nothing. No matter where you fight the rewards are the same. As a result, Cities are completely irrelevant, Forts are completely irrelevant (although people do them because they suffer the benefit of being fun), pushing zones is pointless except for the acquisition of crest and the idea of locking pairings falls into the category of 'whatever man.'

And over all of this beauty the Blob Rules.
I would definitely lock/create armor sets behind specific content if it was up to me. I mean right now some BiS weapons are locked behind pve anyway, which not many people want to do. I really hope they buff LOTD back and jewelry and add a socket to the back because people like LOTD and those items are kind of unique. Maybe make them harder to get, more token.

Even if they would just introduce unique weapon/armor skins only achievable through specific type of content would encourage lot of players to do other stuff because people like shiny armor. The rr 85 cosmetics are great but for many player it takes a while to get them. More of these would be amazing.

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