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Re: Upcoming Stuck + Terrain Improvements
Posted: Thu Mar 05, 2026 12:34 pm
by sinnesteuer
Can we look at the spot downhill from Chokethorn Bramble in Chaos Wastes where a bramble is growing out of a "divot" and it is possible to get stuck on the northern side of that divot?
Re: Upcoming Stuck + Terrain Improvements
Posted: Thu Mar 05, 2026 6:18 pm
by funnytroll

When u got pulled in this door and stuck
Re: Upcoming Stuck + Terrain Improvements
Posted: Thu Mar 05, 2026 6:46 pm
by Narfii
There's a clip exploit at Icehearth Crossing KV.
Go behind the left wooden wall. Back into the partially rendered dirt pile. Jump, mount, backpedal and jump again. It ports you on top of the mountain.
Re: Upcoming Stuck + Terrain Improvements
Posted: Thu Mar 05, 2026 10:16 pm
by gersy
finally the chillwind spot is fixed..
the most obvious suggestion is to remove collision from boxes. i've been told by a dev this is impossible because it would make them un-interactable and honestly that seems fine just stop them from dropping off kills at this point.
maybe there can be a fix the torches in altdorf city siege, especially those near the middle BO (around where the Estalian live event merchants were). if you fall or are punted on to these, particularly the one on the wall behind the statue, you are stuck there for the rest of the stage unless pulled off or killed by the enemy team.
https://i.imgur.com/A8HxycM.jpeg i've circled such torches in yellow.
Re: Upcoming Stuck + Terrain Improvements
Posted: Fri Mar 06, 2026 7:02 pm
by Vance
Can you tie the /loc to the /stuck command and write them with time/charname in a log-file for Devs to check?
So you always have the spots at hand, also in the future. (maybe just make sure to reguarly flush the logs, when fixed).
Re: Upcoming Stuck + Terrain Improvements
Posted: Sat Mar 07, 2026 9:01 am
by SWEtree
Reikland siege today. Wilhelms fist.
4-5 ppl in my wb (defenders) got stuck in the door from choppa pulls.
Maybe should remove the doors when they goes down.
Re: Upcoming Stuck + Terrain Improvements
Posted: Sat Mar 07, 2026 10:16 am
by pivan71875
SWEtree wrote: Sat Mar 07, 2026 9:01 am
Reikland siege today. Wilhelms fist.
4-5 ppl in my wb (defenders) got stuck in the door from choppa pulls.
Maybe should remove the doors when they goes down.
lol just dont go near the door. its working as intended
Re: Upcoming Stuck + Terrain Improvements
Posted: Sat Mar 07, 2026 2:09 pm
by Akalukz
Praag wall over by chapter 16 where you are up on the stairs behind the buildings. I can get more info if needed.
Re: Upcoming Stuck + Terrain Improvements
Posted: Sun Mar 08, 2026 2:47 am
by Gunlinger
Please delete the flagpole in front of praag armory BO
Re: Upcoming Stuck + Terrain Improvements
Posted: Sun Mar 08, 2026 3:00 am
by Tesq
gersy wrote: Thu Mar 05, 2026 10:16 pm
finally the chillwind spot is fixed..
the most obvious suggestion is to remove collision from boxes. i've been told by a dev this is impossible because it would make them un-interactable and honestly that seems fine just stop them from dropping off kills at this point.
maybe there can be a fix the torches in altdorf city siege, especially those near the middle BO (around where the Estalian live event merchants were). if you fall or are punted on to these, particularly the one on the wall behind the statue, you are stuck there for the rest of the stage unless pulled off or killed by the enemy team.
https://i.imgur.com/A8HxycM.jpeg i've circled such torches in yellow.
this has been a long standing issues that can be solve by auto kill resource dropped near keep's open door or assigne a simple wounds pool to resoruces so that those can be destroyed