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Give slayers a pull

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M0rw47h
Posts: 982

Re: Give slayers a pull

Post#21 » Tue Dec 30, 2025 1:51 pm

Tyrvald wrote: Tue Dec 30, 2025 1:49 pm For a better Rolepay of the Class
Slayers don't need pull / grap. but need a Pounce Jump !

My dream to jump in the melee and play the Dances of the Axes behind the tanks frontline (and hoping my fellows of the hammer will follow ASAP :mrgreen: )
...but pounce in case of dwarf would be what? 10 ft? They got short legs.

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Roguibu
Posts: 84

Re: Give slayers a pull

Post#22 » Tue Dec 30, 2025 4:01 pm

Tyrvald wrote: Tue Dec 30, 2025 1:49 pm For a better Rolepay of the Class
Slayers don't need pull / grap. but need a Pounce Jump !

My dream to jump in the melee and play the Dances of the Axes behind the tanks frontline (and hoping my fellows of the hammer will follow ASAP :mrgreen: )
A dwarf can dream....
Zasssca chosen Zaska Slayer
Minox squig herder Zaskito Engineer
Discoestu magus Zasquete ironbreaker
and more

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Tyrvald
Posts: 36

Re: Give slayers a pull

Post#23 » Tue Dec 30, 2025 4:11 pm

M0rw47h wrote: Tue Dec 30, 2025 1:51 pm
Tyrvald wrote: Tue Dec 30, 2025 1:49 pm For a better Rolepay of the Class
Slayers don't need pull / grap. but need a Pounce Jump !

My dream to jump in the melee and play the Dances of the Axes behind the tanks frontline (and hoping my fellows of the hammer will follow ASAP :mrgreen: )
...but pounce in case of dwarf would be what? 10 ft? They got short legs.
the "ft" is already defined by VT :mrgreen:
https://tenor.com/fr/view/bardin-slayer ... f-24272560
Sombrefer - Dwarven Clan exiled from the lost Fortress of Karak Varn
Tyrgrim - Slayer - rr87
Dwargrim - Runepriest of Gazul - RR81
Mordengrim - Engineer
Khargrim - Ironbreaker

and (futiles) Umgi who helps sometimes the Dwarves under the Sigmar's Oath

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M0rw47h
Posts: 982

Re: Give slayers a pull

Post#24 » Tue Dec 30, 2025 6:31 pm

Tyrvald wrote: Tue Dec 30, 2025 4:11 pm
M0rw47h wrote: Tue Dec 30, 2025 1:51 pm
Tyrvald wrote: Tue Dec 30, 2025 1:49 pm For a better Rolepay of the Class
Slayers don't need pull / grap. but need a Pounce Jump !

My dream to jump in the melee and play the Dances of the Axes behind the tanks frontline (and hoping my fellows of the hammer will follow ASAP :mrgreen: )
...but pounce in case of dwarf would be what? 10 ft? They got short legs.
the "ft" is already defined by VT :mrgreen:
https://tenor.com/fr/view/bardin-slayer ... f-24272560
Going by VT logic, BW should spank mDPS in melee ;)

Nelly74
Posts: 128

Re: Give slayers a pull

Post#25 » Tue Dec 30, 2025 7:53 pm

And to think that in VT I love playing my SL… what a misery it is on RoR.

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Gunlinger
Posts: 144

Re: Give slayers a pull

Post#26 » Tue Dec 30, 2025 8:27 pm

Tyrvald wrote: Tue Dec 30, 2025 1:49 pm For a better Rolepay of the Class
Slayers don't need pull / grap. but need a Pounce Jump !

My dream to jump in the melee and play the Dances of the Axes behind the tanks frontline (and hoping my fellows of the hammer will follow ASAP :mrgreen: )
Considering the stout, bulky and rather earth bound body physic of dwarfs, i would rather call for battle roaring frontal storm where the slayer accelerates all his body weight and force into an unstoppable charge that pushes enemies a small distance to the side (almost like the MSH charge just with less punt range)

For example a 40 feet charge. with 30%+ in run speed, snare cleanse+immunity during it, stoppable only by melee knockdown, pushing(punting) enemies on the sides(5ft around him. NOT IN FRONT! just left and right to his shoulders) 5ft to the side without granting immunity.
(the downside! can not be turned off mid way. Once you activate it the Slayer charges. And when that means you charge over a cliff or against that wall, then you have either failed the task of fulfilling your oath successfully or a flat nose)
Image
Grolllinger - Slayer 85+
Gungroll - Engineer 85+
Gunlinger - WH 80+

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Roguibu
Posts: 84

Re: Give slayers a pull

Post#27 » Tue Dec 30, 2025 9:02 pm

Gunlinger wrote: Tue Dec 30, 2025 8:27 pm
Tyrvald wrote: Tue Dec 30, 2025 1:49 pm For a better Rolepay of the Class
Slayers don't need pull / grap. but need a Pounce Jump !

My dream to jump in the melee and play the Dances of the Axes behind the tanks frontline (and hoping my fellows of the hammer will follow ASAP :mrgreen: )
Considering the stout, bulky and rather earth bound body physic of dwarfs, i would rather call for battle roaring frontal storm where the slayer accelerates all his body weight and force into an unstoppable charge that pushes enemies a small distance to the side (almost like the MSH charge just with less punt range)

For example a 40 feet charge. with 30%+ in run speed, snare cleanse+immunity during it, stoppable only by melee knockdown, pushing(punting) enemies on the sides(5ft around him. NOT IN FRONT! just left and right to his shoulders) 5ft to the side without granting immunity.
(the downside! can not be turned off mid way. Once you activate it the Slayer charges. And when that means you charge over a cliff or against that wall, then you have either failed the task of fulfilling your oath successfully or a flat nose)
My 2cents:
That is not a solution, neither is Pull . The slayer is the only mdps without a gapcloser skill, also is the squishiest of them all.
WE, MSH, WL and MSW have pounce. Mara, WL and Choppa have pulls. GTCD also gives a 20% speed buff.
I'm not counting DPS tanks or WP and DOK because they have other things like more defense or heals.
The case is, Slayer pounce is lore friendly, needed and fair to have. Its not too op, cause if you use at it bad moment , the autodebuffs to armor and resist make it suicidal (Lorefriendly and FUN).
You can make it m2 like the SM or something. Or make Rampage a M2 for Choppa and slayer ,then place pounce in Trollslayer tree for example.
Sry for my bad english
Zasssca chosen Zaska Slayer
Minox squig herder Zaskito Engineer
Discoestu magus Zasquete ironbreaker
and more

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wildwindblows
Posts: 544

Re: Give slayers a pull

Post#28 » Tue Dec 30, 2025 9:13 pm

remove mara pull and give it to slayer

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ravezaar
Posts: 591

Re: Give slayers a pull

Post#29 » Tue Dec 30, 2025 9:22 pm

Tbh I dont want/need a pull, I just want the damn xtra dmg on yellow to be removed, its killing my class
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

Wildheart
Posts: 3

Re: Give slayers a pull

Post#30 » Tue Dec 30, 2025 9:25 pm

ravezaar wrote: Tue Dec 30, 2025 9:22 pm Tbh I dont want/need a pull, I just want the damn xtra dmg on yellow to be removed, its killing my class


100% agree

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