Firstly, let me clarify I'm not saying the Mara is a weak or underpowered class. However I do feel the commonly held belief that it's a pseudo tank dealing top melee damage is a fallacy long upheld by Order at least in part to draw attention away from the glaringly obvious one-side-only realm-disparity defects in the original design
+50% AA haste
+group crit (Encouraged Aim + Leading Shots + Dirty Tricks) - supplemented by +ST crit (Ancestor's Fury)
Focused Mending
2x rKD
Exalted Defences
Runefang+Emperor's Champion
Pounce
Destroy Confidence (1x (core!) tactic neutralizes a whole destro class)
ID
Rampage & Shatter Limbs (on prime mdps) vs Bad Gas on a career spec that almost no SH plays
That has nothing to do with my post and I have no clue why you try to argue with abilities which are widely spreaded on multiple order chars when I’m talking about the class balance of mrd.
Let's not misuse the word 'fact' when you actually mean 'commonly held belief'
Kthxbai.
I'm not sure you're factoring in stat contribution coefficients to abilities (at least on Live)
ST dps Marauder vs ST dps Choppa vs ST dps WE - all gear being equal - Choppa wins hands down
Furthermore, no mdps class has more frontloaded burst than the WL, and in a game where (outside of 1v1 and PvE), burst>>>>sustatined - WL has the upper hand
I’m talking about tooltip damage (base-damage) so again you can’t make a point and try to argue with some bs.
Glad you brought up GI, let's compare +crit dmg tactics on mdps
Mara: Growing Instability (7pt +50% crit dmg tactic)
Choppa: Stab you Gooder (core +25% crit dmg tactic)
WE: Increased Pain (7pt +50% crit dmg tactic)
WL: Pack Synergy (core +50% crit dmg tactic)
Slayer: Fierce Might (7pt +10-90% crit dmg tactic)
WH: Fanatical Cleansing (7pt +50% crit dmg tactic)
Now let's compare the other big component for an always-on boost to ST dps - Autoattacks and the availability of +AA haste tactics on mdps
Mara: nope, nothing, nada
Choppa: Git stuck in ( [Core Ability] +35% AA Haste to group, up 20s, cooldown 60s, cost 15 AP and 1 GCD)
WE: nope, nothing, nada
WL: Pack Hunting (7pt +50% AA Haste tactic - 100% uptime, no AP cost)
Slayer: Push for More (core +25-50% AA Haste tactic - 100% uptime, no AP cost)
WH: Fanatical Cleansing (7pt +50% AA Haste tactic - 100% uptime, no AP cost)
We’re still talking about mrd base dmg values + GI. Again you try to argue with realm balance and mindless bs.
Given that Mara/SH and WL/SW are a wierd 4-way cross mirror
See: (Mara) Mutated Aggressor (9pt career ability - no restriction)
See: (SW) Vengeance of Nagarythe (free/core)
See: (WL) Primal Fury (9pt career ability - sides/back)
See: (SH) Seems like they don't have one (although it's late, so correct me if I'm wrong)
Mara needs to be in melee to benefit from this, SW gets this bonus from the relative safety of range
I’m aware of other classes, thanks, it’s still about mrd base dmg + gi + dmg modifier w/o restrictions.
I have no clue what you're making up now or where you get these percentage stats...
From live experience, calculations and **** tons of dps tests.
... and by this you mean, exactly the same Armor debuff that the WL has...
Yes but what’s your point? It’s still the best armor debuff ig.
..wait wut?
Copy full sentence and don’t make yourself look dumb.
Bretin wrote: mdps class which has all debuffs you need to kill a target with guard.
So which mdps class does have a armor and incoming healdebuff except mrd? Pls enlighten me.
I encourage you to try to dps a healer (especially WP) through guard on a Marauder, here in T2 or when we get to T4 without and assist train.
Again bs, you should learn to read. I said mrd is the onliest class who can bring up all the debuffs, not is the onliest class who can kill a guarded target by himself.
lol. It _can_ be purged, just not by a WP.
Lololol where did I say that It’s not purgable?
Furthermore if you're looking at ~100% uptime heal debuffs - DoK, BG, IB, WH, WE)
It’s about incoming hd’s not outgoing. That’s a difference. I’m arguing with the fact mrd hd can’t be purged by grp purge and has a 100% uptime if you’re halfbrained.
Im sure Aza will fix that, hopefully along with CD on Pounce, cleansable ID, melee-range shatter confidence, Rampage not affecting AoE etc and all the other obvious bugs
Stop drifting away and bringing up realm balance whenever you can’t argue.
... save WL, who along with a snare of their own, have a snare from their pet and fetch ... oh and let's not forget Pounce without a cooldown ...
Both can be purged. Again realm balance discussion? Cmon you can do better.
Indeed - it (along with Cutting Claw) are compelling reasons to consider a Mara for one of the dps slots, although he will still deal less ST dmg than a Choppa
No he won’t. Not against any half brained player.
Nope - see: WL + Choppa + Slayer
Mid combat slayer and choppa has less armor than mrd or sacrifice a dmg loss. Mrd doesn’t lose any dmg.
Whilst this was powerful on Live, Aza has said he may not code this (it's not in the game in any capacity atm) the same way it was.
Did anyone ask for fixes? Realm balance or any other bs you try to argue with or do we iscuss about mrd?
Clearly not.
Clearly yes. Highest arpen, highest base-damage, same modifiers as other classes, GI.
Mara is the Destro debuff bot, and barring Wounds debuff - has a mirror on the Order side
In a BS tree for a BS slayer spec ikr.
Your argument here is that the Mara snare is not an ailment (but still needs to be able to land it IN melee for it to work) and he has TE
You should stop key strafing.
And you're seriously comparing that MORE favorably than spammable Pounce, a pet that can also snare and Fetch?
Strong pet is strong, don’t make yourself look like an idiot.
WL > Mara when it comes to mdps vs kiter
Aha. The realm balance discussion again far away from mrd discussions.
Worth a notable mention here (albeit not mdps) - is the 2x rKD that Order have too to mitigate anti-kiters that Destro has no mirror for
The realm balance again.
Not saying that they (Monstro heal ticks) aren't appreciated - but let's call a spade a spade, it is
--a chance to proc
----a low value HoT
--------if you are within range to land a melee blow
--------(same applies to heal-leech, but further limited to IF the target is being healed)
-100% armor penetration. Nuff said, but keep talking about heals.[/quote]
All in all you didn’t make a single point and I still don’t get why I made this post. Maybe to proof that you’re an clown w/o any knowledge and the reason why I did delete my post at first.
I’m done.