Changelog 09/09
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Re: Changelog 09/09
If Dorf is locked, dont open up Ostland immediately. Give it 5 minutes so people can get ready. Then once Ostland opens, all BOs should be uncapped.
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Re: Changelog 09/09
Since this is turning into a DPS race, I've taken the measure of requiring 3 BOs held to attack the door and increased the Keep Lord and door HP.
Re: Changelog 09/09
can the door health be adjusted by the number of players involved in the siege? Or is that impossible?
Re: Changelog 09/09
Awesome. If BOs could reset once a zone opens, that would be great.Azarael wrote:Since this is turning into a DPS race, I've taken the measure of requiring 3 BOs held to attack the door and increased the Keep Lord and door HP.
Re: Changelog 09/09
They should already. I was wondering why you were pointedly mentioning it in your posts...
If it's bugged, I'll debug it on my local tomorrow. It's too late to be messing around at this time.
If it's bugged, I'll debug it on my local tomorrow. It's too late to be messing around at this time.
Re: Changelog 09/09
Aight. One last thing: Dok is supposed to be the order keep and Fang the destro keep. Currently it is the other way around. No big deal, but still 

Re: Changelog 09/09
And what about zero rr/inf/exp for taking BO/keep/locking zone?
Re: Changelog 09/09
Taking BOs gave rewards while I was on.
I changed the method of giving XP to be much less discriminate but hopefully failsafe.
I changed the method of giving XP to be much less discriminate but hopefully failsafe.
This is because the last patch added code to save the current ownership of a keep into the DB. At the time of the restart, the two D/G keeps had those owners. Will need to fix it.Aight. One last thing: Dok is supposed to be the order keep and Fang the destro keep. Currently it is the other way around. No big deal, but still
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Re: Changelog 09/09
Immersion is a big deal!Penril wrote:Aight. One last thing: Dok is supposed to be the order keep and Fang the destro keep. Currently it is the other way around. No big deal, but still
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Re: Changelog 09/09
i fear this will go bad, once you start with give free bonus such increase exp and renow things only get worst, you avoid this with lock only one zone unlock but you know what will happen now?
Of course not, no one warm you. Each and every preamde now will stay inside keep and will farm ppl that attack their walls, and know what? they will have to do that cos THAT'S ONLY ONE ZONE OPEN AT TIME.
You wanted avoid the zerg and now there will be more zerg instead, you wanted to avoid keep pve or trade and know there will be no keep take.
Unless 1 side totaly overhelm the other there will be no way to take 1 keep.
This is what it shouldn't happen; changes aim should had been force ppl to fight vs equal number not this.
-3 zone open
-renow/exp/influence debuff based on aao
-timer lock (1.3.8 style)
3 easy step to force ppl to not zerg, try lock zone, fight vs equal numbers
Of course not, no one warm you. Each and every preamde now will stay inside keep and will farm ppl that attack their walls, and know what? they will have to do that cos THAT'S ONLY ONE ZONE OPEN AT TIME.
You wanted avoid the zerg and now there will be more zerg instead, you wanted to avoid keep pve or trade and know there will be no keep take.
Unless 1 side totaly overhelm the other there will be no way to take 1 keep.
This is what it shouldn't happen; changes aim should had been force ppl to fight vs equal number not this.
-3 zone open
-renow/exp/influence debuff based on aao
-timer lock (1.3.8 style)
3 easy step to force ppl to not zerg, try lock zone, fight vs equal numbers
no doubt about itPenril wrote:You can all blame me.
Last edited by Tesq on Thu Sep 10, 2015 12:17 am, edited 1 time in total.

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