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Destro six man group comp

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magter3001
Posts: 1284

Re: Destro six man group comp

Post#21 » Wed Sep 09, 2015 4:52 pm

taccr wrote:
+10% Crit is nice to have but in the end it's control what is needed to kill any decent group. Without Renown passives, RD, IF balance is different and some tank classes become a lot more effective.
10% crit is "nice"? With BW groups around and everyone lacking to put any initiative on their gear? Yeah it's just nice...

As for Chosens being more defensive... they give up stagger and 25% incoming heal debuff aura to become more defensive. It's not worth it unless you're running without a BG (for the 3s knockdown) and with a Squig Herder ;)
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taccr
Posts: 114

Re: Destro six man group comp

Post#22 » Wed Sep 09, 2015 4:59 pm

It's up all the time when you are guarding someone. It also refreshes itself.

Kotbs CANNOT take coordination at this level unless you want to gimp your group.
If you are speccing vigilance path then you have to take DT+KD, no point for anything else.
Kimy - KotBS/Chosen of Orz
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Blitz -> Elementz -> Orz

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Coryphaus
Posts: 2230

Re: Destro six man group comp

Post#23 » Wed Sep 09, 2015 5:01 pm

magter3001 wrote:
taccr wrote:
+10% Crit is nice to have but in the end it's control what is needed to kill any decent group. Without Renown passives, RD, IF balance is different and some tank classes become a lot more effective.
10% crit is "nice"? With BW groups around and everyone lacking to put any initiative on their gear? Yeah it's just nice...
Id just like to point out that ordo can push it up to 30% crit chance on a single target

>Dirty tricks
>Encouraged aim
>Ancestors fury on oath friend
taccr wrote:It's up all the time when you are guarding someone. It also refreshes itself.

Kotbs CANNOT take coordination at this level unless you want to gimp your group.
If you are speccing vigilance path then you have to take DT+KD, no point for anything else.
Not every one plays for grp/specs for grp, esp if your just running with randoms in scs or something
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Luuca
Posts: 1204

Re: Destro six man group comp

Post#24 » Wed Sep 09, 2015 5:03 pm

Coryphaus wrote:Actully not really, chosen block and therefore parry are reliant on rng atm as theirs no rr points so you have to hope for lucky guard proc with a base 0% block

so its only parry from suppression

KOTBS can slot coordination so they get 10% block and +15% parry, with a guard they can proc it more reliably with guard and they get more ws and parry chance from runefang
Suppression (15 seconds of 25% parry on 10 sec CD) + Mixed Defenses Tactic (+25% parry on Block) = 50% parry and Chosen block a lot, even with the bugged block stat. It will only improve when the bug is fixed.

Taking the Center Career path also gives Chosen the 3 sec KD and a 25 point better toughness Aura for the group. In terms of pure utility at this state of the game, the 3 sec KD when used with dps focus fire is highly effective and the additional parry works wonders for the Guard Damage mitigation.

All that said, I agree that KotBS have come into their own in this cap. They are great group utility with a lot of added outgoing dps adds that Chosen just don't have. Given the choice of having a L27 Chosen or KotBS in a group, I'd go with KotBS right now.

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taccr
Posts: 114

Re: Destro six man group comp

Post#25 » Wed Sep 09, 2015 5:05 pm

Unless you are running a rvr bomb group against crowds of players (or city fights) you don't run heal debuff aura. You also don't run stagger at this level since unconditional KD is alot better.

As i mentioned earlier, all your dps helps you nothing if you can't control your enemies.
This is especially noticable on scenarios like anroc or ekrund which BGs can carry alot.

Kotbs is going to shine again at 35/36 if abilities/morales and tactics are being implemented like on retail. Until then they for sure amplify group damage(with DT or EA) but BG is far superior.
Kimy - KotBS/Chosen of Orz
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Jaycub
Posts: 3130

Re: Destro six man group comp

Post#26 » Wed Sep 09, 2015 5:29 pm

1% crit is equal to 0.5% increased overall damage on slayers
1% increased damage on WH/WL running 50% crit multiplier
1.5% increased damage on BW

I would think if you where running 2 slayers, 1 IB, and 1 Kotbs running 15% increased healing would be more efficient, you also pick up the only healdebuff that setup would have in the form of the aura.

I see a few groups running 2 wp 2 slayer 2 kotbs as their A team and find it pretty funny.
<Lords of the Locker Room> <Old School>

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Coryphaus
Posts: 2230

Re: Destro six man group comp

Post#27 » Wed Sep 09, 2015 5:37 pm

you know jaycub i wouldnt mind a 20% increased dmg chance to deal like 1.2k crits on my choppa

or have my aa deal 300 on hits
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Mez
Posts: 730

Re: Destro six man group comp

Post#28 » Wed Sep 09, 2015 5:42 pm

For RvR I'd go with;

Dok
Zeal
DPS Shaman for puddle
Choppa w/ heal debuff
Sorc
Chosen

For SC, I would replace the shaman with a Squig or magus
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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Jaycub
Posts: 3130

Re: Destro six man group comp

Post#29 » Wed Sep 09, 2015 5:47 pm

Coryphaus wrote:you know jaycub i wouldnt mind a 20% increased dmg chance to deal like 1.2k crits on my choppa

or have my aa deal 300 on hits
It's just math. Also im pretty sure the IB armor debuff will give the slayers more dps than 10% crit ever will.

Slayer crit multiplier is 150% of base. 1% crit is 0.5% increased damage no matter how you slice it.

a 500 or so armor debuff can be almost what? 20% increased damage on light targets? thats 4x more effective than 10% crit.

15% healing should do a lot more work in serious matchups than 10% crit which is 5% increased damage for everyone and 5% increased healing.
<Lords of the Locker Room> <Old School>

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Coryphaus
Posts: 2230

Re: Destro six man group comp

Post#30 » Wed Sep 09, 2015 5:50 pm

well lets see if you say the same when slayers get 42% down the line at 27-28
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