On live you didnt got surrender vote and to avoid quitter debuff need to stay and fight for the whole 15 mins. And back then you had guards on all maps and safe way back so rdps and healers could get some safety while tanks and mdps could try to take a kill or so. Beside even if that was hard you always had opportunities to punt enemy into your guards that insta kill but also give that juicy renown to your team.
Yes that are not the best comeback mechanics but are much better than the meat grinder that we had now.
So matchmaking wont solve anything. The superior premade will crush and farm the weaker one that could not put a fight and just disband and the noone in rhe queue
Degradation of average player skill: why the Scenario system rework is urgently needed
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Re: Degradation of average player skill: why the Scenario system rework is urgently needed
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Re: Degradation of average player skill: why the Scenario system rework is urgently needed
Unified currency made scenario gear/weapons available through war crests. The new sets/weapons made the scenario gear redundant / not needed.
The fact there are entire blob guilds running around rr80+ BiS with chars that have done <100 sc's (mostly premade only for guild coins) is wild. I must be around the 20k mark with all chars combined.
Ultimately, sc's need to reward more warcrests to incentivize people to queue over blobbing and some mechanic to prevent premade farming pugs. And scenario wins tied to map/campaign completion like live.
They don't need to reintroduce the 75% scroll to fix it, just make sc's worth 70-80% less xp and jack the rewards up. Then people will queue and play a lot more before getting to t4 (to be farmed) while entering t4 with a chance to be in full vanq -- the min needed gear for most classes to be competitive.
The fact there are entire blob guilds running around rr80+ BiS with chars that have done <100 sc's (mostly premade only for guild coins) is wild. I must be around the 20k mark with all chars combined.
Ultimately, sc's need to reward more warcrests to incentivize people to queue over blobbing and some mechanic to prevent premade farming pugs. And scenario wins tied to map/campaign completion like live.
They don't need to reintroduce the 75% scroll to fix it, just make sc's worth 70-80% less xp and jack the rewards up. Then people will queue and play a lot more before getting to t4 (to be farmed) while entering t4 with a chance to be in full vanq -- the min needed gear for most classes to be competitive.
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