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Update 04/09 (Tor Anroc)

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Luuca
Posts: 1204

Re: Update 04/09 (Tor Anroc)

Post#21 » Fri Sep 04, 2015 9:06 pm

Is now a good time to ask that the Chosen Tactic: Hastened Dismissal be adjusted to allow it to be taken and used at level 27?

Please. please... puh-leeze

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dave2278
Posts: 143

Re: Update 04/09 (Tor Anroc)

Post#22 » Fri Sep 04, 2015 9:31 pm

I feel a burning feeling about this update
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Coryphaus
Posts: 2230

Re: Update 04/09 (Tor Anroc)

Post#23 » Fri Sep 04, 2015 9:48 pm

Luuca wrote:Is now a good time to ask that the Chosen Tactic: Hastened Dismissal be adjusted to allow it to be taken and used at level 27?

Please. please... puh-leeze
why? kotbs dosnt get repel darkness till 35
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magter3001
Posts: 1284

Re: Update 04/09 (Tor Anroc)

Post#24 » Fri Sep 04, 2015 10:06 pm

Jaycub wrote:
Coryphaus wrote:Only classes with punt happy about this update

:P
Like Jayzboi said it will also make pugging a lot more fun atm, because you have a shot at beating premades.
If the premades want to join that sc...

If I made a premade, it would be 5 BGs and 1 DoK... that's it
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

Penril
Posts: 4441

Re: Update 04/09 (Tor Anroc)

Post#25 » Fri Sep 04, 2015 10:15 pm

magter3001 wrote:
Jaycub wrote:
Coryphaus wrote:Only classes with punt happy about this update

:P
Like Jayzboi said it will also make pugging a lot more fun atm, because you have a shot at beating premades.
If the premades want to join that sc...

If I made a premade, it would be 5 BGs and 1 DoK... that's it
You fail. I would replace the Dok with a Shaman (AoE KB).

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Coryphaus
Posts: 2230

Re: Update 04/09 (Tor Anroc)

Post#26 » Fri Sep 04, 2015 10:17 pm

dave2278 wrote:I feel a burning feeling about this update
Burning sensation? Might wanna get that looked at, could be serious
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Boozy
Posts: 52

Re: Update 04/09 (Tor Anroc)

Post#27 » Sun Sep 06, 2015 10:13 am

TA is pretty fun sadly we have the same issue Temple had with the item being able to be held within guard range and acquire points teams are starting to cheese this heavily sadly
IG Squig Herder - Grizsnot Fizzlebutt - - Chosen - Osium

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bumik
Posts: 54

Re: Update 04/09 (Tor Anroc)

Post#28 » Sun Sep 06, 2015 10:33 am

Boozy wrote:TA is pretty fun sadly we have the same issue Temple had with the item being able to be held within guard range and acquire points teams are starting to cheese this heavily sadly
Yeah, first game of TA and this exactly did destro. I'm sure order does the same, so please, make something about that because until then I'm not really interested in joining.

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Luuca
Posts: 1204

Re: Update 04/09 (Tor Anroc)

Post#29 » Sun Sep 06, 2015 7:15 pm

Ive been killed by guards more in Reikland Factory due to order ranged running to hug the guards and I don't think I've ever been killed by a guard in TA.

It's just part of the game. I still play reikland and my groups - even pugs - haven't taken the item back to the spawn in TA. Used to be the item would respawn at mid every once in a while on live. As in if one faction carried it to drop 2 times, it would auto spawn at mid. This kept the fights away from the spawn points for either side.

Tiggo
Former Staff
Posts: 1948

Re: Update 04/09 (Tor Anroc)

Post#30 » Sun Sep 06, 2015 8:47 pm

please ad a timer that orb spawns like after 30 seconds after launch of sc. (or longer dont know exactly how long you need to the middle).
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
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