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Re: Is WH part of Class balance/review?

Posted: Tue Oct 29, 2024 11:46 am
by siglade
wildwindblows wrote: Tue Oct 29, 2024 9:47 am OMG ppl are still wanting buff for wh's. I think ppl dont play with other mdps classes.
Even if they don't they are in the right to ask and tbf the current eta of WH is not that great, there is some build that work but it is fun to play? doubt.

Re: Is WH part of Class balance/review?

Posted: Tue Oct 29, 2024 11:53 am
by normanis
are wh/witch whanted into wb?
wh/witch dont need 3 st build tress.

Re: Is WH part of Class balance/review?

Posted: Tue Oct 29, 2024 11:54 am
by wildwindblows
Zxul wrote: Tue Oct 29, 2024 11:01 am
wildwindblows wrote: Tue Oct 29, 2024 10:54 am
Zxul wrote: Tue Oct 29, 2024 10:50 am

Lol. Currently wh/we barely do any dmg even with the backstab, only way you die 1v1 vs one is if you are afk or make a mistake.
My rr70 wh with vanquisher doing 1.2-1.5k crit damage with torment to any class.
Want me to bring my magus with 800+ toughness, and see how just how much dmg exactly will you do after mitigation, and how fast will you die?
800+ toughness magus also cannot do damage against proper groups so i dont care you meme build.

Re: Is WH part of Class balance/review?

Posted: Tue Oct 29, 2024 11:58 am
by wildwindblows
siglade wrote: Tue Oct 29, 2024 11:46 am
wildwindblows wrote: Tue Oct 29, 2024 9:47 am OMG ppl are still wanting buff for wh's. I think ppl dont play with other mdps classes.
Even if they don't they are in the right to ask and tbf the current eta of WH is not that great, there is some build that work but it is fun to play? doubt.
Any other classes need much more attention than WH. WH/W.E are pretty good atm. They have almost every thing.

Re: Is WH part of Class balance/review?

Posted: Tue Oct 29, 2024 12:23 pm
by Zxul
wildwindblows wrote: Tue Oct 29, 2024 11:54 am
Zxul wrote: Tue Oct 29, 2024 11:01 am
wildwindblows wrote: Tue Oct 29, 2024 10:54 am

My rr70 wh with vanquisher doing 1.2-1.5k crit damage with torment to any class.
Want me to bring my magus with 800+ toughness, and see how just how much dmg exactly will you do after mitigation, and how fast will you die?
800+ toughness magus also cannot do damage against proper groups so i dont care you meme build.
In other words, you told that wh/we is OP - "doing 1.2-1.5k crit damage with torment to any class"- and needs nerfing, you got caught, and now you bring excuses.

Also, wh/we can't do damage against proper groups in any spec currently, so back to point 1.

Re: Is WH part of Class balance/review?

Posted: Tue Oct 29, 2024 12:52 pm
by Hugatsaga
zumos2 wrote: Mon Oct 28, 2024 5:54 pm Of course, Witch Hunters will also be reviewed. Every class will be discussed.
I think WH is not the worst right now but I feel like it needs little something something.

Recent nerfs include:
-Stealth/parry/crit nerf due WS-INI change
-Flowing accusations nerf (UI lies to you about your accusation situation)
-Blessed blade and trial by pain nerf. And by the way with BB nerf WH somewhat caught a stray (WE ruthless with all the tactics, especially 25% finisher dmg was the real problem), WH didn't have that or taste of blood but still got nerfed since its mirror to WE tactic/channel.
-Another TBP nerf with LoS cone change (basically nerf to every melee channel, 5ft channels are even worse tbh but TBP took hit too)

Core issues:
-Crit reliant class with low crit chance.
-Forced to spec certain way to actually even have a chance to try to kill good players.

Suggestions:
-Make Blessed Blade and +50% crit dmg tactic core tactics. Or better yet make +50% crit dmg part of their core mechanic similar to BW's (so no tactic slot needed). Would lead to more freedom with spec options.
-Give WH little bit more crit.
-Some new ability such as smoke bombs (point blank aoe LoS block for few seconds) from WoW would be incredibly cool and fun but not sure if doable.

Re: Is WH part of Class balance/review?

Posted: Tue Oct 29, 2024 1:53 pm
by ayawaska
fs or opportunist 45 rr point : fs -24 % ,opportunist 14% .... maybe upp opportunist cause not just wh have probleme if no crit . there is to much rr abilities defensenssive that are most efficience than offessive that s why all solo player are defensive (many group player are to ) defense is to much and play a wh for be full def and reg stuf is not fun at all

Re: Is WH part of Class balance/review?

Posted: Tue Oct 29, 2024 2:29 pm
by Dackjanielz
admittedly i do miss the old confession regen build, its still kinda there but its pretty poor compared to what it was.....

Kinda wish they would remove the regen entirely and turn it into a fully fledged gun build that functions like a RDPS.

Say like, a tactic which makes snap shot a 2s cast but much higher damage - remove the snare effect for balance sake.

This is me dreaming of silly things tho, id be surprised if that happened.

Re: Is WH part of Class balance/review?

Posted: Tue Oct 29, 2024 6:26 pm
by gersy
wildwindblows wrote: Tue Oct 29, 2024 9:08 am Currently, wh/w.e are OP. Their back stab ignore 100% armor. I think this needs to be nerfed to 25% or something like that because almost all armor penetration tactics were nerfed. Having spammable 100% armor penetration for free is totally too strong.
except that it does piss poor damage against anything but totally naked and unguarded target kek

Re: Is WH part of Class balance/review?

Posted: Wed Oct 30, 2024 8:21 am
by Sinisterror
Making Statements like we do not make any decision that affects game based on anything solo, as they shouldnt! But then they add 184hp Regen Chest+80hp Regen Pocket...With Lini you get another 80hp regen and this is now 320hp regen that didnt exist before and makes a big difference in Solo Roam.

With Lini only its 80hp regen so its not enough on its own but now with these 2 Abomination items ruining it and giving 320hp passively that cant be debuffed, and this is for everyone without even any jewelries or gear,tactics OR renown.. btw if you spec renown regen you are probably so afraid to die in PvP game that you are SnB IB probably. Pathetic.

Also we can use 6 skills in 10.15s and before GCD change we could do 8 skills in 10.15s : D That is so big of a difference that OFC Passive Defensive where you dont have to do anything Wins, because i quess this is fun for some?

Dmg is so toned down, 2 instant skills less in only 10+s? Pls change this back so we can actually see what works good etc with 035s faster gameplay, and not this slow passive version of the best pvp game...