Patch Notes 23/10/2024

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Zxul
Posts: 1890

Re: Patch Notes 23/10/2024

Post#21 » Wed Oct 23, 2024 1:59 pm

Everdin wrote: Wed Oct 23, 2024 1:50 pm
Zxul wrote: Wed Oct 23, 2024 1:27 pm Nice, hopefully there will be roaming kotbs in the lakes again.
Everdin wrote: Wed Oct 23, 2024 10:58 am 10% all time up parry buff for the whole group? You remember parry was lowered on both sides?
Destro doesn't has IB, which can buff 2 toons beside itself with +20% parry. Or +24% actually, if you count the init buff as well.
Thats great, so you can choose your favourtit 2 guys from a 24 man warbad and try to 3vs24 the enemy cause the rest got stomped by the meleetrain <3
Or say put 1 IB in each party- just like you need 1 BO in each party for the new buff- and have him keeping the buff on everyone in party who is actually in the melee range. Unless you need the parry buff on healers for some reason?

Not to mention, destro- unlike order- doesn't has an aoe mdps with a 30% parry strikethrough permanent up with no investment required.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Everdin
Posts: 742

Re: Patch Notes 23/10/2024

Post#22 » Wed Oct 23, 2024 2:07 pm

You cant hold up the buff on all party members as IB, you would need to.

Other then BO he could do exactly what you mention, buff the whole group one by one, so why the group buff?
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

Zxul
Posts: 1890

Re: Patch Notes 23/10/2024

Post#23 » Wed Oct 23, 2024 2:20 pm

Everdin wrote: Wed Oct 23, 2024 2:07 pm You cant hold up the buff on all party members as IB, you would need to.

Other then BO he could do exactly what you mention, buff the whole group one by one, so why the group buff?
Again, why do you need the parry buff on healers? That is already -2 party members.

Not to mention- from patch notes, "Now makes Tuffer N Nails additionally affect all group members within 30 ft of your defensive target."- how exactly do you think destro will be able to permanently keep everyone, including the healers, within 30 ft of each other? Because otherwise the new buff won't buff the entire party.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Avernus
Posts: 385

Re: Patch Notes 23/10/2024

Post#24 » Wed Oct 23, 2024 2:26 pm

Florian90210 wrote: Wed Oct 23, 2024 12:49 pm Strikethrough fix may tone down rdps domination in mass RvR, but they still have too much dps for ranged and in small scale or solo. It's crazy that SW have BHA which on par with melee dps DoTs but also have free crit bonus damage.
Yeah, this +crit power costs measly 25% AP cost increase. As you said - free...

Alubert
Posts: 506

Re: Patch Notes 23/10/2024

Post#25 » Wed Oct 23, 2024 2:28 pm

georgehabadasher wrote: Wed Oct 23, 2024 1:43 pm
Stimpz wrote: Wed Oct 23, 2024 1:40 pm Now that every Tank has a way to increase his parry, can Chosen get a ability to increase his block?

I know it is more towards a unification of all classes, which I'm personally no big fan of, but isn't it a bit unfair now?
Or do I miss the bigger picture of it?
Don't worry, the new tactic is more of a trap than a buff for knights.
I wouldn't call it a trap that you have more options.
It is normal that if you take tactic A you run out of slots for tactic B.
This is obvious and Knight is no exception.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

Everdin
Posts: 742

Re: Patch Notes 23/10/2024

Post#26 » Wed Oct 23, 2024 2:33 pm

Zxul wrote: Wed Oct 23, 2024 2:20 pm
Everdin wrote: Wed Oct 23, 2024 2:07 pm You cant hold up the buff on all party members as IB, you would need to.

Other then BO he could do exactly what you mention, buff the whole group one by one, so why the group buff?
Again, why do you need the parry buff on healers? That is already -2 party members.

Not to mention- from patch notes, "Now makes Tuffer N Nails additionally affect all group members within 30 ft of your defensive target."- how exactly do you think destro will be able to permanently keep everyone, including the healers, within 30 ft of each other? Because otherwise the new buff won't buff the entire party.
Your meleetrain should be in range for the buff, otherwise they do something wrong
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

Avernus
Posts: 385

Re: Patch Notes 23/10/2024

Post#27 » Wed Oct 23, 2024 2:37 pm

ReturnOfReckoning wrote: Wed Oct 23, 2024 8:25 am 1. A shield requirement is added, as we feel like Shield tanks should be the counter versus ranged damage.[/i]


2. Image
Balance Changes

- Coordination - Blessing. Shield Rush and Sunder will now increase your chance to parry by 20% for 20s.

The Knight of the Blazing Sun is the only tank without a source of extra parry in their two-handed kit. This change gives all Knights access to a 20% parry buff by slotting Coordination.
1. No idea how shield tanks can counter anything while being completely ignored. Even if they are alive at full hp, if the rest of their party is dead its irrelevant - which means that as long as you're not protecting some keep entrance you are as good as npc buff bot (okay, npc bot who can punt you).

2. Now we need elemental damage tactic back, to have another chosen-like defregen monstrosity. Still, nice change.

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normanis
Posts: 1455
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Re: Patch Notes 23/10/2024

Post#28 » Wed Oct 23, 2024 2:49 pm

[23318] - Cant remove people on friends list
its also to those numbers friends or jast friends with names?
cant remove all number friends
"give wh and witch propper aoe like evrywone has it!"

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Farrul
Posts: 608

Re: Patch Notes 23/10/2024

Post#29 » Wed Oct 23, 2024 2:51 pm

Upon further testing - the WL pet is now really broken ( at least for me). It just refuses to attack and runs back to my side , the frequency of this ''bug'' occuring is more than 50% of the time.

Edit: it does not appear to be happening much at all vs a target dummy but vs a real target in rvr the lion freaks out, at worst I had to repeat the attack command 4 times consecutively before the pet finally decided to not stop mid-track and return to my side. Vs a dummy the occurrence is low , i'd say less than 10% of the time.
Last edited by Farrul on Wed Oct 23, 2024 4:02 pm, edited 2 times in total.

Zxul
Posts: 1890

Re: Patch Notes 23/10/2024

Post#30 » Wed Oct 23, 2024 2:56 pm

Everdin wrote: Wed Oct 23, 2024 2:33 pm
Zxul wrote: Wed Oct 23, 2024 2:20 pm
Everdin wrote: Wed Oct 23, 2024 2:07 pm You cant hold up the buff on all party members as IB, you would need to.

Other then BO he could do exactly what you mention, buff the whole group one by one, so why the group buff?
Again, why do you need the parry buff on healers? That is already -2 party members.

Not to mention- from patch notes, "Now makes Tuffer N Nails additionally affect all group members within 30 ft of your defensive target."- how exactly do you think destro will be able to permanently keep everyone, including the healers, within 30 ft of each other? Because otherwise the new buff won't buff the entire party.
Your meleetrain should be in range for the buff, otherwise they do something wrong
Yep, and a single IB can keep the parry buff on 2 other toons, so melee train is covered.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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