Re: [PTS] Combustion & Dark magic
Posted: Mon Aug 19, 2024 2:52 pm
If we are to take a look at the last frontpage cityinstances and just blindly looking at sorc/BW performance in all gear and RR ranges here are the links:
Two RR 70 BWs, two RR 65 sorcs
https://killboard.returnofreckoning.com ... ef297f818b
RR 45 bw
https://killboard.returnofreckoning.com ... 07f80e6607
RR 80 bw
https://killboard.returnofreckoning.com ... 538a05de1d
RR 80, rr 40 BW. RR 80 sorc:
https://killboard.returnofreckoning.com ... 12e3626328
RR 80, RR 40 BW. RR 60 sorc
https://killboard.returnofreckoning.com ... 5caf2163e0
No BW. RR 78 sorc RR 80 sorc
https://killboard.returnofreckoning.com ... 71822f4573
RR 75bw RR 65 sorc
https://killboard.returnofreckoning.com ... 7e4e321c70
The one instance where I suspect this sudden interest in BW/Sorc is coming from is from an instance that luckily got streamed so we can see more of the "why" there was such a big difference in damage. But when we look closer we can see more of the real picture and not just blindly look at stats and overreact:
Scoreboard and link to skirmish report:
RR 80 bws, rr 70 sorc
https://killboard.returnofreckoning.com ... ea61f77efb
Streamlink: https://www.twitch.tv/videos/2226853807
Timestamps
20:19 leftover talk about being outdamaged by a BW in LOTD where Morale damage from Explosive Force ALWAYS brings BW ahead.
20:34 slayer singletarget/aoe builds kill 2 zealot, 2 shammies while destro focuses to kill the two BWs behind the pillar,
order meleedps kills destro's healers out in the open
31:27 order 4 groups fight destro 3 groups
31: 38 can see slayers moving around finihsing destro healers off one by one where as BWs are doing aoe criticalmass to pressure the groups with lower healing while the focusfire happends
Order aoe damagedealers get 5kills on destro tanks/healers while they have one group advantage in the fight and the slayer melee train is killing a zealot for pressure on the frontline.
32:55 next fight starts without destro having everyone there. several tanks/healers missing. Frontal fight and BWs already have morales from beating on the lord coming into destro M3 No escape + M2 drop kills
35:29 lion is mara pulled and killed before teh fight and will lose alot of damage uptime from this fight(lion plays with pet and not with +25%loner tactic for maximum aoe)
The rest of the instance was just a farm, slayers at times moved to the side to deal with a healer or Ranged SH but alos added some aoe pressure.
So my conclusion when I look around for data is that we need to stop blindly trusting just skirmish reports and instead look at the bigger picture.
These slayers added so much pressure in both killing/pressuring destro backline allowing the aoe spam from BWs on the frontline to be meaningful. This is the classic compostion of a 3aoe group 1st group. But in this case done with slayers who can help and add more aoe damage criticalmass to create kills both on ST and aoe. The BWs will always drive into the bigger stack to apply the aoe pressure where as several times in this instance are the slayers going off and adding healer pressure, allowing the BW aoe dmg to go from fluff to pressure to leathal. This is not a new concept, it was used for the many first months and years of City sieges so why are we suddenly blindly reacting to only scoreboard numbers, confusing Land of the Dead morale advantages vs none morale classes, and when we compare bigger than just one instance, we see that those two BWs outdamageing others might actually have been player diffrence and mainly outdamaged so drastically as the WL was running pet aoe build, slayers were doing backline singletarget pressure.
Hopefully this whole post was not needed, as we are not blindly balancing the game out of scoreboards only and we actually look at the real game and see the full picture, right? Hopefully because theres a Dev inside that instance and a very vocal voice constantly mentioning "brightwizard, brightwizard, brightwizard" we are not getting nerfs based on that two days later. I HAVE to belive that is not the server we play on!
Two RR 70 BWs, two RR 65 sorcs
https://killboard.returnofreckoning.com ... ef297f818b
RR 45 bw
https://killboard.returnofreckoning.com ... 07f80e6607
RR 80 bw
https://killboard.returnofreckoning.com ... 538a05de1d
RR 80, rr 40 BW. RR 80 sorc:
https://killboard.returnofreckoning.com ... 12e3626328
RR 80, RR 40 BW. RR 60 sorc
https://killboard.returnofreckoning.com ... 5caf2163e0
No BW. RR 78 sorc RR 80 sorc
https://killboard.returnofreckoning.com ... 71822f4573
RR 75bw RR 65 sorc
https://killboard.returnofreckoning.com ... 7e4e321c70
The one instance where I suspect this sudden interest in BW/Sorc is coming from is from an instance that luckily got streamed so we can see more of the "why" there was such a big difference in damage. But when we look closer we can see more of the real picture and not just blindly look at stats and overreact:
Scoreboard and link to skirmish report:
RR 80 bws, rr 70 sorc
https://killboard.returnofreckoning.com ... ea61f77efb
Streamlink: https://www.twitch.tv/videos/2226853807
Timestamps
20:19 leftover talk about being outdamaged by a BW in LOTD where Morale damage from Explosive Force ALWAYS brings BW ahead.
20:34 slayer singletarget/aoe builds kill 2 zealot, 2 shammies while destro focuses to kill the two BWs behind the pillar,
order meleedps kills destro's healers out in the open
31:27 order 4 groups fight destro 3 groups
31: 38 can see slayers moving around finihsing destro healers off one by one where as BWs are doing aoe criticalmass to pressure the groups with lower healing while the focusfire happends
Order aoe damagedealers get 5kills on destro tanks/healers while they have one group advantage in the fight and the slayer melee train is killing a zealot for pressure on the frontline.
32:55 next fight starts without destro having everyone there. several tanks/healers missing. Frontal fight and BWs already have morales from beating on the lord coming into destro M3 No escape + M2 drop kills
35:29 lion is mara pulled and killed before teh fight and will lose alot of damage uptime from this fight(lion plays with pet and not with +25%loner tactic for maximum aoe)
The rest of the instance was just a farm, slayers at times moved to the side to deal with a healer or Ranged SH but alos added some aoe pressure.
So my conclusion when I look around for data is that we need to stop blindly trusting just skirmish reports and instead look at the bigger picture.
These slayers added so much pressure in both killing/pressuring destro backline allowing the aoe spam from BWs on the frontline to be meaningful. This is the classic compostion of a 3aoe group 1st group. But in this case done with slayers who can help and add more aoe damage criticalmass to create kills both on ST and aoe. The BWs will always drive into the bigger stack to apply the aoe pressure where as several times in this instance are the slayers going off and adding healer pressure, allowing the BW aoe dmg to go from fluff to pressure to leathal. This is not a new concept, it was used for the many first months and years of City sieges so why are we suddenly blindly reacting to only scoreboard numbers, confusing Land of the Dead morale advantages vs none morale classes, and when we compare bigger than just one instance, we see that those two BWs outdamageing others might actually have been player diffrence and mainly outdamaged so drastically as the WL was running pet aoe build, slayers were doing backline singletarget pressure.
Hopefully this whole post was not needed, as we are not blindly balancing the game out of scoreboards only and we actually look at the real game and see the full picture, right? Hopefully because theres a Dev inside that instance and a very vocal voice constantly mentioning "brightwizard, brightwizard, brightwizard" we are not getting nerfs based on that two days later. I HAVE to belive that is not the server we play on!