Akalukz wrote: Wed Jul 17, 2024 12:32 am
akisnaakkeli wrote: Tue Jul 16, 2024 8:23 pm
Akalukz wrote: Tue Jul 16, 2024 7:33 pm
I think its a combination of of CoF and multiclick/press It's too easy to interrupt your own channels now from button spam.
https://web.archive.org/web/20130420030 ... e-120-0303
Maybe its old problem somehow back? Because in that Patch most if not all melee channels were fixed. Example below.
T'ree Hit Combo: This ability will no longer interrupt itself while moving.
T'ree Hit Combo: This ability will now behave correctly when interrupted.
Sounds like might have something to do with this, because if you or enemy moves certain way, channel breaks;(
Could be, but i tend to think it was by design. Like you can cancel your own flee, many channels (aoe and st) you can self-interrupt now.
Wow. Who would want to Design it this way? How can this really happen in RoR so much, that something is great or something needs to be toned down or given something better/balanced in place. But his is not how RoR changes things. Im gonna give some examples.
1 - Rolled tank/heal WB and delete 150+ people with m2 raze. One of the most glorious nights of Destro.
Two days later you move Raze to m3 and Distracting bellow to m2. Like wtf.."
2 - Zerging is really bad and the weak minded bandwagon to destro as ezi bags hangarounds. So instead of punishing the bag whoring or implementing other zerg/overpopulation punish measures what do you do? You increase the AOE cap from 9 to 24 people. Throw ALL abilities into an abyss of an unbalanced state.
Making keep fights a hell.
3 - The removal of AOE heal debuff. Now I really don't know why you would even consider removing such a vital CORE utility from the game. What were you thinking? I know that I fought some former staff member leading a group in BFP that night with my half assed warband as a dps dok.
This person gets his ass handed back to him and over night there is a sudden little hotfix note WITH SPOILER that said: AOE healdebuff is been removed from the game. This 3rd change made everything collapse basically, small scale legit died out and reduced to warcamp and straggler ganking "
4 - Morale dmg cap, Actually a good thing if you didnt do the other BS (Examples)
That so called "meta" aka. "1.2.3 fart on my spot I am not creative enough to develop another strategy/warband composition to win large scale fights" strategy was only to be countered by aoe heal debuff and other utility combo btw.
Guess what, you removed both of it now. "
These are not my words, i have ALOT of RoR posts copy pasted and saved because alot of threads was suddenly "You dont have the Authorization to access" But those examples are imo very good insight how these things happen here... I now just think its sad that order only gets 25% Heal debuff Procs in Wpns. 4 classess for order 0 for destro. Gatekeeping procs this strong is just not very good design espesially if you think that WP used to have 10s duration 25% HD 20s cooldown. It was buffed to 50% HD and can be up 100% of the time. And WP is one of the classess that has 25% HD proc in wpn, and you can stack it on healer himself to 75%.
Wp was my first main in aor and i fvking love the class im just using this as an example. But how can anyone think any of that is acceptable and reasonable changes? And then slowing the gameplay from 1.15s gcd to 1.5s gcd hardcapped. This change IMO is top 3 of the worst changes in the game, going from 8-9 skills used in 10seconds to 6 skills in same time?? This is insane change and broke so much. I have last quote regarding GCD
"The GCD on both AoR and RoR is 1.15 seconds. We know this is the case because the client allows abilities to be used 1.15s into the displayed 1.5s GCD as long as you get your timing right. If you invoke the ability too early, it will be blocked until the 1.5s GCD is up.
We previously had the server enforce the 1.5s GCD hard, and it resulted in client casts being cancelled. - Aza